All units
- Helicopters
- USA
- Utility helicopter
UH-1Y Venom
80Points
- Armor
- —
- Firepower
- 5 / 100
- Range
- 29 / 100
- Speed
- 58 / 100
- Stealth
- 42 / 100
- Survivability
- 75 / 100
How the scales are calculated
- Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
- Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Helicopters category.
- Range — longest firing range against ground or air targets; 100 is the maximum in the Helicopters category.
- Speed — road speed, flight speed for aircraft; 100 is the maximum in the Helicopters category.
- Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
- Survivability — hit points; 100 is the maximum in the Helicopters category.
Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts
- 2x M240 Machineguns + Empty80Weapon: 2x M240 Machineguns · Weapon: Emptypicked in 36% of deployments · 14,688 times
- 38x Hydra rockets + 2x GAU-21 HMG120Weapon: 38x Hydra rockets · Weapon: 2x GAU-21 HMGpicked in 24% of deployments · 9,819 times
- 2x M240 Machineguns + 38x Hydra rockets110Weapon: 2x M240 Machineguns · Weapon: 38x Hydra rocketspicked in 7% of deployments · 3,006 times
- 2x M134 miniguns + 38x Hydra rockets115Weapon: 2x M134 miniguns · Weapon: 38x Hydra rocketspicked in 7% of deployments · 2,909 times
- 2x M134 miniguns + Empty85Weapon: 2x M134 miniguns · Weapon: Emptypicked in 6% of deployments · 2,494 times
On the platform · 14 days
15,861 appearances- Win rate
- 47%
- Pick rate
- 6%
- avg D/R
- 0.08
- Average lifetime
- 01:17
- Survives to the end
- 12%
Lifetime is the median of 20,599 deployments; refunded units are not counted.
Mobility and detection
- On road
- 290 km/h
- Off road
- 290 km/h
- Turn rate
- 70 °/s
- Acceleration
- 18
- Lift capacity
- 2,500 kg
Detection and survivability
- Optics: ground
- 875 m
- Optics: low altitude
- 1.1 km
- Optics: high altitude
- 1 km
- Stealth
- 0.8
- Suppression threshold
- 1,000
- Infantry seats
- 9
- Dimensions
- 7.6 × 2 × 3 m
- Weight
- 6.5 t
- Refund time
- +120 s
- Repurchase time
- -150 s
Armament
Turret 1With option: 2x M240 Machineguns · arc -95…95° · 90 °/s
M240Machine gun
7.62x51mm×200Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 2With option: 2x M240 Machineguns · arc -95…95° · 90 °/s
M240Machine gun
7.62x51mm×200Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 3With option: 2x M134 miniguns · arc -95…95° · 90 °/s
GAU-17Minigun
7.62x51mm×400Kinetic- Damage
- 0.9
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 4With option: 14x APKWS guided rockets · arc 0…0°
Hydra APKWSRocket pod
APKWS×7HEAT- Damage
- 3.5
- Penetration
- 70
- Range vs ground
- 700 m
- Suppression
- 140
- Blast radius
- 14 m
- Speed
- 450 m/s
- Supply per shot
- 15
Turret 5With option: 14x APKWS guided rockets · arc 0…0°
Hydra APKWSRocket pod
APKWS×7HEAT- Damage
- 3.5
- Penetration
- 70
- Range vs ground
- 700 m
- Suppression
- 140
- Blast radius
- 14 m
- Speed
- 450 m/s
- Supply per shot
- 15
Turret 6With option: 38x Hydra rockets · arc 0…0°
HydraRocket pod
70mm Hydra×19HEAT- Damage
- 3.5
- Penetration
- 70
- Range vs ground
- 600 m
- Suppression
- 140
- Blast radius
- 14 m
- Speed
- 450 m/s
- Supply per shot
- 12
Turret 7With option: 38x Hydra rockets · arc 0…0°
HydraRocket pod
70mm Hydra×19HEAT- Damage
- 3.5
- Penetration
- 70
- Range vs ground
- 600 m
- Suppression
- 140
- Blast radius
- 14 m
- Speed
- 450 m/s
- Supply per shot
- 12
Turret 8With option: 2x GAU-21 HMG · arc -180…20° · 90 °/s
GAU-21Heavy machine gun
12.7x99mm×200Kinetic- Damage
- 1
- Penetration
- 40 → 20
- Range vs ground
- 400 m
- Suppression
- 26
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 9With option: 2x GAU-21 HMG · arc -20…180° · 90 °/s
GAU-21Heavy machine gun
12.7x99mm×200Kinetic- Damage
- 1
- Penetration
- 40 → 20
- Range vs ground
- 400 m
- Suppression
- 26
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 10With option: 2x M134 miniguns · arc -95…95° · 90 °/s
GAU-17Minigun
7.62x51mm×400Kinetic- Damage
- 0.9
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
Modifications
Door guns
2x M240 MachinegunsdefaultArmament: M240 · Armament: M240no extra cost
2x M134 minigunsArmament: GAU-17 · Armament: GAU-17+5
2x GAU-21 HMGArmament: GAU-21 · Armament: GAU-21+10
Pylons
EmptydefaultNo weapon on this mount · No weapon on this mountno extra cost
14x APKWS guided rocketsArmament: Hydra APKWS · Armament: Hydra APKWS+15
38x Hydra rocketsArmament: Hydra · Armament: Hydra+30
Abilities
- Decoy flares
Each decoy has chances to lure incoming missiles. · Electronic countermeasures
Reduces incoming missiles' accuracy.always available
Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).