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Unit armory

All units
Army Snipers — in-game image
  • Recon
  • USA
  • Snipers

Army Snipers

85Points

Armor
—
Firepower
15 / 100
Range
14 / 100
Speed
3 / 100
Stealth
100 / 100
Survivability
38 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Recon category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Recon category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Recon category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Recon category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • M2010 suppressed rifle85Upgrade: M2010 suppressed riflepicked in 100% of deployments · 47,019 times

On the platform · 14 days

22,062 appearances
Win rate
48%
Pick rate
9%
avg D/R
0.14
Average lifetime
12:34
Survives to the end
45%

Lifetime is the median of 46,877 deployments; refunded units are not counted.

The figures above are for Army Snipers only. With all variants: 27,289 appearances, 48% won.

Mobility and detection

On road
18 km/h
Off road
18 km/h
On water
9 km/h
Turn rate
60 °/s
Acceleration
10
  • Air-droppable

Detection and survivability

Optics: ground
1 km
Optics: low altitude
1.3 km
Optics: high altitude
1 km
Stealth
0.33
Suppression threshold
1,000
Dimensions
1.5 × 1.5 × 2 m
Weight
1 kg

Armament

Squad3 soldiers

M4A1Assault rifle
  • magazine 30
  • reload 4 s
  • aim 1 s
  • Close quarters
  • Fires on the move
  • 5.56x45mm×80Kinetic
    Damage
    1.2
    Penetration
    15 → 7
    Range vs ground
    250 m
    Suppression
    12
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
M203Grenade launcher
  • magazine 1
  • reload 6–8 s
  • aim 2–3 s
  • Fires on the move
  • Underbarrel
  • 40×46mm×24HEAT
    Damage
    2
    Penetration
    20
    Range vs ground
    200 m
    Suppression
    20
    Blast radius
    6 m
    Speed
    250 m/s
    Supply per shot
    0.5
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships
M2010Sniper rifle
  • magazine 5
  • reload 4 s
  • aim 4–6 s
  • Suppressed
  • .300WM×50Kinetic
    Damage
    3.6
    Penetration
    20 → 10
    Range vs ground
    500 m
    Suppression
    154
    Speed
    600 m/s
    Supply per shot
    0.4
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
M110Marksman rifle
  • magazine 10
  • reload 4 s
  • aim 3–4 s
  • Fires on the move
  • Suppressed
  • 7.62x51mm×100Kinetic
    Damage
    2.7
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    32
    Speed
    600 m/s
    Supply per shot
    0.2
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
M7 SpearAssault rifle
  • magazine 30
  • reload 4 s
  • aim 1 s
  • Close quarters
  • Fires on the move
  • 6.8x51mm×80Kinetic
    Damage
    1.5
    Penetration
    15 → 7
    Range vs ground
    300 m
    Suppression
    14
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Modifications

Squad loadout

  • M2010 suppressed rifledefaultAnother version: Army Snipersno extra cost
  • M107 anti-materiel rifleAnother version: Army Snipers 2 · Own silhouette+15

Specializations

Abilities

  • Laser designation · Sprintalways available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).