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Unit armory

All units
ACV — in-game image
  • Vehicles
  • USA
  • IFV

ACV

55Points

Armor
5 / 100
Firepower
12 / 100
Range
40 / 100
Speed
77 / 100
Stealth
33 / 100
Survivability
78 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Vehicles category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Vehicles category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Vehicles category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Vehicles category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • Bushmaster II autocannon + Up-Armored80Weapon: Bushmaster II autocannon · Upgrade: Up-Armoredpicked in 35% of deployments · 117,578 times
  • M2 Heavy machine gun + Default55Weapon: M2 Heavy machine gun · Upgrade: Defaultpicked in 33% of deployments · 111,956 times
  • Mk19 grenade launcher + Default55Weapon: Mk19 grenade launcher · Upgrade: Defaultpicked in 9% of deployments · 29,662 times
  • M2 Heavy machine gun + Up-Armored60Weapon: M2 Heavy machine gun · Upgrade: Up-Armoredpicked in 9% of deployments · 28,652 times
  • Bushmaster II autocannon + Default75Weapon: Bushmaster II autocannon · Upgrade: Defaultpicked in 8% of deployments · 27,204 times

On the platform · 14 days

69,479 appearances
Win rate
47%
Pick rate
27%
avg D/R
0.22
Average lifetime
03:37
Survives to the end
16%

Lifetime is the median of 278,764 deployments; refunded units are not counted.

Armor

KineticHEAT
Armor variants
PackageFrontSidesRearTopHealth
Default606040403030303014
Up-Armored606060603030303015

Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.

Mobility and detection

On road
100 km/h
Off road
50 km/h
Reverse
25 km/h
On water
20 km/h
Turn rate
80 °/s
Acceleration
10
  • Amphibious

Detection and survivability

Optics: ground
600 m
Optics: low altitude
800 m
Optics: high altitude
1 km
Stealth
1
Suppression threshold
1,000
Infantry seats
14
Dimensions
9.2 × 3.1 × 2.9 m
Weight
32 t
Repurchase time
-120 s

Armament

Turret 1With option: M2 Heavy machine gun · 360° traverse · 90 °/s

M2 BrowningHeavy machine gun
  • magazine 30
  • reload 6–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 12.7x99mm×200Kinetic
    Damage
    1
    Penetration
    40 → 20
    Range vs ground
    400 m
    Suppression
    26
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 2With option: Mk19 grenade launcher · 360° traverse · 90 °/s

Mk19 AGLGrenade launcher
  • magazine 48
  • reload 10–15 s
  • aim 1–2 s
  • burst 3–7
  • Fires on the move
  • 40×53 mm×490HEAT
    Damage
    2
    Penetration
    40
    Range vs ground
    400 m
    Suppression
    80
    Blast radius
    10 m
    Speed
    200 m/s
    Supply per shot
    2
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships

Turret 3With option: Bushmaster II autocannon · 360° traverse · 90 °/s

Bushmaster IIAutocannon/Chain gun
  • magazine 78
  • aim 1–2 s
  • burst 2–4
  • Fires on the move
  • 30x173mm API×25Kinetic
    Damage
    1.5
    Penetration
    150 → 75
    Range vs ground
    500 m
    Suppression
    30
    Speed
    640 m/s
    Supply per shot
    1.2
    • Direct shot
    • vehicles
    • ships
  • 30x173mm HEI-T×50HEAT
    Damage
    3
    Penetration
    30
    Range vs ground
    500 m
    Range vs air
    500 m
    Suppression
    30
    Blast radius
    2 m
    Speed
    640 m/s
    Supply per shot
    1.2
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Modifications

Weapon package

  • M2 Heavy machine gundefaultArmament: M2 Browning · Ability: Smoke grenades · Ability: Resupply · Name suffix: -Pno extra cost
  • Mk19 grenade launcherArmament: Mk19 AGL · Ability: Smoke grenades · Ability: Resupply · Name suffix: -Pno extra cost
  • Bushmaster II autocannonArmament: Bushmaster II · Ability: Smoke grenades · Ability: Resupply · Name suffix: -30 · Own silhouette+20

Armor package

  • DefaultdefaultFront armor 60 / 60no extra cost
  • Up-ArmoredFront armor 60 / 60+5

Specializations

Abilities

  • Smoke grenadesalways available
  • Resupplyalways available
  • Resupplyalways available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).