All units
- Vehicles
- USA
- Fire support vehicle
- DLC: Baltic battalion
G-Wagen
30Points
- Armor
- 1 / 100
- Firepower
- 22 / 100
- Range
- 65 / 100
- Speed
- 100 / 100
- Stealth
- 33 / 100
- Survivability
- 44 / 100
How the scales are calculated
- Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
- Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Vehicles category.
- Range — longest firing range against ground or air targets; 100 is the maximum in the Vehicles category.
- Speed — road speed, flight speed for aircraft; 100 is the maximum in the Vehicles category.
- Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
- Survivability — hit points; 100 is the maximum in the Vehicles category.
Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts
- Milan ER ATGM30Weapon: Milan ER ATGMpicked in 44% of deployments · 7,839 times
- Spike LR top-attack missile70Weapon: Spike LR top-attack missilepicked in 41% of deployments · 7,205 times
- MAPATS ATGM45Weapon: MAPATS ATGMpicked in 15% of deployments · 2,657 times
On the platform · 14 days
6,268 appearances- Win rate
- 46%
- Pick rate
- 3%
- avg D/R
- 0.33
- Average lifetime
- 03:32
- Survives to the end
- 16%
Lifetime is the median of 16,460 deployments; refunded units are not counted.
Armor
Kinetic/HEATFront10/10
Sides10/10
8Health
Sides10/10
Rear10/10
Top10/10
Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.
Mobility and detection
- On road
- 130 km/h
- Off road
- 65 km/h
- Reverse
- 30 km/h
- On water
- 20 km/h
- Turn rate
- 80 °/s
- Acceleration
- 10
Detection and survivability
- Optics: ground
- 600 m
- Optics: low altitude
- 800 m
- Optics: high altitude
- 1 km
- Stealth
- 1
- Suppression threshold
- 1,000
- Infantry seats
- 5
- Dimensions
- 4.4 × 2.2 × 2.3 m
- Weight
- 4 t
- Repurchase time
- -120 s
Armament
Turret 1With option: Milan ER ATGM · 360° traverse · 90 °/s
Milan ERAnti-tank missile
Milan ER×6HEAT- Damage
- 11
- Penetration
- 1,000
- Range vs ground
- 650 m
- Suppression
- 230
- Speed
- 150 m/s
- Supply per shot
- 100
Turret 2With option: MAPATS ATGM · 360° traverse · 90 °/s
MAPATSAnti-tank missile
MAPATS×6HEAT- Damage
- 13
- Penetration
- 800
- Range vs ground
- 800 m
- Suppression
- 300
- Speed
- 200 m/s
- Supply per shot
- 150
Turret 3With option: Spike LR top-attack missile · 360° traverse · 90 °/s
Spike LRAnti-tank missile
Spike LR×6HEAT- Damage
- 10.5
- Penetration
- 700
- Range vs ground
- 800 m
- Suppression
- 260
- Speed
- 190 m/s
- Supply per shot
- 150
Modifications
Weapon package
Milan ER ATGMdefaultArmament: Milan ER · Optics 600 m · Name suffix: Milanno extra cost
MAPATS ATGMArmament: MAPATS · Optics 600 m · Name suffix: MAPATS+15
Spike LR top-attack missileArmament: Spike LR · Optics 700 m · Name suffix: Spike+40
Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).