All unitsHelicopters USA Attack helicopter AH-64E Guardian 115 Points
Armor —
Firepower 100 / 100
Range 95 / 100
Speed 55 / 100
Stealth 42 / 100
Survivability 75 / 100 How the scales are calculated Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game. Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Helicopters category. Range — longest firing range against ground or air targets; 100 is the maximum in the Helicopters category. Speed — road speed, flight speed for aircraft; 100 is the maximum in the Helicopters category. Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game. Survivability — hit points; 100 is the maximum in the Helicopters category. Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts 32x DAGR guided rockets + 8x JAGM F&F missiles + 4x Stinger AA missiles 320 Weapon: 32x DAGR guided rockets · Weapon: 8x JAGM F&F missiles · Weapon: 4x Stinger AA missiles picked in 21% of deployments · 19,400 times 8x JAGM F&F missiles + 8x JAGM F&F missiles + LAIRCM ECM system 385 Weapon: 8x JAGM F&F missiles · Weapon: 8x JAGM F&F missiles · Weapon: LAIRCM ECM system picked in 12% of deployments · 11,444 times 32x DAGR guided rockets + 8x JAGM F&F missiles + LAIRCM ECM system 300 Weapon: 32x DAGR guided rockets · Weapon: 8x JAGM F&F missiles · Weapon: LAIRCM ECM system picked in 12% of deployments · 11,166 times 8x JAGM F&F missiles + 16x DAGR guided rockets + LAIRCM ECM system 280 Weapon: 8x JAGM F&F missiles · Weapon: 16x DAGR guided rockets · Weapon: LAIRCM ECM system picked in 10% of deployments · 8,727 times 16x DAGR guided rockets + 8x JAGM F&F missiles + LAIRCM ECM system 280 Weapon: 16x DAGR guided rockets · Weapon: 8x JAGM F&F missiles · Weapon: LAIRCM ECM system picked in 9% of deployments · 8,311 times
On the platform · 14 days 50,767 appearances
Win rate 48%
Pick rate 20%
avg D/R 2.78
Average lifetime 03:21
Survives to the end 22% Lifetime is the median of 88,402 deployments; refunded units are not counted.
Mobility and detection
On road 275 km/h
Off road 275 km/h
Turn rate 60 °/s
Acceleration 16 Detection and survivability
Optics: ground 1.2 km
Optics: low altitude 1.6 km
Optics: high altitude 1 km
Stealth 0.8
Suppression threshold 1,000
Dimensions 10 × 2.7 × 3 m
Weight 10 t
Refund time +300 s
Repurchase time -60 s Armament Turret 1always fitted · arc -100…100° · 90 °/s M230 30mm Autocannon/Chain gun 30×113mm HEDP ×120 HEAT
Damage 2.3
Penetration 100
Range vs ground 500 m
Range vs air 500 m
Suppression 30
Blast radius 3 m
Speed 530 m/s
Supply per shot 1.2 Turret 2always fitted · arc 0…0° Hydra Rocket pod 70mm Hydra ×19 HEAT
Damage 3.5
Penetration 70
Range vs ground 600 m
Suppression 140
Blast radius 14 m
Speed 450 m/s
Supply per shot 12 Turret 3always fitted · arc 0…0° Hydra Rocket pod 70mm Hydra ×19 HEAT
Damage 3.5
Penetration 70
Range vs ground 600 m
Suppression 140
Blast radius 14 m
Speed 450 m/s
Supply per shot 12 Turret 4With option: 32x DAGR guided rockets, 32x DAGR guided rockets · arc 0…0° DAGR Rocket pod DAGR ×16 HEAT
Damage 3.5
Penetration 70
Range vs ground 700 m
Suppression 140
Blast radius 14 m
Speed 450 m/s
Supply per shot 15 Turret 5With option: 4x Stinger AA missiles, 4x Stinger AA missiles · arc 0…0° AIM-92 Stinger Air-to-Air missile FIM-92K Stinger ×2 HEAT
Damage 8
Penetration 80
Range vs air 1 km
Suppression 240
Blast radius 15 m
Speed 500 m/s
Supply per shot 50 Turret 6With option: 32x DAGR guided rockets, 32x DAGR guided rockets · arc 0…0° DAGR Rocket pod DAGR ×16 HEAT
Damage 3.5
Penetration 70
Range vs ground 700 m
Suppression 140
Blast radius 14 m
Speed 450 m/s
Supply per shot 15 Turret 7With option: 8x JAGM F&F missiles, 8x JAGM F&F missiles, 8x JAGM F&F missiles, 8x JAGM F&F missiles · arc 0…0° JAGM Anti-tank missile JAGM ×4 HEAT
Damage 15
Penetration 900
Range vs ground 1 km
Suppression 360
Speed 330 m/s
Supply per shot 150 Turret 8With option: 16x DAGR guided rockets, 16x DAGR guided rockets · arc 0…0° DAGR Rocket pod DAGR ×8 HEAT
Damage 3.5
Penetration 70
Range vs ground 700 m
Suppression 140
Blast radius 14 m
Speed 450 m/s
Supply per shot 15 Turret 9With option: 16x DAGR guided rockets, 16x DAGR guided rockets · arc 0…0° DAGR Rocket pod DAGR ×8 HEAT
Damage 3.5
Penetration 70
Range vs ground 700 m
Suppression 140
Blast radius 14 m
Speed 450 m/s
Supply per shot 15 Modifications Inner pylons 16x DAGR guided rockets Armament: DAGR · Armament: DAGR +15 32x DAGR guided rocketsdefault Armament: DAGR · Armament: DAGR +35 8x JAGM F&F missiles Armament: JAGM · Armament: JAGM +120 Outer pylons 16x DAGR guided rockets Armament: DAGR · Armament: DAGR +15 32x DAGR guided rockets Armament: DAGR · Armament: DAGR +35 8x JAGM F&F missilesdefault Armament: JAGM · Armament: JAGM +120 Wingtips Empty No weapon on this mount · No weapon on this mount · Ability: Decoy flares
Each decoy has chances to lure incoming missiles., Electronic countermeasures
Reduces incoming missiles' accuracy. no extra cost 4x Stinger AA missilesdefault Armament: AIM-92 Stinger · Armament: AIM-92 Stinger · Ability: Decoy flares
Each decoy has chances to lure incoming missiles., Electronic countermeasures
Reduces incoming missiles' accuracy. +50 LAIRCM ECM system No weapon on this mount · No weapon on this mount · Ability: Decoy flares
Each decoy has chances to lure incoming missiles., Electronic countermeasures
Reduces incoming missiles' accuracy. +30 Abilities Decoy flares
Each decoy has chances to lure incoming missiles. · Electronic countermeasures
Reduces incoming missiles' accuracy. always available Decoy flares
Each decoy has chances to lure incoming missiles. · Electronic countermeasures
Reduces incoming missiles' accuracy. always available Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).