All units
- Vehicles
- USA
- IFV
- DLC: Baltic battalion
Vilkas
85Points
- Armor
- 9 / 100
- Firepower
- 47 / 100
- Range
- 80 / 100
- Speed
- 77 / 100
- Stealth
- 33 / 100
- Survivability
- 78 / 100
How the scales are calculated
- Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
- Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Vehicles category.
- Range — longest firing range against ground or air targets; 100 is the maximum in the Vehicles category.
- Speed — road speed, flight speed for aircraft; 100 is the maximum in the Vehicles category.
- Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
- Survivability — hit points; 100 is the maximum in the Vehicles category.
Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts
- StrikeShield APS115Upgrade: StrikeShield APSpicked in 64% of deployments · 49,754 times
- Empty85Upgrade: Emptypicked in 36% of deployments · 27,724 times
On the platform · 14 days
20,875 appearances- Win rate
- 46%
- Pick rate
- 8%
- avg D/R
- 0.14
- Average lifetime
- 03:55
- Survives to the end
- 16%
Lifetime is the median of 75,202 deployments; refunded units are not counted.
Armor
Kinetic/HEATFront100/100
Sides60/60
14Health
Sides60/60
Rear30/30
Top30/30
Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.
Mobility and detection
- On road
- 100 km/h
- Off road
- 50 km/h
- Reverse
- 25 km/h
- On water
- 20 km/h
- Turn rate
- 80 °/s
- Acceleration
- 10
Detection and survivability
- Optics: ground
- 700 m
- Optics: low altitude
- 900 m
- Optics: high altitude
- 1 km
- Stealth
- 1
- Suppression threshold
- 1,000
- Infantry seats
- 9
- Dimensions
- 7.8 × 3.3 × 3 m
- Weight
- 36 t
- Repurchase time
- -120 s
Armament
Turret 1always fitted · 360° traverse · 75 °/s
Bushmaster IIAutocannon/Chain gun
30x173mm API×100Kinetic- Damage
- 1.5
- Penetration
- 150 → 75
- Range vs ground
- 500 m
- Suppression
- 30
- Speed
- 640 m/s
- Supply per shot
- 1.2
30x173mm HEI-T×200HEAT- Damage
- 3
- Penetration
- 30
- Range vs ground
- 500 m
- Range vs air
- 500 m
- Suppression
- 30
- Blast radius
- 2 m
- Speed
- 640 m/s
- Supply per shot
- 1.2
MG3Machine gun
7.62x51mm×400Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
Spike LRAnti-tank missile
Spike LR×2HEAT- Damage
- 10.5
- Penetration
- 700
- Range vs ground
- 800 m
- Suppression
- 260
- Speed
- 190 m/s
- Supply per shot
- 150
Modifications
Protection system
EmptydefaultAbility: Smoke grenades · Ability: Resupplyno extra cost
StrikeShield APSAbility: Smoke grenades · Ability: Active protection system · Ability: Resupply+30
Abilities
- Smoke grenadesalways available
- Active protection systemalways available
- Resupplyalways available
Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).