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Unit armory

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M551A1 Sheridan — in-game image
  • Vehicles
  • USA
  • Tank

M551A1 Sheridan

75Points

Armor
7 / 100
Firepower
62 / 100
Range
60 / 100
Speed
54 / 100
Stealth
33 / 100
Survivability
78 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Vehicles category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Vehicles category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Vehicles category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Vehicles category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • Shillelagh missiles80Weapon: Shillelagh missilespicked in 55% of deployments · 51,532 times
  • No ATGM75Weapon: No ATGMpicked in 45% of deployments · 42,933 times

On the platform · 14 days

27,624 appearances
Win rate
48%
Pick rate
11%
avg D/R
35.24
Average lifetime
04:37
Survives to the end
19%

Lifetime is the median of 93,986 deployments; refunded units are not counted.

Armor

KineticHEAT

Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.

Mobility and detection

On road
70 km/h
Off road
55 km/h
Reverse
20 km/h
On water
20 km/h
Turn rate
60 °/s
Acceleration
10
  • Air-droppable

Detection and survivability

Optics: ground
600 m
Optics: low altitude
800 m
Optics: high altitude
1 km
Stealth
1
Suppression threshold
1,000
Dimensions
6.1 × 2.7 × 2.3 m
Weight
15 t
Repurchase time
-120 s

Armament

Turret 1always fitted · 360° traverse · 90 °/s

M2 BrowningHeavy machine gun
  • magazine 30
  • reload 6–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 12.7x99mm×200Kinetic
    Damage
    1
    Penetration
    40 → 20
    Range vs ground
    400 m
    Suppression
    26
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 2always fitted · 360° traverse · 90 °/s

M2 BrowningHeavy machine gun
  • magazine 30
  • reload 6–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 12.7x99mm×200Kinetic
    Damage
    1
    Penetration
    40 → 20
    Range vs ground
    400 m
    Suppression
    26
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 3With option: No ATGM · 360° traverse · 75 °/s

M81E1 152mmMain gun
  • magazine 1
  • reload 8–10 s
  • aim 1.5–2.5 s
  • Fires on the move
  • 152mm HEAT×10HEAT
    Damage
    14
    Penetration
    600
    Range vs ground
    600 m
    Suppression
    105
    Blast radius
    11 m
    Speed
    550 m/s
    Supply per shot
    16
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships
  • 152mm HE×19HEAT
    Damage
    15
    Penetration
    155
    Range vs ground
    600 m
    Suppression
    105
    Blast radius
    22 m
    Speed
    550 m/s
    Supply per shot
    16
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships
M240Machine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x51mm×600Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 4With option: Shillelagh missiles · 360° traverse · 75 °/s

M81E1 152mmMain gun
  • magazine 1
  • reload 8–10 s
  • aim 1.5–2.5 s
  • Fires on the move
  • 152mm HEAT×10HEAT
    Damage
    14
    Penetration
    600
    Range vs ground
    600 m
    Suppression
    105
    Blast radius
    11 m
    Speed
    550 m/s
    Supply per shot
    16
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships
  • 152mm HE×13HEAT
    Damage
    15
    Penetration
    155
    Range vs ground
    600 m
    Suppression
    105
    Blast radius
    22 m
    Speed
    550 m/s
    Supply per shot
    16
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships
  • MGM-51C×6HEAT
    Damage
    14
    Penetration
    600
    Range vs ground
    750 m
    Suppression
    304
    Speed
    150 m/s
    Supply per shot
    60
    • Missile
    • Semi-Active
    • vehicles
    • ships
M240Machine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x51mm×600Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Modifications

Weapon package

  • No ATGMdefaultArmament: M81E1 152mm, M240no extra cost
  • Shillelagh missilesArmament: M81E1 152mm, M240+5

Specializations

Abilities

  • Smoke grenadesalways available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).