All units
- Support
- USA
- Short-range air defense
- DLC: Baltic battalion
NASAMS
110Points
- Armor
- 1 / 100
- Firepower
- 21 / 100
- Range
- 22 / 100
- Speed
- 83 / 100
- Stealth
- 33 / 100
- Survivability
- 56 / 100
How the scales are calculated
- Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
- Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Support category.
- Range — longest firing range against ground or air targets; 100 is the maximum in the Support category.
- Speed — road speed, flight speed for aircraft; 100 is the maximum in the Support category.
- Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
- Survivability — hit points; 100 is the maximum in the Support category.
Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts
- 6x AIM-120 AMRAAM130Weapon: 6x AIM-120 AMRAAMpicked in 69% of deployments · 35,760 times
- 6x AMRAAM-ER140Weapon: 6x AMRAAM-ERpicked in 16% of deployments · 8,219 times
- 6x AIM-9 Sidewinder110Weapon: 6x AIM-9 Sidewinderpicked in 15% of deployments · 7,887 times
On the platform · 14 days
24,622 appearances- Win rate
- 47%
- Pick rate
- 10%
- avg D/R
- 0.27
- Average lifetime
- 07:29
- Survives to the end
- 33%
Lifetime is the median of 50,905 deployments; refunded units are not counted.
Armor
Kinetic/HEATFront10/10
Sides10/10
10Health
Sides10/10
Rear10/10
Top10/10
Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.
Mobility and detection
- On road
- 95 km/h
- Off road
- 45 km/h
- Reverse
- 20 km/h
- On water
- 20 km/h
- Turn rate
- 80 °/s
- Acceleration
- 10
Detection and survivability
- Optics: ground
- 500 m
- Optics: low altitude
- 1.6 km
- Optics: high altitude
- 1 km
- Stealth
- 1
- Suppression threshold
- 1,000
- Dimensions
- 8 × 2.5 × 3 m
- Weight
- 12.5 t
- Repurchase time
- -240 s
Armament
Turret 1With option: 6x AIM-120 AMRAAM · 360° traverse · 120 °/s
AMRAAMSurface-to-Air missile
AMRAAM×6HEAT- Damage
- 15
- Penetration
- 160
- Range vs air
- 1.1 km
- Suppression
- 360
- Blast radius
- 15 m
- Speed
- 600 m/s
- Supply per shot
- 125
Turret 2With option: 6x AIM-9 Sidewinder · 360° traverse · 120 °/s
AIM-9Surface-to-Air missile
AIM-9×6HEAT- Damage
- 13
- Penetration
- 130
- Range vs air
- 1.1 km
- Suppression
- 154
- Blast radius
- 15 m
- Speed
- 600 m/s
- Supply per shot
- 75
Turret 3With option: 6x AMRAAM-ER · 360° traverse · 120 °/s
AMRAAM-ERSurface-to-Air missile
AMRAAM-ER×6HEAT- Damage
- 16
- Penetration
- 160
- Range vs air
- 925 m
- Suppression
- 360
- Blast radius
- 26 m
- Speed
- 700 m/s
- Supply per shot
- 125
Modifications
Weapon package
6x AIM-9 SidewinderArmament: AIM-9 · Optics 500 m · Ability: Radarno extra cost
6x AIM-120 AMRAAMdefaultArmament: AMRAAM · Optics 500 m · Ability: Radar+20
6x AMRAAM-ERArmament: AMRAAM-ER · Optics 500 m · Ability: Radar+30
Abilities
- Radaralways available
- Radaralways available
Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).