All units
270Points
- Armor
- 3 / 100
- Firepower
- 34 / 100
- Range
- 48 / 100
- Speed
- 61 / 100
- Stealth
- 33 / 100
- Survivability
- 78 / 100
How the scales are calculated
- Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
- Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Support category.
- Range — longest firing range against ground or air targets; 100 is the maximum in the Support category.
- Speed — road speed, flight speed for aircraft; 100 is the maximum in the Support category.
- Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
- Survivability — hit points; 100 is the maximum in the Support category.
Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts
- M1299 IronThunder + Default310Weapon: M1299 IronThunder · Upgrade: Defaultpicked in 45% of deployments · 21,642 times
- M1299 IronThunder + Up-Armored320Weapon: M1299 IronThunder · Upgrade: Up-Armoredpicked in 28% of deployments · 13,431 times
- M109A7 Paladin + Default270Weapon: M109A7 Paladin · Upgrade: Defaultpicked in 14% of deployments · 6,780 times
- M109A7 Paladin + Up-Armored280Weapon: M109A7 Paladin · Upgrade: Up-Armoredpicked in 14% of deployments · 6,640 times
On the platform · 14 days
25,118 appearances- Win rate
- 46%
- Pick rate
- 10%
- avg D/R
- 11.17
- Average lifetime
- 14:06
- Survives to the end
- 62%
Lifetime is the median of 45,234 deployments; refunded units are not counted.
Armor
Kinetic/HEATFront30/30
Sides20/20
14Health
Sides20/20
Rear20/20
Top20/20
Armor variants| Package | Front | Sides | Rear | Top | Health |
|---|
| Default | 30/30 | 20/20 | 20/20 | 20/20 | 14 |
|---|
| Up-Armored | 40/40 | 30/30 | 20/20 | 20/20 | 16 |
|---|
Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.
Mobility and detection
- On road
- 70 km/h
- Off road
- 55 km/h
- Reverse
- 25 km/h
- On water
- 20 km/h
- Turn rate
- 60 °/s
- Acceleration
- 10
Detection and survivability
- Optics: ground
- 600 m
- Optics: low altitude
- 800 m
- Optics: high altitude
- 1 km
- Stealth
- 1
- Suppression threshold
- 1,000
- Dimensions
- 7 × 3.8 × 3.3 m
- Weight
- 35 t
- Refund time
- +500 s
Armament
Turret 1always fitted · 360° traverse · 90 °/s
M2 BrowningHeavy machine gun
12.7x99mm×100Kinetic- Damage
- 1
- Penetration
- 40 → 20
- Range vs ground
- 400 m
- Suppression
- 26
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 2always fitted · 360° traverse · 90 °/s
M2 BrowningHeavy machine gun
12.7x99mm×100Kinetic- Damage
- 1
- Penetration
- 40 → 20
- Range vs ground
- 400 m
- Suppression
- 26
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 3With option: M109A7 Paladin · 360° traverse · 60 °/s
M284Howitzer
Excalibur×24HEAT- Damage
- 12
- Penetration
- 75
- Range vs ground
- 2.4 km
- Suppression
- 310
- Blast radius
- 45 m
- Speed
- 405 m/s
- Supply per shot
- 100
155mm smoke×12HEAT- Damage
- 1
- Penetration
- 1
- Range vs ground
- 2.4 km
- Speed
- 300 m/s
- Supply per shot
- 50
Turret 4With option: M1299 IronThunder · 360° traverse · 60 °/s
M907 155mmHowitzer
155mm XM1155×23HEAT- Damage
- 12
- Penetration
- 75
- Range vs ground
- 2.8 km
- Suppression
- 310
- Blast radius
- 45 m
- Speed
- 405 m/s
- Supply per shot
- 100
Modifications
Weapon package
M109A7 PaladindefaultArmament: M284no extra cost
M1299 IronThunderArmament: M907 155mm · Name: M1299 IronThunder · Own silhouette+40
Armor package
DefaultdefaultFront armor 30 / 30no extra cost
Up-ArmoredFront armor 40 / 40+10
Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).