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Unit armory

All units
MH-6 Little Bird — in-game image
  • Helicopters
  • USA
  • Transport helicopter

MH-6 Little Bird

30Points

Armor
—
Firepower
—
Range
—
Speed
50 / 100
Stealth
58 / 100
Survivability
30 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Helicopters category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Helicopters category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Helicopters category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Helicopters category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • Default30Upgrade: Defaultpicked in 80% of deployments · 119,782 times
  • Optronic system35Upgrade: Optronic systempicked in 20% of deployments · 29,471 times

On the platform · 14 days

37,594 appearances
Win rate
48%
Pick rate
15%
avg D/R
0.00
Average lifetime
01:15
Survives to the end
12%

Lifetime is the median of 49,196 deployments; refunded units are not counted.

Mobility and detection

On road
250 km/h
Off road
250 km/h
Turn rate
80 °/s
Acceleration
20

Detection and survivability

Optics: ground
500 m
Optics: low altitude
700 m
Optics: high altitude
1 km
Stealth
0.57
Suppression threshold
1,000
Infantry seats
6
Dimensions
3.7 × 1.9 × 2.7 m
Weight
1 t
Repurchase time
-150 s

Modifications

Sensors

  • DefaultdefaultOptics 500 mno extra cost
  • Optronic systemOptics 875 m+5

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).