All units
- Aircraft
- USA
- Transport aircraft
MC-130H
140Points
- Armor
- —
- Firepower
- 7 / 100
- Range
- 30 / 100
- Speed
- 36 / 100
- Stealth
- 33 / 100
- Survivability
- 100 / 100
How the scales are calculated
- Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
- Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Aircraft category.
- Range — longest firing range against ground or air targets; 100 is the maximum in the Aircraft category.
- Speed — road speed, flight speed for aircraft; 100 is the maximum in the Aircraft category.
- Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
- Survivability — hit points; 100 is the maximum in the Aircraft category.
Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts
- No extra options140picked in 100% of deployments · 18,293 times
On the platform · 14 days
10,527 appearances- Win rate
- 46%
- Pick rate
- 4%
- avg D/R
- 0.00
- Average lifetime
- 00:51
- Survives to the end
- 5%
Lifetime is the median of 14,228 deployments; refunded units are not counted.
Mobility and detection
- Speed
- 450 km/h
- Turn rate
- 45 °/s
- Acceleration
- 10
- Time on station
- 900 s
- On afterburner
- 300 s
- Lift capacity
- 20,000 kg
Flight
- Minimum speed
- 316.8 km/h
- Corner speed
- 316.8 km/h
- Maximum speed
- 450 km/h
- On afterburner
- 450 km/h
- Max roll
- 60°
Detection and survivability
- Optics: low altitude
- 2 km
- Optics: high altitude
- 3 km
- Stealth
- 1
- Suppression threshold
- 1,000
- Infantry seats
- 64
- Dimensions
- 29 × 14 × 5 m
- Weight
- 68 t
- Refund time
- +200 s
- Repurchase time
- +200 s
Armament
Turret 1always fitted · arc 0…0°
HellfireAnti-tank missile
AGM-114M Hellfire×2HEAT- Damage
- 18
- Penetration
- 90
- Range vs ground
- 950 m
- Suppression
- 360
- Blast radius
- 12 m
- Speed
- 330 m/s
- Supply per shot
- 250
Turret 2always fitted · arc 0…0°
StormbreakerSmart bomb
GBU-53 Stormbreaker×4HEAT- Damage
- 17
- Penetration
- 45
- Range vs ground
- 1.5 km
- Suppression
- 186
- Blast radius
- 32 m
- Supply per shot
- 200
Turret 3always fitted · arc 0…0°
AGM-176 GriffinAnti-tank missile
AGM-176 Griffin×5HEAT- Damage
- 14
- Penetration
- 70
- Range vs ground
- 900 m
- Suppression
- 280
- Blast radius
- 10 m
- Speed
- 330 m/s
- Supply per shot
- 250
Turret 4always fitted · arc 0…0°
AGM-176 GriffinAnti-tank missile
AGM-176 Griffin×5HEAT- Damage
- 14
- Penetration
- 70
- Range vs ground
- 900 m
- Suppression
- 280
- Blast radius
- 10 m
- Speed
- 330 m/s
- Supply per shot
- 250
Abilities
- Decoy flares
Each decoy has chances to lure incoming missiles. · Electronic countermeasures
Reduces incoming missiles' accuracy.always available
Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).