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Unit armory

All units
M1287 MCV — in-game image
  • Support
  • USA
  • Mortar

M1287 MCV

90Points

Armor
9 / 100
Firepower
13 / 100
Range
20 / 100
Speed
61 / 100
Stealth
33 / 100
Survivability
78 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Support category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Support category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Support category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Support category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • Default + Empty + Multipurpose110Upgrade: Default · Weapon: Empty · Weapon: Multipurposepicked in 30% of deployments · 2,675 times
  • Default + Empty + High Explosive rounds90Upgrade: Default · Weapon: Empty · Weapon: High Explosive roundspicked in 19% of deployments · 1,683 times
  • Default + Empty + Guided rounds140Upgrade: Default · Weapon: Empty · Weapon: Guided roundspicked in 12% of deployments · 1,054 times
  • Reactive armor + Empty + Multipurpose125Upgrade: Reactive armor · Weapon: Empty · Weapon: Multipurposepicked in 8% of deployments · 695 times
  • Reactive armor + Empty + Guided rounds155Upgrade: Reactive armor · Weapon: Empty · Weapon: Guided roundspicked in 5% of deployments · 423 times

On the platform · 14 days

3,604 appearances
Win rate
47%
Pick rate
1%
avg D/R
1.71
Average lifetime
12:56
Survives to the end
50%

Lifetime is the median of 8,541 deployments; refunded units are not counted.

Armor

KineticHEAT
Armor variants
PackageFrontSidesRearTopHealth
Default10010080806060101014
Reactive armor1204001004006060101016
BRAT II + Iron Fist APS1204001004006060101016

Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.

Mobility and detection

On road
70 km/h
Off road
50 km/h
Reverse
25 km/h
On water
25 km/h
Turn rate
60 °/s
Acceleration
10

Detection and survivability

Optics: ground
500 m
Optics: low altitude
700 m
Optics: high altitude
1 km
Stealth
1
Suppression threshold
1,000
Dimensions
5.8 × 2.7 × 2.7 m
Weight
34 t
Repurchase time
-120 s

Armament

Turret 1always fitted · 360° traverse · 60 °/s

M121Mortar
  • magazine 1
  • reload 4–6 s
  • aim 4–6 s

Turret 2always fitted · 360° traverse · 60 °/s

M121Mortar
  • magazine 1
  • reload 4–6 s
  • aim 4–6 s

Turret 3With option: High Explosive rounds · 360° traverse · 60 °/s

M121Mortar
  • magazine 1
  • reload 4–6 s
  • aim 4–6 s
  • 120mm HE×69HEAT
    Damage
    9
    Penetration
    60
    Range vs ground
    1 km
    Suppression
    240
    Blast radius
    25 m
    Speed
    400 m/s
    Supply per shot
    20
    • Mortar
    • ground targets

Turret 4With option: Multipurpose · 360° traverse · 60 °/s

M121Mortar
  • magazine 1
  • reload 4–6 s
  • aim 4–6 s
  • 120mm HE×45HEAT
    Damage
    9
    Penetration
    60
    Range vs ground
    1 km
    Suppression
    240
    Blast radius
    25 m
    Speed
    400 m/s
    Supply per shot
    20
    • Mortar
    • ground targets
  • 120mm PGMM×9HEAT
    Damage
    9
    Penetration
    60
    Range vs ground
    1 km
    Suppression
    240
    Blast radius
    25 m
    Speed
    400 m/s
    Supply per shot
    40
    • Mortar
    • Laser guided
    • ground targets
  • 120mm smoke×15HEAT
    Damage
    1
    Penetration
    1
    Range vs ground
    1 km
    Speed
    400 m/s
    Supply per shot
    20
    • Mortar
    • Smoke, radius 50 m
    • ground targets

Turret 5With option: Guided rounds · 360° traverse · 60 °/s

M121Mortar
  • magazine 1
  • reload 4–6 s
  • aim 4–6 s
  • 120mm PGMM×69HEAT
    Damage
    9
    Penetration
    60
    Range vs ground
    1 km
    Suppression
    240
    Blast radius
    25 m
    Speed
    400 m/s
    Supply per shot
    40
    • Mortar
    • Laser guided
    • ground targets

Turret 6With option: M240 Machinegun · 360° traverse · 90 °/s

M240Machine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x51mm×400Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 7With option: M2 Heavy machine gun · 360° traverse · 90 °/s

M2 BrowningHeavy machine gun
  • magazine 30
  • reload 6–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 12.7x99mm×200Kinetic
    Damage
    1
    Penetration
    40 → 20
    Range vs ground
    400 m
    Suppression
    26
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 8With option: Mk19 grenade launcher · 360° traverse · 90 °/s

Mk19 AGLGrenade launcher
  • magazine 48
  • reload 10–15 s
  • aim 1–2 s
  • burst 3–7
  • Fires on the move
  • 40×53 mm×480HEAT
    Damage
    2
    Penetration
    40
    Range vs ground
    400 m
    Suppression
    80
    Blast radius
    10 m
    Speed
    200 m/s
    Supply per shot
    2
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships

Modifications

Ammunition

  • High Explosive roundsdefaultArmament: M121no extra cost
  • MultipurposeArmament: M121+20
  • Guided roundsArmament: M121+50

Self-defence weapon

  • EmptydefaultNo weapon on this mountno extra cost
  • M240 MachinegunArmament: M240+5
  • M2 Heavy machine gunArmament: M2 Browning+10
  • Mk19 grenade launcherArmament: Mk19 AGL+10

Armor package

  • DefaultdefaultFront armor 100 / 100 · Ability: Smoke grenadesno extra cost
  • Reactive armorFront armor 120 / 400 · Ability: Smoke grenades+15
  • BRAT II + Iron Fist APSFront armor 120 / 400 · Ability: Smoke grenades · Ability: Active protection system+30

Specializations

Abilities

  • Smoke grenadesalways available
  • Active protection systemalways available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).