All units
75Points
- Armor
- 7 / 100
- Firepower
- 62 / 100
- Range
- 60 / 100
- Speed
- 54 / 100
- Stealth
- 33 / 100
- Survivability
- 78 / 100
How the scales are calculated
- Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
- Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Vehicles category.
- Range — longest firing range against ground or air targets; 100 is the maximum in the Vehicles category.
- Speed — road speed, flight speed for aircraft; 100 is the maximum in the Vehicles category.
- Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
- Survivability — hit points; 100 is the maximum in the Vehicles category.
Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts
- Shillelagh missiles80Weapon: Shillelagh missilespicked in 55% of deployments · 51,532 times
- No ATGM75Weapon: No ATGMpicked in 45% of deployments · 42,933 times
On the platform · 14 days
27,624 appearances- Win rate
- 48%
- Pick rate
- 11%
- avg D/R
- 35.24
- Average lifetime
- 04:37
- Survives to the end
- 19%
Lifetime is the median of 93,986 deployments; refunded units are not counted.
Armor
Kinetic/HEATFront80/80
Sides40/40
14Health
Sides40/40
Rear30/30
Top30/30
Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.
Mobility and detection
- On road
- 70 km/h
- Off road
- 55 km/h
- Reverse
- 20 km/h
- On water
- 20 km/h
- Turn rate
- 60 °/s
- Acceleration
- 10
Detection and survivability
- Optics: ground
- 600 m
- Optics: low altitude
- 800 m
- Optics: high altitude
- 1 km
- Stealth
- 1
- Suppression threshold
- 1,000
- Dimensions
- 6.1 × 2.7 × 2.3 m
- Weight
- 15 t
- Repurchase time
- -120 s
Armament
Turret 1always fitted · 360° traverse · 90 °/s
M2 BrowningHeavy machine gun
12.7x99mm×200Kinetic- Damage
- 1
- Penetration
- 40 → 20
- Range vs ground
- 400 m
- Suppression
- 26
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 2always fitted · 360° traverse · 90 °/s
M2 BrowningHeavy machine gun
12.7x99mm×200Kinetic- Damage
- 1
- Penetration
- 40 → 20
- Range vs ground
- 400 m
- Suppression
- 26
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 3With option: No ATGM · 360° traverse · 75 °/s
M81E1 152mmMain gun
152mm HEAT×10HEAT- Damage
- 14
- Penetration
- 600
- Range vs ground
- 600 m
- Suppression
- 105
- Blast radius
- 11 m
- Speed
- 550 m/s
- Supply per shot
- 16
152mm HE×19HEAT- Damage
- 15
- Penetration
- 155
- Range vs ground
- 600 m
- Suppression
- 105
- Blast radius
- 22 m
- Speed
- 550 m/s
- Supply per shot
- 16
M240Machine gun
7.62x51mm×600Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 4With option: Shillelagh missiles · 360° traverse · 75 °/s
M81E1 152mmMain gun
152mm HEAT×10HEAT- Damage
- 14
- Penetration
- 600
- Range vs ground
- 600 m
- Suppression
- 105
- Blast radius
- 11 m
- Speed
- 550 m/s
- Supply per shot
- 16
152mm HE×13HEAT- Damage
- 15
- Penetration
- 155
- Range vs ground
- 600 m
- Suppression
- 105
- Blast radius
- 22 m
- Speed
- 550 m/s
- Supply per shot
- 16
MGM-51C×6HEAT- Damage
- 14
- Penetration
- 600
- Range vs ground
- 750 m
- Suppression
- 304
- Speed
- 150 m/s
- Supply per shot
- 60
M240Machine gun
7.62x51mm×600Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
Modifications
Weapon package
No ATGMdefaultArmament: M81E1 152mm, M240no extra cost
Shillelagh missilesArmament: M81E1 152mm, M240+5
Abilities
- Smoke grenadesalways available
Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).