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Unit armory

All units
G-Wagen — in-game image
  • Vehicles
  • USA
  • Fire support vehicle
  • DLC: Baltic battalion

G-Wagen

30Points

Armor
1 / 100
Firepower
22 / 100
Range
65 / 100
Speed
100 / 100
Stealth
33 / 100
Survivability
44 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Vehicles category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Vehicles category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Vehicles category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Vehicles category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • Milan ER ATGM30Weapon: Milan ER ATGMpicked in 44% of deployments · 7,839 times
  • Spike LR top-attack missile70Weapon: Spike LR top-attack missilepicked in 41% of deployments · 7,205 times
  • MAPATS ATGM45Weapon: MAPATS ATGMpicked in 15% of deployments · 2,657 times

On the platform · 14 days

6,268 appearances
Win rate
46%
Pick rate
3%
avg D/R
0.33
Average lifetime
03:32
Survives to the end
16%

Lifetime is the median of 16,460 deployments; refunded units are not counted.

Armor

KineticHEAT

Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.

Mobility and detection

On road
130 km/h
Off road
65 km/h
Reverse
30 km/h
On water
20 km/h
Turn rate
80 °/s
Acceleration
10
  • Air-droppable

Detection and survivability

Optics: ground
600 m
Optics: low altitude
800 m
Optics: high altitude
1 km
Stealth
1
Suppression threshold
1,000
Infantry seats
5
Dimensions
4.4 × 2.2 × 2.3 m
Weight
4 t
Repurchase time
-120 s

Armament

Turret 1With option: Milan ER ATGM · 360° traverse · 90 °/s

Milan ERAnti-tank missile
  • magazine 1
  • reload 5–6 s
  • aim 1–2 s
  • Milan ER×6HEAT
    Damage
    11
    Penetration
    1,000
    Range vs ground
    650 m
    Suppression
    230
    Speed
    150 m/s
    Supply per shot
    100
    • Missile
    • Semi-Active
    • vehicles
    • ships

Turret 2With option: MAPATS ATGM · 360° traverse · 90 °/s

MAPATSAnti-tank missile
  • magazine 1
  • reload 5–6 s
  • aim 1–2 s
  • MAPATS×6HEAT
    Damage
    13
    Penetration
    800
    Range vs ground
    800 m
    Suppression
    300
    Speed
    200 m/s
    Supply per shot
    150
    • Missile
    • Semi-Active
    • vehicles
    • ships

Turret 3With option: Spike LR top-attack missile · 360° traverse · 90 °/s

Spike LRAnti-tank missile
  • magazine 1
  • reload 8–10 s
  • aim 2–3 s
  • Spike LR×6HEAT
    Damage
    10.5
    Penetration
    700
    Range vs ground
    800 m
    Suppression
    260
    Speed
    190 m/s
    Supply per shot
    150
    • Missile
    • Terminal Guidance
    • Top attack
    • vehicles
    • ships

Modifications

Weapon package

  • Milan ER ATGMdefaultArmament: Milan ER · Optics 600 m · Name suffix: Milanno extra cost
  • MAPATS ATGMArmament: MAPATS · Optics 600 m · Name suffix: MAPATS+15
  • Spike LR top-attack missileArmament: Spike LR · Optics 700 m · Name suffix: Spike+40

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).