All units
- Vehicles
- USA
- APC / armored car
- DLC: Baltic battalion
XA-180
40Points
- Armor
- 3 / 100
- Firepower
- 12 / 100
- Range
- 40 / 100
- Speed
- 77 / 100
- Stealth
- 33 / 100
- Survivability
- 78 / 100
How the scales are calculated
- Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
- Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Vehicles category.
- Range — longest firing range against ground or air targets; 100 is the maximum in the Vehicles category.
- Speed — road speed, flight speed for aircraft; 100 is the maximum in the Vehicles category.
- Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
- Survivability — hit points; 100 is the maximum in the Vehicles category.
Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts
- M2 Heavy machine gun + Default40Weapon: M2 Heavy machine gun · Upgrade: Defaultpicked in 37% of deployments · 29,865 times
- M2 Heavy machine gun + Up-Armored + Smoke50Weapon: M2 Heavy machine gun · Upgrade: Up-Armored + Smokepicked in 30% of deployments · 24,226 times
- GMG grenade launcher + Up-Armored + Smoke50Weapon: GMG grenade launcher · Upgrade: Up-Armored + Smokepicked in 24% of deployments · 19,784 times
- GMG grenade launcher + Default40Weapon: GMG grenade launcher · Upgrade: Defaultpicked in 9% of deployments · 7,687 times
On the platform · 14 days
16,986 appearances- Win rate
- 44%
- Pick rate
- 7%
- avg D/R
- 0.06
- Average lifetime
- 03:25
- Survives to the end
- 17%
Lifetime is the median of 63,492 deployments; refunded units are not counted.
Armor
Kinetic/HEATFront30/30
Sides20/20
14Health
Sides20/20
Rear20/20
Top20/20
Armor variants| Package | Front | Sides | Rear | Top | Health |
|---|
| Default | 30/30 | 20/20 | 20/20 | 20/20 | 14 |
|---|
| Up-Armored + Smoke | 60/60 | 40/40 | 40/40 | 40/40 | 16 |
|---|
Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.
Mobility and detection
Default mobility
- On road
- 100 km/h
- Off road
- 50 km/h
- Reverse
- 25 km/h
- On water
- 20 km/h
- Turn rate
- 80 °/s
- Acceleration
- 10
With option: Up-Armored + Smoke
- On road
- 100 km/h
- Off road
- 50 km/h
- Reverse
- 25 km/h
- On water
- 20 km/h
- Turn rate
- 80 °/s
- Acceleration
- 10
Detection and survivability
- Optics: ground
- 600 m
- Optics: low altitude
- 800 m
- Optics: high altitude
- 1 km
- Stealth
- 1
- Suppression threshold
- 1,000
- Infantry seats
- 10
- Dimensions
- 7 × 2.9 × 2.6 m
- Weight
- 17 t
- Repurchase time
- -180 s
Armament
Turret 1With option: M2 Heavy machine gun · 360° traverse · 90 °/s
M2 BrowningHeavy machine gun
12.7x99mm×200Kinetic- Damage
- 1
- Penetration
- 40 → 20
- Range vs ground
- 400 m
- Suppression
- 26
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 2With option: GMG grenade launcher · 360° traverse · 90 °/s
GMGGrenade launcher
40×53 mm×320HEAT- Damage
- 2
- Penetration
- 40
- Range vs ground
- 400 m
- Suppression
- 80
- Blast radius
- 10 m
- Speed
- 200 m/s
- Supply per shot
- 2
Modifications
Weapon package
M2 Heavy machine gundefaultArmament: M2 Browningno extra cost
GMG grenade launcherArmament: GMGno extra cost
Armor package
DefaultdefaultFront armor 30 / 30 · Speed 100 km/h · Ability: Resupplyno extra cost
Up-Armored + SmokeFront armor 60 / 60 · Speed 100 km/h · Ability: Smoke grenades · Ability: Resupply+10
Abilities
- Smoke grenadesalways available
- Resupplyalways available
Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).