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Unit armory

All units
M163 PIVADS — in-game image
  • Support
  • USA
  • Short-range air defense

M163 PIVADS

80Points

Armor
3 / 100
Firepower
24 / 100
Range
13 / 100
Speed
61 / 100
Stealth
33 / 100
Survivability
78 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Support category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Support category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Support category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Support category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • Default80Upgrade: Defaultpicked in 57% of deployments · 17,349 times
  • Cage armor + Smoke100Upgrade: Cage armor + Smokepicked in 43% of deployments · 13,272 times

On the platform · 14 days

13,700 appearances
Win rate
46%
Pick rate
5%
avg D/R
2.70
Average lifetime
10:56
Survives to the end
43%

Lifetime is the median of 30,205 deployments; refunded units are not counted.

Armor

KineticHEAT
Armor variants
PackageFrontSidesRearTopHealth
Default303020202020202014
Cage armor + Smoke601604014020120202016

Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.

Mobility and detection

On road
70 km/h
Off road
55 km/h
Reverse
20 km/h
On water
20 km/h
Turn rate
60 °/s
Acceleration
10

Detection and survivability

Optics: ground
500 m
Optics: low altitude
1.6 km
Optics: high altitude
1 km
Stealth
1
Suppression threshold
1,000
Dimensions
5 × 2.7 × 2.6 m
Weight
12 t
Repurchase time
-180 s

Armament

Turret 1always fitted · 360° traverse · 360 °/s

M61 20mmAnti-aircraft gun
  • magazine 750
  • reload 15–20 s
  • aim 1–2 s
  • burst 7–10
  • Fires on the move
  • 20x102mm×110HEAT
    Damage
    2
    Penetration
    20
    Range vs ground
    500 m
    Range vs air
    650 m
    Suppression
    20
    Blast radius
    2 m
    Speed
    805 m/s
    Supply per shot
    0.8
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • aircraft
    • ships
    • projectiles
    • anti-radiation missiles
    • cruise missiles
    • ballistic missiles

Modifications

Armor package

  • DefaultdefaultFront armor 30 / 30no extra cost
  • Cage armor + SmokeFront armor 60 / 160 · Ability: Smoke grenades+20

Specializations

Abilities

  • Smoke grenadesalways available
  • Radaralways available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).