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Unit armory

All units
XA-180 — in-game image
  • Vehicles
  • USA
  • APC / armored car
  • DLC: Baltic battalion

XA-180

40Points

Armor
3 / 100
Firepower
12 / 100
Range
40 / 100
Speed
77 / 100
Stealth
33 / 100
Survivability
78 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Vehicles category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Vehicles category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Vehicles category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Vehicles category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • M2 Heavy machine gun + Default40Weapon: M2 Heavy machine gun · Upgrade: Defaultpicked in 37% of deployments · 29,865 times
  • M2 Heavy machine gun + Up-Armored + Smoke50Weapon: M2 Heavy machine gun · Upgrade: Up-Armored + Smokepicked in 30% of deployments · 24,226 times
  • GMG grenade launcher + Up-Armored + Smoke50Weapon: GMG grenade launcher · Upgrade: Up-Armored + Smokepicked in 24% of deployments · 19,784 times
  • GMG grenade launcher + Default40Weapon: GMG grenade launcher · Upgrade: Defaultpicked in 9% of deployments · 7,687 times

On the platform · 14 days

16,986 appearances
Win rate
44%
Pick rate
7%
avg D/R
0.06
Average lifetime
03:25
Survives to the end
17%

Lifetime is the median of 63,492 deployments; refunded units are not counted.

Armor

KineticHEAT
Armor variants
PackageFrontSidesRearTopHealth
Default303020202020202014
Up-Armored + Smoke606040404040404016

Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.

Mobility and detection

Default mobility

On road
100 km/h
Off road
50 km/h
Reverse
25 km/h
On water
20 km/h
Turn rate
80 °/s
Acceleration
10
  • Amphibious

With option: Up-Armored + Smoke

On road
100 km/h
Off road
50 km/h
Reverse
25 km/h
On water
20 km/h
Turn rate
80 °/s
Acceleration
10

Detection and survivability

Optics: ground
600 m
Optics: low altitude
800 m
Optics: high altitude
1 km
Stealth
1
Suppression threshold
1,000
Infantry seats
10
Dimensions
7 × 2.9 × 2.6 m
Weight
17 t
Repurchase time
-180 s

Armament

Turret 1With option: M2 Heavy machine gun · 360° traverse · 90 °/s

M2 BrowningHeavy machine gun
  • magazine 30
  • reload 6–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 12.7x99mm×200Kinetic
    Damage
    1
    Penetration
    40 → 20
    Range vs ground
    400 m
    Suppression
    26
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 2With option: GMG grenade launcher · 360° traverse · 90 °/s

GMGGrenade launcher
  • magazine 32
  • reload 10–15 s
  • aim 1–2 s
  • burst 3–7
  • Fires on the move
  • 40×53 mm×320HEAT
    Damage
    2
    Penetration
    40
    Range vs ground
    400 m
    Suppression
    80
    Blast radius
    10 m
    Speed
    200 m/s
    Supply per shot
    2
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships

Modifications

Weapon package

  • M2 Heavy machine gundefaultArmament: M2 Browningno extra cost
  • GMG grenade launcherArmament: GMGno extra cost

Armor package

  • DefaultdefaultFront armor 30 / 30 · Speed 100 km/h · Ability: Resupplyno extra cost
  • Up-Armored + SmokeFront armor 60 / 60 · Speed 100 km/h · Ability: Smoke grenades · Ability: Resupply+10

Specializations

Abilities

  • Smoke grenadesalways available
  • Resupplyalways available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).