Skip to content

Unit armory

All units
UH-1Y Venom — in-game image
  • Helicopters
  • USA
  • Utility helicopter

UH-1Y Venom

80Points

Armor
—
Firepower
5 / 100
Range
29 / 100
Speed
58 / 100
Stealth
42 / 100
Survivability
75 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Helicopters category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Helicopters category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Helicopters category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Helicopters category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • 2x M240 Machineguns + Empty80Weapon: 2x M240 Machineguns · Weapon: Emptypicked in 36% of deployments · 14,688 times
  • 38x Hydra rockets + 2x GAU-21 HMG120Weapon: 38x Hydra rockets · Weapon: 2x GAU-21 HMGpicked in 24% of deployments · 9,819 times
  • 2x M240 Machineguns + 38x Hydra rockets110Weapon: 2x M240 Machineguns · Weapon: 38x Hydra rocketspicked in 7% of deployments · 3,006 times
  • 2x M134 miniguns + 38x Hydra rockets115Weapon: 2x M134 miniguns · Weapon: 38x Hydra rocketspicked in 7% of deployments · 2,909 times
  • 2x M134 miniguns + Empty85Weapon: 2x M134 miniguns · Weapon: Emptypicked in 6% of deployments · 2,494 times

On the platform · 14 days

15,861 appearances
Win rate
47%
Pick rate
6%
avg D/R
0.08
Average lifetime
01:17
Survives to the end
12%

Lifetime is the median of 20,599 deployments; refunded units are not counted.

Mobility and detection

On road
290 km/h
Off road
290 km/h
Turn rate
70 °/s
Acceleration
18
Lift capacity
2,500 kg

Detection and survivability

Optics: ground
875 m
Optics: low altitude
1.1 km
Optics: high altitude
1 km
Stealth
0.8
Suppression threshold
1,000
Infantry seats
9
Dimensions
7.6 × 2 × 3 m
Weight
6.5 t
Refund time
+120 s
Repurchase time
-150 s

Armament

Turret 1With option: 2x M240 Machineguns · arc -95…95° · 90 °/s

M240Machine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x51mm×200Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 2With option: 2x M240 Machineguns · arc -95…95° · 90 °/s

M240Machine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x51mm×200Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 3With option: 2x M134 miniguns · arc -95…95° · 90 °/s

GAU-17Minigun
  • magazine 400
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x51mm×400Kinetic
    Damage
    0.9
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 4With option: 14x APKWS guided rockets · arc 0…0°

Hydra APKWSRocket pod
  • magazine 7
  • reload 1–3 s
  • aim 1–2 s
  • burst 2–7
  • Fires on the move
  • APKWS×7HEAT
    Damage
    3.5
    Penetration
    70
    Range vs ground
    700 m
    Suppression
    140
    Blast radius
    14 m
    Speed
    450 m/s
    Supply per shot
    15
    • Direct shot
    • Laser guided
    • ground targets
    • infantry
    • vehicles
    • ships

Turret 5With option: 14x APKWS guided rockets · arc 0…0°

Hydra APKWSRocket pod
  • magazine 7
  • reload 1–3 s
  • aim 1–2 s
  • burst 2–7
  • Fires on the move
  • APKWS×7HEAT
    Damage
    3.5
    Penetration
    70
    Range vs ground
    700 m
    Suppression
    140
    Blast radius
    14 m
    Speed
    450 m/s
    Supply per shot
    15
    • Direct shot
    • Laser guided
    • ground targets
    • infantry
    • vehicles
    • ships

Turret 6With option: 38x Hydra rockets · arc 0…0°

HydraRocket pod
  • magazine 19
  • reload 1–3 s
  • aim 1–2 s
  • burst 4–9
  • Fires on the move
  • 70mm Hydra×19HEAT
    Damage
    3.5
    Penetration
    70
    Range vs ground
    600 m
    Suppression
    140
    Blast radius
    14 m
    Speed
    450 m/s
    Supply per shot
    12
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships

Turret 7With option: 38x Hydra rockets · arc 0…0°

HydraRocket pod
  • magazine 19
  • reload 1–3 s
  • aim 1–2 s
  • burst 4–9
  • Fires on the move
  • 70mm Hydra×19HEAT
    Damage
    3.5
    Penetration
    70
    Range vs ground
    600 m
    Suppression
    140
    Blast radius
    14 m
    Speed
    450 m/s
    Supply per shot
    12
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships

Turret 8With option: 2x GAU-21 HMG · arc -180…20° · 90 °/s

GAU-21Heavy machine gun
  • magazine 200
  • reload 6–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 12.7x99mm×200Kinetic
    Damage
    1
    Penetration
    40 → 20
    Range vs ground
    400 m
    Suppression
    26
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 9With option: 2x GAU-21 HMG · arc -20…180° · 90 °/s

GAU-21Heavy machine gun
  • magazine 200
  • reload 6–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 12.7x99mm×200Kinetic
    Damage
    1
    Penetration
    40 → 20
    Range vs ground
    400 m
    Suppression
    26
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 10With option: 2x M134 miniguns · arc -95…95° · 90 °/s

GAU-17Minigun
  • magazine 400
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x51mm×400Kinetic
    Damage
    0.9
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Modifications

Door guns

  • 2x M240 MachinegunsdefaultArmament: M240 · Armament: M240no extra cost
  • 2x M134 minigunsArmament: GAU-17 · Armament: GAU-17+5
  • 2x GAU-21 HMGArmament: GAU-21 · Armament: GAU-21+10

Pylons

  • EmptydefaultNo weapon on this mount · No weapon on this mountno extra cost
  • 14x APKWS guided rocketsArmament: Hydra APKWS · Armament: Hydra APKWS+15
  • 38x Hydra rocketsArmament: Hydra · Armament: Hydra+30

Specializations

Abilities

  • Decoy flares Each decoy has chances to lure incoming missiles. · Electronic countermeasures Reduces incoming missiles' accuracy.always available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).