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Unit armory

All units
LAV-25 — in-game image
  • Recon
  • USA
  • APC / armored car

LAV-25

50Points

Armor
3 / 100
Firepower
23 / 100
Range
14 / 100
Speed
19 / 100
Stealth
33 / 100
Survivability
35 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Recon category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Recon category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Recon category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Recon category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • A2 Armor, Optics, Smoke70Upgrade: A2 Armor, Optics, Smokepicked in 81% of deployments · 52,572 times
  • A1 armor50Upgrade: A1 armorpicked in 19% of deployments · 12,267 times

On the platform · 14 days

21,568 appearances
Win rate
48%
Pick rate
8%
avg D/R
0.04
Average lifetime
03:40
Survives to the end
16%

Lifetime is the median of 61,136 deployments; refunded units are not counted.

Armor

KineticHEAT
Armor variants
PackageFrontSidesRearTopHealth
Default303020202020202014
A2 Armor, Optics, Smoke606040403030202016

Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.

Mobility and detection

On road
100 km/h
Off road
50 km/h
Reverse
25 km/h
On water
20 km/h
Turn rate
80 °/s
Acceleration
10
  • Amphibious
  • Air-droppable

Detection and survivability

Optics: ground
700 m
Optics: low altitude
900 m
Optics: high altitude
1 km
Stealth
1
Suppression threshold
1,000
Infantry seats
6
Dimensions
6.5 × 2.6 × 2.6 m
Weight
12.5 t
Repurchase time
-180 s

Armament

Turret 1always fitted · 360° traverse · 90 °/s

BushmasterAutocannon/Chain gun
  • magazine 135
  • aim 1–2 s
  • burst 2–4
  • Fires on the move
  • 25x137mm APDS-T×35Kinetic
    Damage
    1.3
    Penetration
    120 → 60
    Range vs ground
    500 m
    Suppression
    25
    Speed
    640 m/s
    Supply per shot
    0.8
    • Direct shot
    • vehicles
    • ships
  • 25x137mm HEIT×70HEAT
    Damage
    2.5
    Penetration
    25
    Range vs ground
    500 m
    Range vs air
    500 m
    Suppression
    25
    Blast radius
    2 m
    Speed
    640 m/s
    Supply per shot
    0.8
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
M240Machine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x51mm×132Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 2always fitted · 360° traverse · 90 °/s

M240Machine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x51mm×132Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Modifications

Modernization

  • A1 armordefaultFront armor 30 / 30 · Optics 700 m · Ability: Resupply · Name suffix: A1no extra cost
  • A2 Armor, Optics, SmokeFront armor 60 / 60 · Optics 875 m · Ability: Smoke grenades · Ability: Resupply · Name suffix: A2+20

Specializations

Abilities

  • Smoke grenadesalways available
  • Resupplyalways available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).