All units
- Support
- USA
- Short-range air defense
MML
110Points
- Armor
- 1 / 100
- Firepower
- 11 / 100
- Range
- 20 / 100
- Speed
- 83 / 100
- Stealth
- 33 / 100
- Survivability
- 56 / 100
How the scales are calculated
- Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
- Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Support category.
- Range — longest firing range against ground or air targets; 100 is the maximum in the Support category.
- Speed — road speed, flight speed for aircraft; 100 is the maximum in the Support category.
- Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
- Survivability — hit points; 100 is the maximum in the Support category.
Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts
- 15x AIM-9 Sidewinder + Default170Weapon: 15x AIM-9 Sidewinder · Upgrade: Defaultpicked in 36% of deployments · 12,955 times
- 15x AIM-9 Sidewinder + Up-Armored180Weapon: 15x AIM-9 Sidewinder · Upgrade: Up-Armoredpicked in 21% of deployments · 7,293 times
- 15x Stinger AAM + Default110Weapon: 15x Stinger AAM · Upgrade: Defaultpicked in 19% of deployments · 6,889 times
- 15x Hellfire HE missiles + Up-Armored150Weapon: 15x Hellfire HE missiles · Upgrade: Up-Armoredpicked in 11% of deployments · 3,797 times
- 15x Hellfire HE missiles + Default140Weapon: 15x Hellfire HE missiles · Upgrade: Defaultpicked in 10% of deployments · 3,523 times
On the platform · 14 days
20,014 appearances- Win rate
- 47%
- Pick rate
- 8%
- avg D/R
- 1.00
- Average lifetime
- 06:56
- Survives to the end
- 28%
Lifetime is the median of 35,156 deployments; refunded units are not counted.
Armor
Kinetic/HEATFront15/15
Sides15/15
10Health
Sides15/15
Rear15/15
Top10/10
Armor variants| Package | Front | Sides | Rear | Top | Health |
|---|
| Default | 15/15 | 15/15 | 15/15 | 10/10 | 10 |
|---|
| Up-Armored | 30/30 | 20/20 | 15/15 | 10/10 | 12 |
|---|
Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.
Mobility and detection
- On road
- 95 km/h
- Off road
- 45 km/h
- Reverse
- 20 km/h
- On water
- 20 km/h
- Turn rate
- 80 °/s
- Acceleration
- 10
Detection and survivability
- Optics: ground
- 500 m
- Optics: low altitude
- 1.6 km
- Optics: high altitude
- 1 km
- Stealth
- 1
- Suppression threshold
- 1,000
- Dimensions
- 6.5 × 2.5 × 3 m
- Weight
- 12 t
- Repurchase time
- -180 s
Armament
Turret 1With option: 15x Stinger AAM · 360° traverse · 120 °/s
FIM-92 StingerSurface-to-Air missile
FIM-92K Stinger×15HEAT- Damage
- 8
- Penetration
- 80
- Range vs air
- 1 km
- Suppression
- 240
- Blast radius
- 15 m
- Speed
- 500 m/s
- Supply per shot
- 50
Turret 2With option: 15x Hellfire HE missiles · 360° traverse · 120 °/s
HellfireAnti-tank missile
AGM-114M Hellfire×15HEAT- Damage
- 13
- Penetration
- 90
- Range vs ground
- 900 m
- Range vs air
- 1 km
- Suppression
- 360
- Blast radius
- 25 m
- Speed
- 330 m/s
- Supply per shot
- 75
Turret 3With option: 15x AIM-9 Sidewinder · 360° traverse · 120 °/s
AIM-9Surface-to-Air missile
AIM-9×15HEAT- Damage
- 13
- Penetration
- 130
- Range vs air
- 1.1 km
- Suppression
- 154
- Blast radius
- 15 m
- Speed
- 600 m/s
- Supply per shot
- 75
Modifications
Weapon package
15x Stinger AAMdefaultArmament: FIM-92 Stinger · Name suffix: Stingerno extra cost
15x Hellfire HE missilesArmament: Hellfire · Name suffix: Hellfire+30
15x AIM-9 SidewinderArmament: AIM-9 · Name suffix: AIM-9+60
Armor package
DefaultdefaultFront armor 15 / 15no extra cost
Up-ArmoredFront armor 30 / 30+10
Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).