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Unit armory

All units
PzH-2000 — in-game image
  • Support
  • USA
  • Howitzer
  • DLC: Baltic battalion

PzH-2000

250Points

Armor
4 / 100
Firepower
30 / 100
Range
46 / 100
Speed
57 / 100
Stealth
33 / 100
Survivability
78 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Support category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Support category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Support category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Support category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • Extended range300Weapon: Extended rangepicked in 53% of deployments · 15,003 times
  • High Explosive rounds250Weapon: High Explosive roundspicked in 47% of deployments · 13,286 times

On the platform · 14 days

14,572 appearances
Win rate
45%
Pick rate
6%
avg D/R
0.67
Average lifetime
15:05
Survives to the end
61%

Lifetime is the median of 27,418 deployments; refunded units are not counted.

Armor

KineticHEAT

Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.

Mobility and detection

On road
65 km/h
Off road
50 km/h
Reverse
20 km/h
On water
20 km/h
Turn rate
60 °/s
Acceleration
10

Detection and survivability

Optics: ground
500 m
Optics: low altitude
700 m
Optics: high altitude
1 km
Stealth
1
Suppression threshold
1,000
Dimensions
8 × 3.5 × 3 m
Weight
56 t
Refund time
+500 s

Armament

Turret 1always fitted · 360° traverse · 90 °/s

MG3Machine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x51mm×160Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 2always fitted · 360° traverse · 90 °/s

MG3Machine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x51mm×160Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 3With option: High Explosive rounds · 360° traverse · 60 °/s

L52Howitzer
  • magazine 1
  • reload 4–5 s
  • aim 16–20 s
  • 155mm HE×60HEAT
    Damage
    12
    Penetration
    75
    Range vs ground
    2.3 km
    Suppression
    304
    Blast radius
    45 m
    Speed
    405 m/s
    Supply per shot
    50
    • Artillery
    • ground targets

Turret 4With option: Extended range · 360° traverse · 60 °/s

L52Howitzer
  • magazine 1
  • reload 4–5 s
  • aim 16–20 s
  • 155mm HE-RAP×60HEAT
    Damage
    12
    Penetration
    75
    Range vs ground
    2.6 km
    Suppression
    304
    Blast radius
    45 m
    Speed
    405 m/s
    Supply per shot
    50
    • Artillery
    • ground targets

Modifications

Ammunition

  • High Explosive roundsdefaultArmament: L52no extra cost
  • Extended rangeArmament: L52+50

Specializations

Abilities

  • Smoke grenadesalways available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).