Skip to content

Unit armory

All units
B-1B Lancer — in-game image
  • Aircraft
  • USA
  • Strategic bomber

B-1B Lancer

200Points

Armor
—
Firepower
54 / 100
Range
100 / 100
Speed
50 / 100
Stealth
33 / 100
Survivability
100 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Aircraft category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Aircraft category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Aircraft category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Aircraft category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • B61-12 Tactical nuke1,000Weapon: B61-12 Tactical nukepicked in 33% of deployments · 5,647 times
  • 8x AGM-86C ALCM700Weapon: 8x AGM-86C ALCMpicked in 24% of deployments · 4,132 times
  • 24x Mk.84 2000lb500Weapon: 24x Mk.84 2000lbpicked in 17% of deployments · 2,960 times
  • 24x AGM-158 JASSM900Weapon: 24x AGM-158 JASSMpicked in 17% of deployments · 2,846 times
  • 84x Mk.82 SnakeEye400Weapon: 84x Mk.82 SnakeEyepicked in 6% of deployments · 1,031 times

On the platform · 14 days

14,462 appearances
Win rate
43%
Pick rate
6%
avg D/R
10.86
Average lifetime
00:34
Survives to the end
9%

Lifetime is the median of 11,369 deployments; refunded units are not counted.

Mobility and detection

Speed
630 km/h
Turn rate
60 °/s
Time on station
900 s
On afterburner
300 s
  • Afterburner

Flight

Minimum speed
442.8 km/h
Corner speed
550.8 km/h
Maximum speed
630 km/h
On afterburner
882 km/h
Max roll
60°

Detection and survivability

Optics: low altitude
2 km
Optics: high altitude
3 km
Stealth
1
Suppression threshold
1,000
Dimensions
45 × 15 × 6 m
Weight
150 t

Armament

Turret 1always fitted · arc 0…0°

AGM-86B ALCMCruise missile
  • magazine 1
  • reload 30–35 s
  • aim 1 s
  • Fires on the move
  • AGM-86B ALCM×1HEAT
    Damage
    666
    Penetration
    2,000
    Range vs ground
    5 km
    Suppression
    9,999
    Blast radius
    350 m
    Speed
    250 m/s
    Supply per shot
    15,000
    • Cruise missile
    • ground targets

Turret 2With option: 24x AGM-158 JASSM · arc 0…0°

JASSMCruise missile
  • magazine 24
  • reload 30–35 s
  • aim 1 s
  • Fires on the move
  • JASSM×24HEAT
    Damage
    60
    Penetration
    225
    Range vs ground
    5 km
    Suppression
    668
    Blast radius
    45 m
    Speed
    300 m/s
    Supply per shot
    1,250
    • Cruise missile
    • ground targets

Turret 3With option: 8x AGM-86C ALCM · arc 0…0°

AGM-86 ALCMCruise missile
  • magazine 8
  • reload 30–35 s
  • aim 1 s
  • Fires on the move
  • AGM-86D×8HEAT
    Damage
    80
    Penetration
    275
    Range vs ground
    5 km
    Suppression
    668
    Blast radius
    55 m
    Speed
    300 m/s
    Supply per shot
    1,375
    • Cruise missile
    • ground targets

Turret 4With option: 30x CBU-87 cluster 1000lb · arc 0…0°

CBU-87 RockeyeHigh-drag bomb
  • magazine 30
  • reload 1 s
  • Fires on the move
  • CBU-87×30HEAT
    Damage
    5
    Penetration
    200
    Range vs ground
    500 m
    Suppression
    668
    Blast radius
    60 m
    Supply per shot
    500
    • High-drag Bomb
    • Top attack
    • ground targets

Turret 5With option: 12x AGM-154 JSOW 1000lb · arc 0…0°

JSOWSmart bomb
  • magazine 12
  • reload 1 s
  • Fires on the move
  • JSOW 1000lb×12HEAT
    Damage
    8.5
    Penetration
    400
    Range vs ground
    1.5 km
    Suppression
    668
    Blast radius
    60 m
    Supply per shot
    1,000
    • Bomb
    • Top attack
    • Laser guided
    • ground targets

Turret 6With option: 84x Mk.82 SnakeEye · arc 0…0°

Mk82 SnakeyeHigh-drag bomb
  • magazine 84
  • reload 1 s
  • Fires on the move
  • Mk82 500lb×84HEAT
    Damage
    26
    Penetration
    48
    Range vs ground
    500 m
    Suppression
    450
    Blast radius
    48 m
    Supply per shot
    250
    • High-drag Bomb
    • ground targets

Turret 7With option: 24x Mk.84 2000lb · arc 0…0°

Mk84 2000lbFree-fall bomb
  • magazine 24
  • reload 1 s
  • Fires on the move
  • Mk84 2000lb×24HEAT
    Damage
    56
    Penetration
    85
    Range vs ground
    1 km
    Suppression
    668
    Blast radius
    75 m
    Supply per shot
    1,000
    • Bomb
    • ground targets

Turret 8With option: B61-12 Tactical nuke · arc 0…0°

B61 NukeSmart bomb
  • magazine 1
  • reload 1 s
  • aim 5 s
  • Fires on the move
  • B61-12 Nuke×1HEAT
    Damage
    666
    Penetration
    2,000
    Range vs ground
    1.5 km
    Suppression
    9,999
    Blast radius
    350 m
    Supply per shot
    10,000
    • Bomb
    • Laser guided
    • ground targets

Modifications

Bomb bay

  • 84x Mk.82 SnakeEyeArmament: Mk82 Snakeye · Own silhouette+200
  • 30x CBU-87 cluster 1000lbArmament: CBU-87 Rockeye · Own silhouette+300
  • 12x AGM-154 JSOW 1000lbArmament: JSOW · Own silhouette+350
  • 24x Mk.84 2000lbArmament: Mk84 2000lb · Own silhouette+300
  • 8x AGM-86C ALCMArmament: AGM-86 ALCM · Own silhouette+500
  • 24x AGM-158 JASSMdefaultArmament: JASSM · Own silhouette+700
  • B61-12 Tactical nukeArmament: B61 Nuke · Own silhouette · Refund time +2,000 s · Repurchase time -4,140 s+800

Specializations

Abilities

  • Decoy flares Each decoy has chances to lure incoming missiles. · Electronic countermeasures Reduces incoming missiles' accuracy.always available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).