All units
90Points
- Armor
- 5 / 100
- Firepower
- 54 / 100
- Range
- 65 / 100
- Speed
- 54 / 100
- Stealth
- 33 / 100
- Survivability
- 78 / 100
How the scales are calculated
- Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
- Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Vehicles category.
- Range — longest firing range against ground or air targets; 100 is the maximum in the Vehicles category.
- Speed — road speed, flight speed for aircraft; 100 is the maximum in the Vehicles category.
- Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
- Survivability — hit points; 100 is the maximum in the Vehicles category.
Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts
- M291 120mm gun + Appliqué + IronFist APS190Weapon: M291 120mm gun · Upgrade: Appliqué + IronFist APSpicked in 63% of deployments · 86,626 times
- M291 120mm gun + Reactive armor170Weapon: M291 120mm gun · Upgrade: Reactive armorpicked in 15% of deployments · 20,995 times
- M291 120mm gun + Appliqué armor160Weapon: M291 120mm gun · Upgrade: Appliqué armorpicked in 8% of deployments · 11,549 times
- M35 105mm gun + Default90Weapon: M35 105mm gun · Upgrade: Defaultpicked in 4% of deployments · 6,059 times
- M35 105mm gun + Appliqué + IronFist APS130Weapon: M35 105mm gun · Upgrade: Appliqué + IronFist APSpicked in 4% of deployments · 5,453 times
On the platform · 14 days
45,131 appearances- Win rate
- 47%
- Pick rate
- 18%
- avg D/R
- 4.00
- Average lifetime
- 05:03
- Survives to the end
- 22%
Lifetime is the median of 136,681 deployments; refunded units are not counted.
Armor
Kinetic/HEATFront60/60
Sides30/30
14Health
Sides30/30
Rear30/30
Top30/30
Armor variants| Package | Front | Sides | Rear | Top | Health |
|---|
| Default | 60/60 | 30/30 | 30/30 | 30/30 | 14 |
|---|
| Reactive armor | 120/300 | 60/250 | 40/40 | 30/30 | 16 |
|---|
| Appliqué armor | 100/100 | 40/40 | 40/40 | 30/30 | 15 |
|---|
| Appliqué + IronFist APS | 100/100 | 40/40 | 40/40 | 30/30 | 15 |
|---|
Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.
Mobility and detection
Default mobility
- On road
- 70 km/h
- Off road
- 55 km/h
- Reverse
- 25 km/h
- On water
- 20 km/h
- Turn rate
- 60 °/s
- Acceleration
- 10
With option: Reactive armor
- On road
- 70 km/h
- Off road
- 55 km/h
- Reverse
- 20 km/h
- On water
- 20 km/h
- Turn rate
- 60 °/s
- Acceleration
- 10
Detection and survivability
- Optics: ground
- 700 m
- Optics: low altitude
- 900 m
- Optics: high altitude
- 1 km
- Stealth
- 1
- Suppression threshold
- 1,000
- Dimensions
- 6.6 × 2.6 × 2.4 m
- Weight
- 18 t
- Repurchase time
- -90 s
Armament
Turret 1always fitted · 360° traverse · 90 °/s
M2 BrowningHeavy machine gun
12.7x99mm×120Kinetic- Damage
- 1
- Penetration
- 40 → 20
- Range vs ground
- 400 m
- Suppression
- 26
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 2always fitted · 360° traverse · 90 °/s
M2 BrowningHeavy machine gun
12.7x99mm×120Kinetic- Damage
- 1
- Penetration
- 40 → 20
- Range vs ground
- 400 m
- Suppression
- 26
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 3With option: M35 105mm gun · 360° traverse · 75 °/s
M35Main gun
M900A1 APFSDS×10Kinetic- Damage
- 8.5
- Penetration
- 520 → 325
- Range vs ground
- 650 m
- Suppression
- 105
- Speed
- 1,050 m/s
- Supply per shot
- 20
M393A1 HESH×21HEAT- Damage
- 11
- Penetration
- 200
- Range vs ground
- 650 m
- Suppression
- 105
- Blast radius
- 10 m
- Speed
- 550 m/s
- Supply per shot
- 16
M240Machine gun
7.62x51mm×900Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 4With option: M291 120mm gun · 360° traverse · 75 °/s
M291 120mmMain gun
M829A4 APFSDS×6Kinetic- Damage
- 10
- Penetration
- 840 → 525
- Range vs ground
- 700 m
- Suppression
- 120
- Speed
- 1,050 m/s
- Supply per shot
- 20
M830A1 HEAT×14HEAT- Damage
- 11.5
- Penetration
- 400
- Range vs ground
- 700 m
- Suppression
- 120
- Blast radius
- 9 m
- Speed
- 550 m/s
- Supply per shot
- 20
M240Machine gun
7.62x51mm×900Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
Modifications
Weapon package
M35 105mm gundefaultArmament: M35, M240no extra cost
M291 120mm gunArmament: M291 120mm, M240 · Name: M8 Thunderbolt+60
Armor package
DefaultdefaultFront armor 60 / 60 · Speed 70 km/hno extra cost
Appliqué armorFront armor 100 / 100 · Speed 70 km/h+10
Reactive armorFront armor 120 / 300 · Speed 70 km/h+20
Appliqué + IronFist APSFront armor 100 / 100 · Speed 70 km/h · Ability: Active protection system+40
Abilities
- Smoke grenadesalways available
- Active protection systemalways available
Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).