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Unit armory

All units
Stryker MGS — in-game image
  • Vehicles
  • USA
  • Fire support vehicle

Stryker MGS

85Points

Armor
5 / 100
Firepower
62 / 100
Range
65 / 100
Speed
77 / 100
Stealth
33 / 100
Survivability
78 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Vehicles category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Vehicles category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Vehicles category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Vehicles category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • SRAT II + Trophy APS + Mk19 grenade launcher125Upgrade: SRAT II + Trophy APS · Weapon: Mk19 grenade launcherpicked in 52% of deployments · 69,989 times
  • SRAT II + Trophy APS + M2 Heavy machine gun120Upgrade: SRAT II + Trophy APS · Weapon: M2 Heavy machine gunpicked in 30% of deployments · 41,026 times
  • SRAT II reactive armor + M2 Heavy machine gun95Upgrade: SRAT II reactive armor · Weapon: M2 Heavy machine gunpicked in 8% of deployments · 11,387 times
  • Default + M2 Heavy machine gun85Upgrade: Default · Weapon: M2 Heavy machine gunpicked in 6% of deployments · 7,570 times
  • SRAT II reactive armor + Mk19 grenade launcher100Upgrade: SRAT II reactive armor · Weapon: Mk19 grenade launcherpicked in 3% of deployments · 3,417 times

On the platform · 14 days

33,283 appearances
Win rate
48%
Pick rate
13%
avg D/R
1.43
Average lifetime
04:24
Survives to the end
19%

Lifetime is the median of 133,925 deployments; refunded units are not counted.

Armor

KineticHEAT
Armor variants
PackageFrontSidesRearTopHealth
Default606040403030202014
SRAT II reactive armor802506020030130202016
SRAT II + Trophy APS802506020030130202016

Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.

Mobility and detection

Default mobility

On road
100 km/h
Off road
50 km/h
Reverse
25 km/h
On water
20 km/h
Turn rate
80 °/s
Acceleration
10
  • Air-droppable

With option: SRAT II reactive armor

On road
100 km/h
Off road
50 km/h
Reverse
25 km/h
On water
20 km/h
Turn rate
80 °/s
Acceleration
10

With option: SRAT II + Trophy APS

On road
100 km/h
Off road
50 km/h
Reverse
25 km/h
On water
20 km/h
Turn rate
80 °/s
Acceleration
10

Detection and survivability

Optics: ground
700 m
Optics: low altitude
900 m
Optics: high altitude
1 km
Stealth
1
Suppression threshold
1,000
Dimensions
7 × 2.8 × 2.4 m
Weight
19 t
Repurchase time
-120 s

Armament

Turret 1always fitted · arc -10…80° · 90 °/s

M2 BrowningHeavy machine gun
  • magazine 30
  • reload 6–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 12.7x99mm×200Kinetic
    Damage
    1
    Penetration
    40 → 20
    Range vs ground
    400 m
    Suppression
    26
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 2always fitted · arc -10…80° · 90 °/s

Mk19 AGLGrenade launcher
  • magazine 48
  • reload 10–15 s
  • aim 1–2 s
  • burst 3–7
  • Fires on the move
  • 40×53 mm×320HEAT
    Damage
    2
    Penetration
    40
    Range vs ground
    400 m
    Suppression
    80
    Blast radius
    10 m
    Speed
    200 m/s
    Supply per shot
    2
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships

Turret 3With option: M2 Heavy machine gun · 360° traverse · 90 °/s

M68A2 105mmMain gun
  • magazine 1
  • reload 6–7 s
  • aim 1.5–2.5 s
  • Autoloader
  • Fires on the move
  • M900A1 APFSDS×6Kinetic
    Damage
    8.5
    Penetration
    520 → 325
    Range vs ground
    650 m
    Suppression
    105
    Speed
    1,050 m/s
    Supply per shot
    20
    • Direct shot
    • vehicles
    • ships
  • M393A1 HESH×12HEAT
    Damage
    11
    Penetration
    200
    Range vs ground
    650 m
    Suppression
    105
    Blast radius
    10 m
    Speed
    550 m/s
    Supply per shot
    16
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships
M240Machine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x51mm×400Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 4With option: Mk19 grenade launcher · 360° traverse · 90 °/s

M68A2 105mmMain gun
  • magazine 1
  • reload 6–7 s
  • aim 1.5–2.5 s
  • Autoloader
  • Fires on the move
  • M900A1 APFSDS×6Kinetic
    Damage
    8.5
    Penetration
    520 → 325
    Range vs ground
    650 m
    Suppression
    105
    Speed
    1,050 m/s
    Supply per shot
    20
    • Direct shot
    • vehicles
    • ships
  • M393A1 HESH×12HEAT
    Damage
    11
    Penetration
    200
    Range vs ground
    650 m
    Suppression
    105
    Blast radius
    10 m
    Speed
    550 m/s
    Supply per shot
    16
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships
M240Machine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x51mm×400Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Modifications

Weapon package

  • M2 Heavy machine gundefaultArmament: M68A2 105mm, M240no extra cost
  • Mk19 grenade launcherArmament: M68A2 105mm, M240+5

Armor package

  • DefaultdefaultFront armor 60 / 60 · Speed 100 km/hno extra cost
  • SRAT II reactive armorFront armor 80 / 250 · Speed 100 km/h · Name suffix: SRAT+10
  • SRAT II + Trophy APSFront armor 80 / 250 · Speed 100 km/h · Ability: Active protection system · Name suffix: Trophy+35

Specializations

Abilities

  • Smoke grenadesalways available
  • Active protection systemalways available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).