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Unit armory

All units
M109A7 Paladin — in-game image
  • Support
  • USA
  • Howitzer

M109A7 Paladin

270Points

Armor
3 / 100
Firepower
34 / 100
Range
48 / 100
Speed
61 / 100
Stealth
33 / 100
Survivability
78 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Support category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Support category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Support category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Support category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • M1299 IronThunder + Default310Weapon: M1299 IronThunder · Upgrade: Defaultpicked in 45% of deployments · 21,642 times
  • M1299 IronThunder + Up-Armored320Weapon: M1299 IronThunder · Upgrade: Up-Armoredpicked in 28% of deployments · 13,431 times
  • M109A7 Paladin + Default270Weapon: M109A7 Paladin · Upgrade: Defaultpicked in 14% of deployments · 6,780 times
  • M109A7 Paladin + Up-Armored280Weapon: M109A7 Paladin · Upgrade: Up-Armoredpicked in 14% of deployments · 6,640 times

On the platform · 14 days

25,118 appearances
Win rate
46%
Pick rate
10%
avg D/R
11.17
Average lifetime
14:06
Survives to the end
62%

Lifetime is the median of 45,234 deployments; refunded units are not counted.

Armor

KineticHEAT
Armor variants
PackageFrontSidesRearTopHealth
Default303020202020202014
Up-Armored404030302020202016

Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.

Mobility and detection

On road
70 km/h
Off road
55 km/h
Reverse
25 km/h
On water
20 km/h
Turn rate
60 °/s
Acceleration
10

Detection and survivability

Optics: ground
600 m
Optics: low altitude
800 m
Optics: high altitude
1 km
Stealth
1
Suppression threshold
1,000
Dimensions
7 × 3.8 × 3.3 m
Weight
35 t
Refund time
+500 s

Armament

Turret 1always fitted · 360° traverse · 90 °/s

M2 BrowningHeavy machine gun
  • magazine 30
  • reload 6–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 12.7x99mm×100Kinetic
    Damage
    1
    Penetration
    40 → 20
    Range vs ground
    400 m
    Suppression
    26
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 2always fitted · 360° traverse · 90 °/s

M2 BrowningHeavy machine gun
  • magazine 30
  • reload 6–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 12.7x99mm×100Kinetic
    Damage
    1
    Penetration
    40 → 20
    Range vs ground
    400 m
    Suppression
    26
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 3With option: M109A7 Paladin · 360° traverse · 60 °/s

M284Howitzer
  • magazine 1
  • reload 8–10 s
  • aim 16–20 s
  • Excalibur×24HEAT
    Damage
    12
    Penetration
    75
    Range vs ground
    2.4 km
    Suppression
    310
    Blast radius
    45 m
    Speed
    405 m/s
    Supply per shot
    100
    • Artillery
    • Laser guided
    • ground targets
  • 155mm smoke×12HEAT
    Damage
    1
    Penetration
    1
    Range vs ground
    2.4 km
    Speed
    300 m/s
    Supply per shot
    50
    • Artillery
    • Smoke, radius 50 m
    • ground targets

Turret 4With option: M1299 IronThunder · 360° traverse · 60 °/s

M907 155mmHowitzer
  • magazine 1
  • reload 5–6 s
  • aim 16–20 s
  • Autoloader
  • 155mm XM1155×23HEAT
    Damage
    12
    Penetration
    75
    Range vs ground
    2.8 km
    Suppression
    310
    Blast radius
    45 m
    Speed
    405 m/s
    Supply per shot
    100
    • Artillery
    • Laser guided
    • ground targets

Modifications

Weapon package

  • M109A7 PaladindefaultArmament: M284no extra cost
  • M1299 IronThunderArmament: M907 155mm · Name: M1299 IronThunder · Own silhouette+40

Armor package

  • DefaultdefaultFront armor 30 / 30no extra cost
  • Up-ArmoredFront armor 40 / 40+10

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).