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Unit armory

All units
Stryker ATGM — in-game image
  • Vehicles
  • USA
  • Fire support vehicle

Stryker ATGM

70Points

Armor
5 / 100
Firepower
38 / 100
Range
80 / 100
Speed
77 / 100
Stealth
33 / 100
Survivability
78 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Vehicles category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Vehicles category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Vehicles category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Vehicles category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • TOW-2B overfly attack + SRAT II + Trophy APS130Weapon: TOW-2B overfly attack · Upgrade: SRAT II + Trophy APSpicked in 38% of deployments · 11,014 times
  • SRAT II reactive armor + TOW-2B overfly attack105Upgrade: SRAT II reactive armor · Weapon: TOW-2B overfly attackpicked in 25% of deployments · 7,301 times
  • Default + TOW-2A anti-tank missile70Upgrade: Default · Weapon: TOW-2A anti-tank missilepicked in 13% of deployments · 3,760 times
  • TOW-2A anti-tank missile + SRAT II + Trophy APS105Weapon: TOW-2A anti-tank missile · Upgrade: SRAT II + Trophy APSpicked in 10% of deployments · 2,758 times
  • Default + TOW-2B overfly attack95Upgrade: Default · Weapon: TOW-2B overfly attackpicked in 9% of deployments · 2,633 times

On the platform · 14 days

13,113 appearances
Win rate
45%
Pick rate
5%
avg D/R
0.18
Average lifetime
04:28
Survives to the end
24%

Lifetime is the median of 28,758 deployments; refunded units are not counted.

Armor

KineticHEAT
Armor variants
PackageFrontSidesRearTopHealth
Default606040403030202014
SRAT II reactive armor802506020030130202016
SRAT II + Trophy APS802506020030130202016

Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.

Mobility and detection

Default mobility

On road
100 km/h
Off road
50 km/h
Reverse
25 km/h
On water
20 km/h
Turn rate
80 °/s
Acceleration
10
  • Air-droppable

With option: SRAT II reactive armor

On road
100 km/h
Off road
50 km/h
Reverse
25 km/h
On water
20 km/h
Turn rate
80 °/s
Acceleration
10

With option: SRAT II + Trophy APS

On road
100 km/h
Off road
50 km/h
Reverse
25 km/h
On water
20 km/h
Turn rate
80 °/s
Acceleration
10

Detection and survivability

Optics: ground
600 m
Optics: low altitude
800 m
Optics: high altitude
1 km
Stealth
1
Suppression threshold
1,000
Dimensions
7 × 2.8 × 2.4 m
Weight
17 t
Repurchase time
-120 s

Armament

Turret 1always fitted · arc -120…120° · 90 °/s

M240Machine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x51mm×160Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 2With option: TOW-2A anti-tank missile · 360° traverse · 90 °/s

TOW-2Anti-tank missile
  • magazine 2
  • reload 8–12 s
  • aim 1–2 s
  • TOW-2A×8HEAT
    Damage
    12
    Penetration
    900
    Range vs ground
    800 m
    Suppression
    300
    Speed
    200 m/s
    Supply per shot
    150
    • Missile
    • Semi-Active
    • vehicles
    • ships
  • TOW-BB×4HEAT
    Damage
    15
    Penetration
    80
    Range vs ground
    800 m
    Suppression
    300
    Blast radius
    20 m
    Speed
    200 m/s
    Supply per shot
    100
    • Missile
    • Semi-Active
    • infantry
    • vehicles
    • ships

Turret 3With option: TOW-2B overfly attack · 360° traverse · 90 °/s

TOW-2Anti-tank missile
  • magazine 2
  • reload 8–12 s
  • aim 1–2 s
  • TOW-2B×8HEAT
    Damage
    12
    Penetration
    250
    Range vs ground
    800 m
    Suppression
    300
    Speed
    200 m/s
    Supply per shot
    150
    • Missile
    • Semi-Active
    • Top attack
    • vehicles
    • ships
  • TOW-BB×4HEAT
    Damage
    15
    Penetration
    80
    Range vs ground
    800 m
    Suppression
    300
    Blast radius
    20 m
    Speed
    200 m/s
    Supply per shot
    100
    • Missile
    • Semi-Active
    • infantry
    • vehicles
    • ships

Modifications

Weapon package

  • TOW-2A anti-tank missiledefaultArmament: TOW-2 · Optics 600 mno extra cost
  • TOW-2B overfly attackArmament: TOW-2 · Optics 700 m+25

Armor package

  • DefaultdefaultFront armor 60 / 60 · Speed 100 km/hno extra cost
  • SRAT II reactive armorFront armor 80 / 250 · Speed 100 km/h · Name suffix: SRAT+10
  • SRAT II + Trophy APSFront armor 80 / 250 · Speed 100 km/h · Ability: Active protection system · Name suffix: Trophy+35

Specializations

Abilities

  • Smoke grenadesalways available
  • Active protection systemalways available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).