Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Support category.
Range — longest firing range against ground or air targets; 100 is the maximum in the Support category.
Speed — road speed, flight speed for aircraft; 100 is the maximum in the Support category.
Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
Survivability — hit points; 100 is the maximum in the Support category.
Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts
SRAT II + Trophy APS + Double Stinger pods235Upgrade: SRAT II + Trophy APS · Weapon: Double Stinger podspicked in 24% of deployments · 22,227 times
SRAT II + Trophy APS + 2x Hellfire HE missiles255Upgrade: SRAT II + Trophy APS · Weapon: 2x Hellfire HE missilespicked in 22% of deployments · 20,321 times
SRAT II reactive armor + Double Stinger pods175Upgrade: SRAT II reactive armor · Weapon: Double Stinger podspicked in 18% of deployments · 16,898 times
Default + Double Stinger pods160Upgrade: Default · Weapon: Double Stinger podspicked in 14% of deployments · 13,436 times
SRAT II reactive armor + 2x Hellfire HE missiles195Upgrade: SRAT II reactive armor · Weapon: 2x Hellfire HE missilespicked in 6% of deployments · 5,929 times
On the platform · 14 days
41,194 appearances
Win rate
47%
Pick rate
16%
avg D/R
0.64
Average lifetime
07:29
Survives to the end
31%
Lifetime is the median of 93,932 deployments; refunded units are not counted.