All units
- Support
- USA
- Howitzer
- DLC: Baltic battalion
K9 Kõu
230Points
- Armor
- 4 / 100
- Firepower
- 34 / 100
- Range
- 48 / 100
- Speed
- 57 / 100
- Stealth
- 33 / 100
- Survivability
- 78 / 100
How the scales are calculated
- Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
- Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Support category.
- Range — longest firing range against ground or air targets; 100 is the maximum in the Support category.
- Speed — road speed, flight speed for aircraft; 100 is the maximum in the Support category.
- Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
- Survivability — hit points; 100 is the maximum in the Support category.
Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts
- Extended range270Weapon: Extended rangepicked in 83% of deployments · 20,479 times
- High Explosive rounds230Weapon: High Explosive roundspicked in 17% of deployments · 4,145 times
On the platform · 14 days
12,617 appearances- Win rate
- 46%
- Pick rate
- 5%
- avg D/R
- 4.08
- Average lifetime
- 14:21
- Survives to the end
- 62%
Lifetime is the median of 23,567 deployments; refunded units are not counted.
Armor
Kinetic/HEATFront40/40
Sides30/30
14Health
Sides30/30
Rear30/30
Top30/30
Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.
Mobility and detection
- On road
- 65 km/h
- Off road
- 50 km/h
- Reverse
- 20 km/h
- On water
- 20 km/h
- Turn rate
- 60 °/s
- Acceleration
- 10
Detection and survivability
- Optics: ground
- 500 m
- Optics: low altitude
- 700 m
- Optics: high altitude
- 1 km
- Stealth
- 1
- Suppression threshold
- 1,000
- Dimensions
- 7 × 3.8 × 3.3 m
- Weight
- 47 t
- Refund time
- +500 s
Armament
Turret 1always fitted · 360° traverse · 90 °/s
M2 BrowningHeavy machine gun
12.7x99mm×100Kinetic- Damage
- 1
- Penetration
- 40 → 20
- Range vs ground
- 400 m
- Suppression
- 26
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 2always fitted · 360° traverse · 90 °/s
M2 BrowningHeavy machine gun
12.7x99mm×100Kinetic- Damage
- 1
- Penetration
- 40 → 20
- Range vs ground
- 400 m
- Suppression
- 26
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 3With option: High Explosive rounds · 360° traverse · 60 °/s
CN98Howitzer
155mm HE×33HEAT- Damage
- 12
- Penetration
- 75
- Range vs ground
- 2.4 km
- Suppression
- 304
- Blast radius
- 45 m
- Speed
- 405 m/s
- Supply per shot
- 50
155mm smoke×15HEAT- Damage
- 1
- Penetration
- 1
- Range vs ground
- 2.4 km
- Speed
- 300 m/s
- Supply per shot
- 50
Turret 4With option: Extended range · 360° traverse · 60 °/s
CN98Howitzer
155mm HE×30HEAT- Damage
- 12
- Penetration
- 75
- Range vs ground
- 2.5 km
- Suppression
- 304
- Blast radius
- 45 m
- Speed
- 405 m/s
- Supply per shot
- 50
155mm smoke×12HEAT- Damage
- 1
- Penetration
- 1
- Range vs ground
- 2.4 km
- Speed
- 300 m/s
- Supply per shot
- 50
155mm Vulcano×6HEAT- Damage
- 12
- Penetration
- 75
- Range vs ground
- 2.5 km
- Suppression
- 310
- Blast radius
- 45 m
- Speed
- 405 m/s
- Supply per shot
- 100
Modifications
Ammunition
High Explosive roundsdefaultArmament: CN98no extra cost
Extended rangeArmament: CN98+40
Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).