Skip to content

Unit armory

All units
Vilkas — in-game image
  • Vehicles
  • USA
  • IFV
  • DLC: Baltic battalion

Vilkas

85Points

Armor
9 / 100
Firepower
47 / 100
Range
80 / 100
Speed
77 / 100
Stealth
33 / 100
Survivability
78 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Vehicles category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Vehicles category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Vehicles category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Vehicles category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • StrikeShield APS115Upgrade: StrikeShield APSpicked in 64% of deployments · 49,754 times
  • Empty85Upgrade: Emptypicked in 36% of deployments · 27,724 times

On the platform · 14 days

20,875 appearances
Win rate
46%
Pick rate
8%
avg D/R
0.14
Average lifetime
03:55
Survives to the end
16%

Lifetime is the median of 75,202 deployments; refunded units are not counted.

Armor

KineticHEAT

Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.

Mobility and detection

On road
100 km/h
Off road
50 km/h
Reverse
25 km/h
On water
20 km/h
Turn rate
80 °/s
Acceleration
10

Detection and survivability

Optics: ground
700 m
Optics: low altitude
900 m
Optics: high altitude
1 km
Stealth
1
Suppression threshold
1,000
Infantry seats
9
Dimensions
7.8 × 3.3 × 3 m
Weight
36 t
Repurchase time
-120 s

Armament

Turret 1always fitted · 360° traverse · 75 °/s

Bushmaster IIAutocannon/Chain gun
  • magazine 78
  • aim 1–2 s
  • burst 2–4
  • Fires on the move
  • 30x173mm API×100Kinetic
    Damage
    1.5
    Penetration
    150 → 75
    Range vs ground
    500 m
    Suppression
    30
    Speed
    640 m/s
    Supply per shot
    1.2
    • Direct shot
    • vehicles
    • ships
  • 30x173mm HEI-T×200HEAT
    Damage
    3
    Penetration
    30
    Range vs ground
    500 m
    Range vs air
    500 m
    Suppression
    30
    Blast radius
    2 m
    Speed
    640 m/s
    Supply per shot
    1.2
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
MG3Machine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x51mm×400Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
Spike LRAnti-tank missile
  • magazine 2
  • reload 8–12 s
  • aim 2–3 s
  • Fires on the move
  • Spike LR×2HEAT
    Damage
    10.5
    Penetration
    700
    Range vs ground
    800 m
    Suppression
    260
    Speed
    190 m/s
    Supply per shot
    150
    • Missile
    • Terminal Guidance
    • Top attack
    • vehicles
    • ships

Modifications

Protection system

  • EmptydefaultAbility: Smoke grenades · Ability: Resupplyno extra cost
  • StrikeShield APSAbility: Smoke grenades · Ability: Active protection system · Ability: Resupply+30

Specializations

Abilities

  • Smoke grenadesalways available
  • Active protection systemalways available
  • Resupplyalways available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).