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Unit armory

All units
E13TP — in-game image
  • Support
  • USA
  • Supply
  • DLC: Baltic battalion

E13TP

45Points

Armor
3 / 100
Firepower
6 / 100
Range
6 / 100
Speed
78 / 100
Stealth
33 / 100
Survivability
67 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Support category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Support category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Support category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Support category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • No extra options45picked in 100% of deployments · 32,248 times

On the platform · 14 days

13,400 appearances
Win rate
48%
Pick rate
5%
avg D/R
0.01
Average lifetime
03:01
Survives to the end
59%

Lifetime is the median of 5,489 deployments; refunded units are not counted.

Armor

KineticHEAT

Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.

Mobility and detection

On road
90 km/h
Off road
45 km/h
Reverse
20 km/h
On water
20 km/h
Turn rate
80 °/s
Acceleration
10
Lift capacity
15,000 kg

Detection and survivability

Optics: ground
500 m
Optics: low altitude
700 m
Optics: high altitude
1 km
Stealth
1
Suppression threshold
1,000
Dimensions
9.8 × 2.8 × 2.6 m
Weight
21 t
Repurchase time
-120 s

Armament

Turret 1always fitted · arc -50…50° · 90 °/s

Ksp 58BMachine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x51mm×160Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).