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Unit armory

All units
MML — in-game image
  • Support
  • USA
  • Short-range air defense

MML

110Points

Armor
1 / 100
Firepower
11 / 100
Range
20 / 100
Speed
83 / 100
Stealth
33 / 100
Survivability
56 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Support category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Support category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Support category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Support category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • 15x AIM-9 Sidewinder + Default170Weapon: 15x AIM-9 Sidewinder · Upgrade: Defaultpicked in 36% of deployments · 12,955 times
  • 15x AIM-9 Sidewinder + Up-Armored180Weapon: 15x AIM-9 Sidewinder · Upgrade: Up-Armoredpicked in 21% of deployments · 7,293 times
  • 15x Stinger AAM + Default110Weapon: 15x Stinger AAM · Upgrade: Defaultpicked in 19% of deployments · 6,889 times
  • 15x Hellfire HE missiles + Up-Armored150Weapon: 15x Hellfire HE missiles · Upgrade: Up-Armoredpicked in 11% of deployments · 3,797 times
  • 15x Hellfire HE missiles + Default140Weapon: 15x Hellfire HE missiles · Upgrade: Defaultpicked in 10% of deployments · 3,523 times

On the platform · 14 days

20,014 appearances
Win rate
47%
Pick rate
8%
avg D/R
1.00
Average lifetime
06:56
Survives to the end
28%

Lifetime is the median of 35,156 deployments; refunded units are not counted.

Armor

KineticHEAT
Armor variants
PackageFrontSidesRearTopHealth
Default151515151515101010
Up-Armored303020201515101012

Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.

Mobility and detection

On road
95 km/h
Off road
45 km/h
Reverse
20 km/h
On water
20 km/h
Turn rate
80 °/s
Acceleration
10

Detection and survivability

Optics: ground
500 m
Optics: low altitude
1.6 km
Optics: high altitude
1 km
Stealth
1
Suppression threshold
1,000
Dimensions
6.5 × 2.5 × 3 m
Weight
12 t
Repurchase time
-180 s

Armament

Turret 1With option: 15x Stinger AAM · 360° traverse · 120 °/s

FIM-92 StingerSurface-to-Air missile
  • magazine 15
  • aim 1–2 s
  • targets at once: 2
  • FIM-92K Stinger×15HEAT
    Damage
    8
    Penetration
    80
    Range vs air
    1 km
    Suppression
    240
    Blast radius
    15 m
    Speed
    500 m/s
    Supply per shot
    50
    • Missile
    • Fire-and-Forget
    • helicopters
    • aircraft

Turret 2With option: 15x Hellfire HE missiles · 360° traverse · 120 °/s

HellfireAnti-tank missile
  • magazine 15
  • aim 3–4 s
  • AGM-114M Hellfire×15HEAT
    Damage
    13
    Penetration
    90
    Range vs ground
    900 m
    Range vs air
    1 km
    Suppression
    360
    Blast radius
    25 m
    Speed
    330 m/s
    Supply per shot
    75
    • Missile
    • Terminal Guidance
    • Top attack
    • vehicles
    • helicopters
    • ships

Turret 3With option: 15x AIM-9 Sidewinder · 360° traverse · 120 °/s

AIM-9Surface-to-Air missile
  • magazine 15
  • aim 1–2 s
  • targets at once: 2
  • AIM-9×15HEAT
    Damage
    13
    Penetration
    130
    Range vs air
    1.1 km
    Suppression
    154
    Blast radius
    15 m
    Speed
    600 m/s
    Supply per shot
    75
    • Missile
    • Fire-and-Forget
    • helicopters
    • aircraft
    • anti-radiation missiles
    • cruise missiles

Modifications

Weapon package

  • 15x Stinger AAMdefaultArmament: FIM-92 Stinger · Name suffix: Stingerno extra cost
  • 15x Hellfire HE missilesArmament: Hellfire · Name suffix: Hellfire+30
  • 15x AIM-9 SidewinderArmament: AIM-9 · Name suffix: AIM-9+60

Armor package

  • DefaultdefaultFront armor 15 / 15no extra cost
  • Up-ArmoredFront armor 30 / 30+10

Specializations

Abilities

  • Radaralways available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).