All units
- Vehicles
- USA
- APC / armored car
M1301 ISV
40Points
- Armor
- 1 / 100
- Firepower
- 9 / 100
- Range
- 30 / 100
- Speed
- 92 / 100
- Stealth
- 33 / 100
- Survivability
- 44 / 100
How the scales are calculated
- Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
- Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Vehicles category.
- Range — longest firing range against ground or air targets; 100 is the maximum in the Vehicles category.
- Speed — road speed, flight speed for aircraft; 100 is the maximum in the Vehicles category.
- Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
- Survivability — hit points; 100 is the maximum in the Vehicles category.
Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts
- M240 Machinegun40Weapon: M240 Machinegunpicked in 58% of deployments · 232,424 times
- Mk19 grenade launcher45Weapon: Mk19 grenade launcherpicked in 22% of deployments · 87,566 times
- M2 Heavy machine gun45Weapon: M2 Heavy machine gunpicked in 20% of deployments · 78,402 times
On the platform · 14 days
56,798 appearances- Win rate
- 48%
- Pick rate
- 22%
- avg D/R
- 0.02
- Average lifetime
- 02:48
- Survives to the end
- 15%
Lifetime is the median of 290,440 deployments; refunded units are not counted.
Armor
Kinetic/HEATFront10/10
Sides10/10
8Health
Sides10/10
Rear10/10
Top10/10
Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.
Mobility and detection
- On road
- 120 km/h
- Off road
- 60 km/h
- Reverse
- 30 km/h
- On water
- 20 km/h
- Turn rate
- 80 °/s
- Acceleration
- 10
Detection and survivability
- Optics: ground
- 600 m
- Optics: low altitude
- 800 m
- Optics: high altitude
- 1 km
- Stealth
- 1
- Suppression threshold
- 1,000
- Infantry seats
- 9
- Dimensions
- 4.9 × 2 × 2 m
- Weight
- 3.4 t
- Repurchase time
- -210 s
Armament
Turret 1With option: M240 Machinegun · 360° traverse · 90 °/s
M240Machine gun
7.62x51mm×400Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 2With option: M2 Heavy machine gun · 360° traverse · 90 °/s
M2 BrowningHeavy machine gun
12.7x99mm×200Kinetic- Damage
- 1
- Penetration
- 40 → 20
- Range vs ground
- 400 m
- Suppression
- 26
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 3With option: Mk19 grenade launcher · 360° traverse · 90 °/s
Mk19 AGLGrenade launcher
40×53 mm×480HEAT- Damage
- 2
- Penetration
- 40
- Range vs ground
- 400 m
- Suppression
- 80
- Blast radius
- 10 m
- Speed
- 200 m/s
- Supply per shot
- 2
Modifications
Weapon package
M240 MachinegundefaultArmament: M240no extra cost
M2 Heavy machine gunArmament: M2 Browning+5
Mk19 grenade launcherArmament: Mk19 AGL+5
Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).