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Unit armory

All units
F/A-18D Hornet — in-game image
  • Aircraft
  • USA
  • Fighter

F/A-18D Hornet

165Points

Armor
—
Firepower
26 / 100
Range
100 / 100
Speed
64 / 100
Stealth
33 / 100
Survivability
67 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Aircraft category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Aircraft category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Aircraft category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Aircraft category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • 2x Fuel tanks + Empty + 2x AGM-84 SLAM-ER + Empty315Weapon: 2x Fuel tanks · Weapon: Empty · Weapon: 2x AGM-84 SLAM-ER · Upgrade: Emptypicked in 15% of deployments · 9,134 times
  • 4x CBU Rockeye 500lb + 4x CBU Rockeye 500lb + Empty + Empty285Weapon: 4x CBU Rockeye 500lb · Weapon: 4x CBU Rockeye 500lb · Weapon: Empty · Upgrade: Emptypicked in 12% of deployments · 7,122 times
  • 4x Mk.77 Firebomb + 4x Mk.77 Firebomb + Empty + Empty305Weapon: 4x Mk.77 Firebomb · Weapon: 4x Mk.77 Firebomb · Weapon: Empty · Upgrade: Emptypicked in 9% of deployments · 5,657 times
  • Empty + Empty + 2x GBU-55 LJDAM 1000lb + Empty255Weapon: Empty · Weapon: Empty · Weapon: 2x GBU-55 LJDAM 1000lb · Upgrade: Emptypicked in 7% of deployments · 4,050 times
  • Empty + 2x GBU-55 LJDAM 1000lb + 2x GBU-55 LJDAM 1000lb + Empty345Weapon: Empty · Weapon: 2x GBU-55 LJDAM 1000lb · Weapon: 2x GBU-55 LJDAM 1000lb · Upgrade: Emptypicked in 6% of deployments · 3,891 times

On the platform · 14 days

27,213 appearances
Win rate
48%
Pick rate
11%
avg D/R
1.00
Average lifetime
00:28
Survives to the end
7%

Lifetime is the median of 36,030 deployments; refunded units are not counted.

Mobility and detection

Default mobility

Speed
810 km/h
Turn rate
100 °/s
Time on station
180 s
On afterburner
60 s
  • Afterburner

With option: 2x Fuel tanks

Speed
810 km/h
Turn rate
100 °/s
Time on station
360 s
On afterburner
120 s
  • Afterburner

Flight

Minimum speed
576 km/h
Corner speed
720 km/h
Maximum speed
810 km/h
On afterburner
1,134 km/h
Max roll
90°

Detection and survivability

Optics: low altitude
2 km
Optics: high altitude
6 km
Stealth
1
Suppression threshold
1,000
Dimensions
16 × 3 × 3 m
Weight
20 t

Armament

Turret 1always fitted · arc -10…10° · 999 °/s

M61 20mmPlane gun
  • magazine 100
  • aim 0.5 s
  • burst 20
  • Fires on the move
  • 20x102mm×58HEAT
    Damage
    1.3
    Penetration
    40 → 20
    Range vs ground
    1 km
    Range vs air
    700 m
    Suppression
    20
    Blast radius
    17 m
    Speed
    640 m/s
    Supply per shot
    1
    • Direct shot
    • Top attack
    • ground targets
    • helicopters
    • aircraft

Turret 2always fitted · arc 0…0°

Mk83 1000lbFree-fall bomb
  • magazine 2
  • reload 1 s
  • Fires on the move
  • Mk83 1000lb×2HEAT
    Damage
    36
    Penetration
    65
    Range vs ground
    1 km
    Suppression
    668
    Blast radius
    60 m
    Supply per shot
    450
    • Bomb
    • ground targets

Turret 3always fitted · arc 0…0°

Mk84 2000lbFree-fall bomb
  • magazine 1
  • reload 1 s
  • Fires on the move
  • Mk84 2000lb×1HEAT
    Damage
    56
    Penetration
    85
    Range vs ground
    1 km
    Suppression
    668
    Blast radius
    75 m
    Supply per shot
    1,000
    • Bomb
    • ground targets

Turret 4With option: Empty, Empty, 2x AIM-7M Sparrow, 2x AIM-7M Sparrow, 2x AIM-120 AMRAAM, 2x AIM-120 AMRAAM · arc 0…0°

SidewinderAir-to-Air missile
  • magazine 1
  • reload 3 s
  • aim 1 s
  • Fires on the move
  • AIM-9×1HEAT
    Damage
    13
    Penetration
    65
    Range vs air
    1 km
    Suppression
    154
    Blast radius
    15 m
    Speed
    600 m/s
    Supply per shot
    250
    • Missile
    • Fire-and-Forget
    • helicopters
    • aircraft

Turret 5With option: 2x AIM-120 AMRAAM, 2x AIM-120 AMRAAM · arc 0…0°

AMRAAMAir-to-Air missile
  • magazine 1
  • reload 3 s
  • aim 1 s
  • targets at once: 20
  • Fires on the move
  • AMRAAM×1HEAT
    Damage
    16
    Penetration
    80
    Range vs air
    3.5 km
    Suppression
    200
    Blast radius
    15 m
    Speed
    1,150 m/s
    Supply per shot
    375
    • Missile
    • Terminal Guidance
    • aircraft

Turret 6With option: 4x GBU-54 LJDAM 500lb, 4x GBU-54 LJDAM 500lb, 4x GBU-54 LJDAM 500lb, 4x GBU-54 LJDAM 500lb · arc 0…0°

GBU-54 LJDAMSmart bomb
  • magazine 2
  • reload 1 s
  • Fires on the move
  • GBU-54 500lb×2HEAT
    Damage
    26
    Penetration
    48
    Range vs ground
    1.5 km
    Suppression
    450
    Blast radius
    48 m
    Supply per shot
    375
    • Bomb
    • Laser guided
    • ground targets

Turret 7With option: 2x AGM-84 SLAM-ER, 2x AGM-84 SLAM-ER · arc 0…0°

SLAM-ERCruise missile
  • magazine 1
  • reload 5 s
  • aim 1 s
  • Fires on the move
  • AGM-84×1HEAT
    Damage
    60
    Penetration
    175
    Range vs ground
    5 km
    Suppression
    668
    Blast radius
    35 m
    Speed
    300 m/s
    Supply per shot
    1,000
    • Cruise missile
    • ground targets

Turret 8With option: 2x AGM-65 Maverick, 2x AGM-65 Maverick, 2x AGM-65 Maverick, 2x AGM-65 Maverick · arc 0…0°

MaverickAir-to-Ground missile
  • magazine 1
  • aim 1 s
  • Fires on the move
  • AGM-65H×1HEAT
    Damage
    22
    Penetration
    900
    Range vs ground
    1.3 km
    Suppression
    600
    Blast radius
    10 m
    Speed
    350 m/s
    Supply per shot
    750
    • Missile
    • Fire-and-Forget
    • Laser guided
    • ground targets
    • vehicles
    • ships

Turret 9With option: 4x CBU Rockeye 500lb, 4x CBU Rockeye 500lb, 4x CBU Rockeye 500lb, 4x CBU Rockeye 500lb · arc 0…0°

CBU-78 RockeyeHigh-drag bomb
  • magazine 2
  • reload 1 s
  • Fires on the move
  • CBU-78 500lb×2HEAT
    Damage
    4
    Penetration
    200
    Range vs ground
    500 m
    Suppression
    450
    Blast radius
    45 m
    Supply per shot
    350
    • High-drag Bomb
    • Top attack
    • ground targets

Turret 10With option: 4x Mk.82 SnakeEye, 4x Mk.82 SnakeEye, 4x Mk.82 SnakeEye, 4x Mk.82 SnakeEye · arc 0…0°

Mk82 SnakeyeHigh-drag bomb
  • magazine 2
  • reload 1 s
  • Fires on the move
  • Mk82 500lb×2HEAT
    Damage
    26
    Penetration
    48
    Range vs ground
    500 m
    Suppression
    450
    Blast radius
    48 m
    Supply per shot
    250
    • High-drag Bomb
    • ground targets

Turret 11With option: 4x Mk.77 Firebomb, 4x Mk.77 Firebomb, 4x Mk.77 Firebomb, 4x Mk.77 Firebomb · arc 0…0°

Mk77 FirebombHigh-drag bomb
  • magazine 2
  • reload 1 s
  • Fires on the move
  • Mk77 750lb×2HEAT
    Damage
    40
    Penetration
    15
    Range vs ground
    500 m
    Suppression
    668
    Blast radius
    50 m
    Supply per shot
    375
    • High-drag Bomb
    • Top attack
    • ground targets

Turret 12With option: 2x AIM-7M Sparrow, 2x AIM-7M Sparrow · arc 0…0°

SparrowAir-to-Air missile
  • magazine 1
  • reload 3 s
  • aim 1 s
  • Fires on the move
  • AIM-7M×1HEAT
    Damage
    19
    Penetration
    95
    Range vs air
    2.5 km
    Suppression
    200
    Blast radius
    15 m
    Speed
    800 m/s
    Supply per shot
    250
    • Missile
    • Semi-Active
    • aircraft

Turret 13With option: 2x GBU-55 LJDAM 1000lb, 2x GBU-55 LJDAM 1000lb, 2x GBU-55 LJDAM 1000lb, 2x GBU-55 LJDAM 1000lb · arc 0…0°

GBU-55 LJDAMSmart bomb
  • magazine 1
  • reload 1 s
  • Fires on the move
  • GBU-55 1000lb×1HEAT
    Damage
    36
    Penetration
    65
    Range vs ground
    1.5 km
    Suppression
    668
    Blast radius
    60 m
    Supply per shot
    1,000
    • Bomb
    • Laser guided
    • ground targets

Modifications

Centerline

  • EmptydefaultAbility: Decoy flares Each decoy has chances to lure incoming missiles., Electronic countermeasures Reduces incoming missiles' accuracy.no extra cost
  • Designation podAbility: Laser designation · Ability: Decoy flares Each decoy has chances to lure incoming missiles., Electronic countermeasures Reduces incoming missiles' accuracy.+20

Fuselage

  • EmptyArmament: Sidewinder · Armament: Sidewinder · No weapon on this mount · No weapon on this mountno extra cost
  • 2x AIM-7M SparrowArmament: Sidewinder · Armament: Sidewinder · Armament: Sparrow · Armament: Sparrow+25
  • 2x AIM-120 AMRAAMdefaultArmament: Sidewinder · Armament: Sidewinder · Armament: AMRAAM · Armament: AMRAAM+35

Inner pylons

  • 2x Fuel tanksNo weapon on this mount · No weapon on this mount · Speed 810 km/h+20
  • 2x AGM-65 MaverickArmament: Maverick · Armament: Maverick · Speed 810 km/h+60
  • 4x CBU Rockeye 500lbArmament: CBU-78 Rockeye · Armament: CBU-78 Rockeye · Speed 810 km/h+60
  • 4x Mk.82 SnakeEyeArmament: Mk82 Snakeye · Armament: Mk82 Snakeye · Speed 810 km/h+50
  • 4x Mk.77 FirebombArmament: Mk77 Firebomb · Armament: Mk77 Firebomb · Speed 810 km/h+70
  • 4x GBU-54 LJDAM 500lbdefaultArmament: GBU-54 LJDAM · Armament: GBU-54 LJDAM · Speed 810 km/h+50
  • 2x GBU-55 LJDAM 1000lbArmament: GBU-55 LJDAM · Armament: GBU-55 LJDAM · Speed 810 km/h+90

Outer pylons

  • EmptyNo weapon on this mount · No weapon on this mountno extra cost
  • 2x AGM-65 MaverickArmament: Maverick · Armament: Maverick+60
  • 4x CBU Rockeye 500lbArmament: CBU-78 Rockeye · Armament: CBU-78 Rockeye+60
  • 4x Mk.82 SnakeEyeArmament: Mk82 Snakeye · Armament: Mk82 Snakeye+50
  • 4x Mk.77 FirebombArmament: Mk77 Firebomb · Armament: Mk77 Firebomb+70
  • 4x GBU-54 LJDAM 500lbArmament: GBU-54 LJDAM · Armament: GBU-54 LJDAM+50
  • 2x GBU-55 LJDAM 1000lbArmament: GBU-55 LJDAM · Armament: GBU-55 LJDAM+90
  • 2x AGM-84 SLAM-ERdefaultArmament: SLAM-ER · Armament: SLAM-ER+130

Specializations

Abilities

  • Decoy flares Each decoy has chances to lure incoming missiles. · Electronic countermeasures Reduces incoming missiles' accuracy.always available
  • Laser designationalways available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).