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Unit armory

All units
NASAMS — in-game image
  • Support
  • USA
  • Short-range air defense
  • DLC: Baltic battalion

NASAMS

110Points

Armor
1 / 100
Firepower
21 / 100
Range
22 / 100
Speed
83 / 100
Stealth
33 / 100
Survivability
56 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Support category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Support category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Support category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Support category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • 6x AIM-120 AMRAAM130Weapon: 6x AIM-120 AMRAAMpicked in 69% of deployments · 35,760 times
  • 6x AMRAAM-ER140Weapon: 6x AMRAAM-ERpicked in 16% of deployments · 8,219 times
  • 6x AIM-9 Sidewinder110Weapon: 6x AIM-9 Sidewinderpicked in 15% of deployments · 7,887 times

On the platform · 14 days

24,622 appearances
Win rate
47%
Pick rate
10%
avg D/R
0.27
Average lifetime
07:29
Survives to the end
33%

Lifetime is the median of 50,905 deployments; refunded units are not counted.

Armor

KineticHEAT

Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.

Mobility and detection

On road
95 km/h
Off road
45 km/h
Reverse
20 km/h
On water
20 km/h
Turn rate
80 °/s
Acceleration
10

Detection and survivability

Optics: ground
500 m
Optics: low altitude
1.6 km
Optics: high altitude
1 km
Stealth
1
Suppression threshold
1,000
Dimensions
8 × 2.5 × 3 m
Weight
12.5 t
Repurchase time
-240 s

Armament

Turret 1With option: 6x AIM-120 AMRAAM · 360° traverse · 120 °/s

AMRAAMSurface-to-Air missile
  • magazine 6
  • aim 1–2 s
  • targets at once: 2
  • AMRAAM×6HEAT
    Damage
    15
    Penetration
    160
    Range vs air
    1.1 km
    Suppression
    360
    Blast radius
    15 m
    Speed
    600 m/s
    Supply per shot
    125
    • Missile
    • Terminal Guidance
    • helicopters
    • aircraft
    • projectiles
    • anti-radiation missiles
    • cruise missiles
    • ballistic missiles

Turret 2With option: 6x AIM-9 Sidewinder · 360° traverse · 120 °/s

AIM-9Surface-to-Air missile
  • magazine 6
  • aim 1–2 s
  • targets at once: 2
  • AIM-9×6HEAT
    Damage
    13
    Penetration
    130
    Range vs air
    1.1 km
    Suppression
    154
    Blast radius
    15 m
    Speed
    600 m/s
    Supply per shot
    75
    • Missile
    • Fire-and-Forget
    • helicopters
    • aircraft
    • anti-radiation missiles
    • cruise missiles

Turret 3With option: 6x AMRAAM-ER · 360° traverse · 120 °/s

AMRAAM-ERSurface-to-Air missile
  • magazine 6
  • aim 1 s
  • targets at once: 2
  • AMRAAM-ER×6HEAT
    Damage
    16
    Penetration
    160
    Range vs air
    925 m
    Suppression
    360
    Blast radius
    26 m
    Speed
    700 m/s
    Supply per shot
    125
    • Missile
    • Terminal Guidance
    • aircraft
    • projectiles
    • anti-radiation missiles
    • cruise missiles
    • ballistic missiles

Modifications

Weapon package

  • 6x AIM-9 SidewinderArmament: AIM-9 · Optics 500 m · Ability: Radarno extra cost
  • 6x AIM-120 AMRAAMdefaultArmament: AMRAAM · Optics 500 m · Ability: Radar+20
  • 6x AMRAAM-ERArmament: AMRAAM-ER · Optics 500 m · Ability: Radar+30

Specializations

Abilities

  • Radaralways available
  • Radaralways available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).