All units
90Points
- Armor
- 9 / 100
- Firepower
- 13 / 100
- Range
- 20 / 100
- Speed
- 61 / 100
- Stealth
- 33 / 100
- Survivability
- 78 / 100
How the scales are calculated
- Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
- Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Support category.
- Range — longest firing range against ground or air targets; 100 is the maximum in the Support category.
- Speed — road speed, flight speed for aircraft; 100 is the maximum in the Support category.
- Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
- Survivability — hit points; 100 is the maximum in the Support category.
Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts
- Default + Empty + Multipurpose110Upgrade: Default · Weapon: Empty · Weapon: Multipurposepicked in 30% of deployments · 2,675 times
- Default + Empty + High Explosive rounds90Upgrade: Default · Weapon: Empty · Weapon: High Explosive roundspicked in 19% of deployments · 1,683 times
- Default + Empty + Guided rounds140Upgrade: Default · Weapon: Empty · Weapon: Guided roundspicked in 12% of deployments · 1,054 times
- Reactive armor + Empty + Multipurpose125Upgrade: Reactive armor · Weapon: Empty · Weapon: Multipurposepicked in 8% of deployments · 695 times
- Reactive armor + Empty + Guided rounds155Upgrade: Reactive armor · Weapon: Empty · Weapon: Guided roundspicked in 5% of deployments · 423 times
On the platform · 14 days
3,604 appearances- Win rate
- 47%
- Pick rate
- 1%
- avg D/R
- 1.71
- Average lifetime
- 12:56
- Survives to the end
- 50%
Lifetime is the median of 8,541 deployments; refunded units are not counted.
Armor
Kinetic/HEATFront100/100
Sides80/80
14Health
Sides80/80
Rear60/60
Top10/10
Armor variants| Package | Front | Sides | Rear | Top | Health |
|---|
| Default | 100/100 | 80/80 | 60/60 | 10/10 | 14 |
|---|
| Reactive armor | 120/400 | 100/400 | 60/60 | 10/10 | 16 |
|---|
| BRAT II + Iron Fist APS | 120/400 | 100/400 | 60/60 | 10/10 | 16 |
|---|
Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.
Mobility and detection
- On road
- 70 km/h
- Off road
- 50 km/h
- Reverse
- 25 km/h
- On water
- 25 km/h
- Turn rate
- 60 °/s
- Acceleration
- 10
Detection and survivability
- Optics: ground
- 500 m
- Optics: low altitude
- 700 m
- Optics: high altitude
- 1 km
- Stealth
- 1
- Suppression threshold
- 1,000
- Dimensions
- 5.8 × 2.7 × 2.7 m
- Weight
- 34 t
- Repurchase time
- -120 s
Armament
Turret 1always fitted · 360° traverse · 60 °/s
M121MortarTurret 2always fitted · 360° traverse · 60 °/s
M121MortarTurret 3With option: High Explosive rounds · 360° traverse · 60 °/s
M121Mortar
120mm HE×69HEAT- Damage
- 9
- Penetration
- 60
- Range vs ground
- 1 km
- Suppression
- 240
- Blast radius
- 25 m
- Speed
- 400 m/s
- Supply per shot
- 20
Turret 4With option: Multipurpose · 360° traverse · 60 °/s
M121Mortar
120mm HE×45HEAT- Damage
- 9
- Penetration
- 60
- Range vs ground
- 1 km
- Suppression
- 240
- Blast radius
- 25 m
- Speed
- 400 m/s
- Supply per shot
- 20
120mm PGMM×9HEAT- Damage
- 9
- Penetration
- 60
- Range vs ground
- 1 km
- Suppression
- 240
- Blast radius
- 25 m
- Speed
- 400 m/s
- Supply per shot
- 40
120mm smoke×15HEAT- Damage
- 1
- Penetration
- 1
- Range vs ground
- 1 km
- Speed
- 400 m/s
- Supply per shot
- 20
Turret 5With option: Guided rounds · 360° traverse · 60 °/s
M121Mortar
120mm PGMM×69HEAT- Damage
- 9
- Penetration
- 60
- Range vs ground
- 1 km
- Suppression
- 240
- Blast radius
- 25 m
- Speed
- 400 m/s
- Supply per shot
- 40
Turret 6With option: M240 Machinegun · 360° traverse · 90 °/s
M240Machine gun
7.62x51mm×400Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 7With option: M2 Heavy machine gun · 360° traverse · 90 °/s
M2 BrowningHeavy machine gun
12.7x99mm×200Kinetic- Damage
- 1
- Penetration
- 40 → 20
- Range vs ground
- 400 m
- Suppression
- 26
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 8With option: Mk19 grenade launcher · 360° traverse · 90 °/s
Mk19 AGLGrenade launcher
40×53 mm×480HEAT- Damage
- 2
- Penetration
- 40
- Range vs ground
- 400 m
- Suppression
- 80
- Blast radius
- 10 m
- Speed
- 200 m/s
- Supply per shot
- 2
Modifications
Ammunition
High Explosive roundsdefaultArmament: M121no extra cost
MultipurposeArmament: M121+20
Guided roundsArmament: M121+50
Self-defence weapon
EmptydefaultNo weapon on this mountno extra cost
M240 MachinegunArmament: M240+5
M2 Heavy machine gunArmament: M2 Browning+10
Mk19 grenade launcherArmament: Mk19 AGL+10
Armor package
DefaultdefaultFront armor 100 / 100 · Ability: Smoke grenadesno extra cost
Reactive armorFront armor 120 / 400 · Ability: Smoke grenades+15
BRAT II + Iron Fist APSFront armor 120 / 400 · Ability: Smoke grenades · Ability: Active protection system+30
Abilities
- Smoke grenadesalways available
- Active protection systemalways available
Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).