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Unit armory

All units
AC-130 — in-game image
  • Aircraft
  • USA
  • Ground attack aircraft

AC-130

150Points

Armor
—
Firepower
2 / 100
Range
16 / 100
Speed
36 / 100
Stealth
33 / 100
Survivability
100 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Aircraft category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Aircraft category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Aircraft category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Aircraft category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • 4x Hellfire HE missiles + 4x Hellfire HE missiles + 10x Griffin HE missiles + Spooky II270Weapon: 4x Hellfire HE missiles · Weapon: 4x Hellfire HE missiles · Weapon: 10x Griffin HE missiles · Weapon: Spooky IIpicked in 37% of deployments · 8,173 times
  • 4x Hellfire HE missiles + 4x Hellfire HE missiles + 10x Griffin HE missiles + Ghostrider260Weapon: 4x Hellfire HE missiles · Weapon: 4x Hellfire HE missiles · Weapon: 10x Griffin HE missiles · Weapon: Ghostriderpicked in 14% of deployments · 3,092 times
  • 4x Hellfire HE missiles + 4x Hellfire HE missiles + Empty + Ghostrider210Weapon: 4x Hellfire HE missiles · Weapon: 4x Hellfire HE missiles · Weapon: Empty · Weapon: Ghostriderpicked in 10% of deployments · 2,103 times
  • 4x Hellfire HE missiles + 4x Hellfire HE missiles + Empty + Spooky II220Weapon: 4x Hellfire HE missiles · Weapon: 4x Hellfire HE missiles · Weapon: Empty · Weapon: Spooky IIpicked in 6% of deployments · 1,318 times
  • Empty + Empty + Empty + Ghostrider150Weapon: Empty · Weapon: Empty · Weapon: Empty · Weapon: Ghostriderpicked in 5% of deployments · 1,143 times

On the platform · 14 days

14,899 appearances
Win rate
48%
Pick rate
6%
avg D/R
1.57
Average lifetime
00:54
Survives to the end
5%

Lifetime is the median of 21,478 deployments; refunded units are not counted.

Mobility and detection

Speed
450 km/h
Turn rate
45 °/s
Acceleration
10
Time on station
900 s
On afterburner
300 s

Flight

Minimum speed
316.8 km/h
Corner speed
338.4 km/h
Maximum speed
450 km/h
On afterburner
450 km/h
Max roll
45°

Detection and survivability

Optics: ground
1.2 km
Optics: low altitude
2 km
Optics: high altitude
3 km
Stealth
1
Suppression threshold
1,000
Dimensions
29 × 14 × 5 m
Weight
68 t
Refund time
+250 s

Armament

Turret 1always fitted · arc 0…0°

HellfireAnti-tank missile
  • magazine 4
  • aim 1 s
  • Fires on the move

Turret 2With option: Ghostrider · arc -45…45° · 60 °/s

Bushmaster IIAutocannon/Chain gun
  • magazine 750
  • aim 1–2 s
  • burst 4–8
  • Fires on the move
  • 30x173mm API×1000Kinetic
    Damage
    1.5
    Penetration
    150 → 75
    Range vs ground
    800 m
    Suppression
    30
    Blast radius
    2 m
    Speed
    640 m/s
    Supply per shot
    1.2
    • Direct shot
    • vehicles
    • ships
  • 30x173mm HEI-T×1000HEAT
    Damage
    3
    Penetration
    30
    Range vs ground
    800 m
    Range vs air
    800 m
    Suppression
    30
    Blast radius
    2 m
    Speed
    640 m/s
    Supply per shot
    1.2
    • Direct shot
    • Top attack
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 3With option: Ghostrider, Spooky II · arc -45…45° · 60 °/s

M102 105mmMain gun
  • magazine 1
  • reload 6–8 s
  • aim 2–3 s
  • Fires on the move
  • 105mm HE×100HEAT
    Damage
    11
    Penetration
    105
    Range vs ground
    800 m
    Suppression
    105
    Blast radius
    25 m
    Speed
    500 m/s
    Supply per shot
    10
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships

Turret 4With option: 4x Hellfire HE missiles, 4x Hellfire HE missiles · arc 0…0°

HellfireAnti-tank missile
  • magazine 4
  • aim 1–2 s
  • Fires on the move
  • AGM-114M Hellfire×4HEAT
    Damage
    18
    Penetration
    90
    Range vs ground
    950 m
    Suppression
    360
    Blast radius
    12 m
    Speed
    330 m/s
    Supply per shot
    250
    • Missile
    • Semi-Active
    • Top attack
    • Laser guided
    • ground targets
    • infantry
    • vehicles
    • ships

Turret 5With option: Spooky II · arc -45…45° · 60 °/s

GAU-12 EqualizerAnti-aircraft gun
  • magazine 2000
  • reload 15–20 s
  • aim 1–2 s
  • burst 10–25
  • Fires on the move
  • 25x137mm×300HEAT
    Damage
    2.5
    Penetration
    25
    Range vs ground
    800 m
    Range vs air
    800 m
    Suppression
    125
    Blast radius
    8 m
    Speed
    600 m/s
    Supply per shot
    2
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 6With option: Spooky II · arc -45…45° · 60 °/s

Bofors 40mmAutocannon/Chain gun
  • magazine 8
  • reload 1–2 s
  • aim 1–2 s
  • Fires on the move
  • 40x311mm HEDP×256HEAT
    Damage
    4
    Penetration
    40
    Range vs ground
    800 m
    Range vs air
    800 m
    Suppression
    40
    Blast radius
    12 m
    Speed
    600 m/s
    Supply per shot
    4
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 7With option: 4x GBU-53 Stormbreaker · arc 0…0°

StormbreakerSmart bomb
  • magazine 4
  • reload 1 s
  • Fires on the move
  • GBU-53 Stormbreaker×4HEAT
    Damage
    17
    Penetration
    45
    Range vs ground
    1.5 km
    Suppression
    186
    Blast radius
    32 m
    Supply per shot
    200
    • Bomb
    • Laser guided
    • ground targets

Turret 8With option: 4x GBU-53 Stormbreaker · arc 0…0°

StormbreakerSmart bomb
  • magazine 4
  • reload 1 s
  • Fires on the move
  • GBU-53 Stormbreaker×4HEAT
    Damage
    17
    Penetration
    45
    Range vs ground
    1.5 km
    Suppression
    186
    Blast radius
    32 m
    Supply per shot
    200
    • Bomb
    • Laser guided
    • ground targets

Turret 9With option: 10x Griffin HE missiles · arc 0…0°

AGM-176 GriffinAnti-tank missile
  • magazine 10
  • targets at once: 10
  • Fires on the move
  • AGM-176 Griffin×10HEAT
    Damage
    14
    Penetration
    70
    Range vs ground
    800 m
    Suppression
    150
    Blast radius
    10 m
    Speed
    300 m/s
    Supply per shot
    250
    • Missile
    • Semi-Active
    • Laser guided
    • ground targets
    • infantry
    • vehicles
    • ships

Modifications

Fuselage

  • GhostriderdefaultArmament: Bushmaster II · No weapon on this mount · Armament: M102 105mm · Name suffix: J Ghostriderno extra cost
  • Spooky IIArmament: GAU-12 Equalizer · Armament: Bofors 40mm · Armament: M102 105mm · Name suffix: U Spooky II+10

Port side pylon

  • EmptydefaultNo weapon on this mountno extra cost
  • 4x GBU-53 StormbreakerArmament: Stormbreaker+10
  • 4x Hellfire HE missilesArmament: Hellfire+30

Starboard pylon

  • EmptydefaultNo weapon on this mountno extra cost
  • 4x GBU-53 StormbreakerArmament: Stormbreaker+10
  • 4x Hellfire HE missilesArmament: Hellfire+30

Rear weapons

  • EmptydefaultNo weapon on this mountno extra cost
  • 10x Griffin HE missilesArmament: AGM-176 Griffin+50

Specializations

Abilities

  • Decoy flares Each decoy has chances to lure incoming missiles. · Laser designation · Electronic countermeasures Reduces incoming missiles' accuracy.always available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).