All units
- Support
- USA
- Howitzer
- DLC: Baltic battalion
PzH-2000
250Points
- Armor
- 4 / 100
- Firepower
- 30 / 100
- Range
- 46 / 100
- Speed
- 57 / 100
- Stealth
- 33 / 100
- Survivability
- 78 / 100
How the scales are calculated
- Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
- Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Support category.
- Range — longest firing range against ground or air targets; 100 is the maximum in the Support category.
- Speed — road speed, flight speed for aircraft; 100 is the maximum in the Support category.
- Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
- Survivability — hit points; 100 is the maximum in the Support category.
Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts
- Extended range300Weapon: Extended rangepicked in 53% of deployments · 15,003 times
- High Explosive rounds250Weapon: High Explosive roundspicked in 47% of deployments · 13,286 times
On the platform · 14 days
14,572 appearances- Win rate
- 45%
- Pick rate
- 6%
- avg D/R
- 0.67
- Average lifetime
- 15:05
- Survives to the end
- 61%
Lifetime is the median of 27,418 deployments; refunded units are not counted.
Armor
Kinetic/HEATFront40/40
Sides30/30
14Health
Sides30/30
Rear30/30
Top30/30
Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.
Mobility and detection
- On road
- 65 km/h
- Off road
- 50 km/h
- Reverse
- 20 km/h
- On water
- 20 km/h
- Turn rate
- 60 °/s
- Acceleration
- 10
Detection and survivability
- Optics: ground
- 500 m
- Optics: low altitude
- 700 m
- Optics: high altitude
- 1 km
- Stealth
- 1
- Suppression threshold
- 1,000
- Dimensions
- 8 × 3.5 × 3 m
- Weight
- 56 t
- Refund time
- +500 s
Armament
Turret 1always fitted · 360° traverse · 90 °/s
MG3Machine gun
7.62x51mm×160Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 2always fitted · 360° traverse · 90 °/s
MG3Machine gun
7.62x51mm×160Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 3With option: High Explosive rounds · 360° traverse · 60 °/s
L52Howitzer
155mm HE×60HEAT- Damage
- 12
- Penetration
- 75
- Range vs ground
- 2.3 km
- Suppression
- 304
- Blast radius
- 45 m
- Speed
- 405 m/s
- Supply per shot
- 50
Turret 4With option: Extended range · 360° traverse · 60 °/s
L52Howitzer
155mm HE-RAP×60HEAT- Damage
- 12
- Penetration
- 75
- Range vs ground
- 2.6 km
- Suppression
- 304
- Blast radius
- 45 m
- Speed
- 405 m/s
- Supply per shot
- 50
Modifications
Ammunition
High Explosive roundsdefaultArmament: L52no extra cost
Extended rangeArmament: L52+50
Abilities
- Smoke grenadesalways available
Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).