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Stryker M-SHORAD — in-game image
  • Support
  • USA
  • Short-range air defense

Stryker M-SHORAD

110Points

Armor
5 / 100
Firepower
53 / 100
Range
20 / 100
Speed
87 / 100
Stealth
33 / 100
Survivability
78 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Support category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Support category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Support category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Support category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • SRAT II + Trophy APS + Double Stinger pods235Upgrade: SRAT II + Trophy APS · Weapon: Double Stinger podspicked in 24% of deployments · 22,227 times
  • SRAT II + Trophy APS + 2x Hellfire HE missiles255Upgrade: SRAT II + Trophy APS · Weapon: 2x Hellfire HE missilespicked in 22% of deployments · 20,321 times
  • SRAT II reactive armor + Double Stinger pods175Upgrade: SRAT II reactive armor · Weapon: Double Stinger podspicked in 18% of deployments · 16,898 times
  • Default + Double Stinger pods160Upgrade: Default · Weapon: Double Stinger podspicked in 14% of deployments · 13,436 times
  • SRAT II reactive armor + 2x Hellfire HE missiles195Upgrade: SRAT II reactive armor · Weapon: 2x Hellfire HE missilespicked in 6% of deployments · 5,929 times

On the platform · 14 days

41,194 appearances
Win rate
47%
Pick rate
16%
avg D/R
0.64
Average lifetime
07:29
Survives to the end
31%

Lifetime is the median of 93,932 deployments; refunded units are not counted.

Armor

KineticHEAT
Armor variants
PackageFrontSidesRearTopHealth
Default606040403030202014
SRAT II reactive armor802506020030130202016
SRAT II + Trophy APS802506020030130202016

Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.

Mobility and detection

Default mobility

On road
100 km/h
Off road
50 km/h
Reverse
25 km/h
On water
20 km/h
Turn rate
80 °/s
Acceleration
10
  • Air-droppable

With option: SRAT II reactive armor

On road
100 km/h
Off road
50 km/h
Reverse
25 km/h
On water
20 km/h
Turn rate
80 °/s
Acceleration
10

With option: SRAT II + Trophy APS

On road
100 km/h
Off road
50 km/h
Reverse
25 km/h
On water
20 km/h
Turn rate
80 °/s
Acceleration
10

Detection and survivability

Optics: ground
600 m
Optics: low altitude
1.6 km
Optics: high altitude
1 km
Stealth
1
Suppression threshold
1,000
Dimensions
7 × 2.8 × 2.4 m
Weight
19 t
Repurchase time
-180 s

Armament

Turret 1With option: Double Stinger pods · 360° traverse · 360 °/s

M230LF 30mmAnti-aircraft gun
  • magazine 250
  • reload 20–30 s
  • aim 1–2 s
  • burst 5–6
  • Fires on the move
  • 30x113mm HEDP×150HEAT
    Damage
    3
    Penetration
    100
    Range vs ground
    500 m
    Range vs air
    600 m
    Suppression
    30
    Blast radius
    3 m
    Speed
    805 m/s
    Supply per shot
    1.2
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
    • projectiles
    • anti-radiation missiles
    • cruise missiles
    • ballistic missiles
M240Machine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x51mm×200Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
FIM-92 StingerSurface-to-Air missile
  • magazine 8
  • reload 20–25 s
  • aim 1–2 s
  • burst 2
  • targets at once: 2
  • Fires on the move
  • FIM-92K Stinger×16HEAT
    Damage
    8
    Penetration
    80
    Range vs air
    1 km
    Suppression
    240
    Blast radius
    15 m
    Speed
    500 m/s
    Supply per shot
    50
    • Missile
    • Fire-and-Forget
    • helicopters
    • aircraft

Turret 2With option: 2x Hellfire HE missiles · 360° traverse · 360 °/s

M230LF 30mmAnti-aircraft gun
  • magazine 250
  • reload 20–30 s
  • aim 1–2 s
  • burst 5–6
  • Fires on the move
  • 30x113mm HEDP×150HEAT
    Damage
    3
    Penetration
    100
    Range vs ground
    500 m
    Range vs air
    600 m
    Suppression
    30
    Blast radius
    3 m
    Speed
    805 m/s
    Supply per shot
    1.2
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
    • projectiles
    • anti-radiation missiles
    • cruise missiles
    • ballistic missiles
M240Machine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x51mm×200Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
FIM-92 StingerSurface-to-Air missile
  • magazine 4
  • reload 15–18 s
  • aim 1–2 s
  • targets at once: 2
  • Fires on the move
  • FIM-92K Stinger×8HEAT
    Damage
    8
    Penetration
    80
    Range vs air
    1 km
    Suppression
    240
    Blast radius
    15 m
    Speed
    500 m/s
    Supply per shot
    50
    • Missile
    • Fire-and-Forget
    • helicopters
    • aircraft
HellfireAnti-tank missile
  • magazine 2
  • reload 8–12 s
  • aim 3–4 s
  • Fires on the move
  • AGM-114M Hellfire×4HEAT
    Damage
    13
    Penetration
    90
    Range vs ground
    900 m
    Range vs air
    1 km
    Suppression
    360
    Blast radius
    25 m
    Speed
    330 m/s
    Supply per shot
    75
    • Missile
    • Terminal Guidance
    • Top attack
    • vehicles
    • helicopters
    • ships

Turret 3With option: APKWS, AAM version · 360° traverse · 360 °/s

M230LF 30mmAnti-aircraft gun
  • magazine 250
  • reload 20–30 s
  • aim 1–2 s
  • burst 5–6
  • Fires on the move
  • 30x113mm HEDP×150HEAT
    Damage
    3
    Penetration
    100
    Range vs ground
    500 m
    Range vs air
    600 m
    Suppression
    30
    Blast radius
    3 m
    Speed
    805 m/s
    Supply per shot
    1.2
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
    • projectiles
    • anti-radiation missiles
    • cruise missiles
    • ballistic missiles
M240Machine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x51mm×200Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
FIM-92 StingerSurface-to-Air missile
  • magazine 4
  • reload 15–18 s
  • aim 1–2 s
  • targets at once: 2
  • Fires on the move
  • FIM-92K Stinger×8HEAT
    Damage
    8
    Penetration
    80
    Range vs air
    1 km
    Suppression
    240
    Blast radius
    15 m
    Speed
    500 m/s
    Supply per shot
    50
    • Missile
    • Fire-and-Forget
    • helicopters
    • aircraft
FletcherSurface-to-Air missile
  • magazine 12
  • reload 20–30 s
  • aim 1–2 s
  • burst 4
  • APKWS×24HEAT
    Damage
    3.5
    Penetration
    70
    Range vs ground
    650 m
    Range vs air
    650 m
    Suppression
    140
    Blast radius
    15 m
    Speed
    450 m/s
    Supply per shot
    15
    • Missile
    • Semi-Active
    • Laser guided
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • aircraft
    • ships

Turret 4With option: M2 HMG, 4x Stinger AAM · 360° traverse · 360 °/s

M2 BrowningHeavy machine gun
  • magazine 30
  • reload 6–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 12.7x99mm×100Kinetic
    Damage
    1
    Penetration
    40 → 20
    Range vs ground
    400 m
    Suppression
    26
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
M240Machine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x51mm×200Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
FIM-92 StingerSurface-to-Air missile
  • magazine 4
  • reload 10–12 s
  • aim 1–2 s
  • targets at once: 2
  • Fires on the move
  • FIM-92K Stinger×8HEAT
    Damage
    8
    Penetration
    80
    Range vs air
    1 km
    Suppression
    240
    Blast radius
    15 m
    Speed
    500 m/s
    Supply per shot
    50
    • Missile
    • Fire-and-Forget
    • helicopters
    • aircraft

Modifications

Weapon package

  • M2 HMG, 4x Stinger AAMArmament: M2 Browning, M240, FIM-92 Stingerno extra cost
  • APKWS, AAM versionArmament: M230LF 30mm, M240, FIM-92 Stinger, Fletcher+40
  • Double Stinger podsdefaultArmament: M230LF 30mm, M240, FIM-92 Stinger+50
  • 2x Hellfire HE missilesArmament: M230LF 30mm, M240, FIM-92 Stinger, Hellfire+70

Armor package

  • DefaultdefaultFront armor 60 / 60 · Speed 100 km/hno extra cost
  • SRAT II reactive armorFront armor 80 / 250 · Speed 100 km/h+15
  • SRAT II + Trophy APSFront armor 80 / 250 · Speed 100 km/h · Ability: Active protection system+75

Specializations

Abilities

  • Radaralways available
  • Active protection systemalways available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).