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Unit armory

All units
AV-8B Night attack — in-game image
  • Aircraft
  • USA
  • Ground attack aircraft

AV-8B Night attack

60Points

Armor
—
Firepower
14 / 100
Range
20 / 100
Speed
43 / 100
Stealth
33 / 100
Survivability
67 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Aircraft category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Aircraft category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Aircraft category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Aircraft category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • GAU-12 Equalizer + Empty + 28x Hydra rockets + 42x Hydra rockets135Weapon: GAU-12 Equalizer · Weapon: Empty · Weapon: 28x Hydra rockets · Weapon: 42x Hydra rocketspicked in 14% of deployments · 6,316 times
  • GAU-12 Equalizer + Empty + 8x Zuni rockets + 24x Zuni rockets175Weapon: GAU-12 Equalizer · Weapon: Empty · Weapon: 8x Zuni rockets · Weapon: 24x Zuni rocketspicked in 8% of deployments · 3,759 times
  • 2x Mk.82 500lb + 2x Mk.82 500lb + 4x Mk.82 500lb + 6x Mk.82 500lb195Weapon: 2x Mk.82 500lb · Weapon: 2x Mk.82 500lb · Weapon: 4x Mk.82 500lb · Weapon: 6x Mk.82 500lbpicked in 8% of deployments · 3,471 times
  • 2x Mk.82 SnakeEye + 2x Mk.82 SnakeEye + 4x Mk.82 SnakeEye + 6x Mk.82 SnakeEye220Weapon: 2x Mk.82 SnakeEye · Weapon: 2x Mk.82 SnakeEye · Weapon: 4x Mk.82 SnakeEye · Weapon: 6x Mk.82 SnakeEyepicked in 5% of deployments · 2,150 times
  • GAU-12 Equalizer + Empty + 28x Hydra rockets + 24x Zuni rockets165Weapon: GAU-12 Equalizer · Weapon: Empty · Weapon: 28x Hydra rockets · Weapon: 24x Zuni rocketspicked in 4% of deployments · 1,974 times

On the platform · 14 days

18,899 appearances
Win rate
50%
Pick rate
7%
avg D/R
1.02
Average lifetime
00:45
Survives to the end
5%

Lifetime is the median of 39,962 deployments; refunded units are not counted.

Mobility and detection

Default mobility

Speed
540 km/h
Turn rate
100 °/s
Time on station
270 s
On afterburner
60 s

With option: 2x Fuel tanks

Speed
540 km/h
Turn rate
100 °/s
Time on station
360 s
On afterburner
120 s

Flight

Minimum speed
378 km/h
Corner speed
406.8 km/h
Maximum speed
540 km/h
On afterburner
540 km/h
Max roll
80°

Detection and survivability

Optics: low altitude
2 km
Optics: high altitude
3 km
Stealth
1
Suppression threshold
1,000
Dimensions
14 × 3 × 3 m
Weight
10 t

Armament

Turret 1With option: 2x Mk.82 500lb, 2x Mk.82 500lb · arc 0…0°

Mk82 500lbFree-fall bomb
  • magazine 1
  • reload 1 s
  • Fires on the move
  • Mk82 500lb×1HEAT
    Damage
    26
    Penetration
    48
    Range vs ground
    1 km
    Suppression
    450
    Blast radius
    48 m
    Supply per shot
    175
    • Bomb
    • ground targets

Turret 2With option: 2x Mk.82 500lb, 4x Mk.82 500lb, 4x Mk.82 500lb · arc 0…0°

Mk82 500lbFree-fall bomb
  • magazine 2
  • reload 1 s
  • Fires on the move
  • Mk82 500lb×2HEAT
    Damage
    26
    Penetration
    48
    Range vs ground
    1 km
    Suppression
    450
    Blast radius
    48 m
    Supply per shot
    175
    • Bomb
    • ground targets

Turret 3With option: 6x Mk.82 500lb, 6x Mk.82 500lb · arc 0…0°

Mk82 500lbFree-fall bomb
  • magazine 3
  • reload 1 s
  • Fires on the move
  • Mk82 500lb×3HEAT
    Damage
    26
    Penetration
    48
    Range vs ground
    1 km
    Suppression
    450
    Blast radius
    48 m
    Supply per shot
    175
    • Bomb
    • ground targets

Turret 4With option: 24x Zuni rockets, 24x Zuni rockets · arc 0…0°

ZuniRocket pod
  • magazine 12
  • aim 0.2 s
  • burst 12
  • Fires on the move
  • 127mm Zuni×12HEAT
    Damage
    6.5
    Penetration
    130
    Range vs ground
    1.3 km
    Suppression
    254
    Blast radius
    26 m
    Speed
    450 m/s
    Supply per shot
    25
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships

Turret 5With option: GAU-12 Equalizer · arc -10…10° · 999 °/s

GAU-12 EqualizerPlane gun
  • magazine 25
  • aim 0.2 s
  • burst 25
  • Fires on the move
  • 25x137mm×25HEAT
    Damage
    4
    Penetration
    120 → 60
    Range vs ground
    1 km
    Range vs air
    700 m
    Suppression
    25
    Blast radius
    17 m
    Speed
    640 m/s
    Supply per shot
    0.8
    • Direct shot
    • Top attack
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • aircraft
    • ships

Turret 6With option: 2x AIM-9 Sidewinder, 2x AIM-9 Sidewinder, 2x AIM-9 Sidewinder, 2x AIM-9 Sidewinder · arc 0…0°

SidewinderAir-to-Air missile
  • magazine 1
  • reload 3 s
  • aim 1 s
  • Fires on the move
  • AIM-9×1HEAT
    Damage
    13
    Penetration
    65
    Range vs air
    1 km
    Suppression
    154
    Blast radius
    15 m
    Speed
    600 m/s
    Supply per shot
    250
    • Missile
    • Fire-and-Forget
    • helicopters
    • aircraft

Turret 7With option: 2x AGM-65 Maverick, 2x AGM-65 Maverick, 2x AGM-65 Maverick, 2x AGM-65 Maverick · arc 0…0°

MaverickAir-to-Ground missile
  • magazine 1
  • aim 1 s
  • Fires on the move
  • AGM-65H×1HEAT
    Damage
    22
    Penetration
    900
    Range vs ground
    1.3 km
    Suppression
    600
    Blast radius
    10 m
    Speed
    350 m/s
    Supply per shot
    750
    • Missile
    • Fire-and-Forget
    • Laser guided
    • ground targets
    • vehicles
    • ships

Turret 8With option: 2x Mk.82 SnakeEye, 2x Mk.82 SnakeEye · arc 0…0°

Mk82 SnakeyeHigh-drag bomb
  • magazine 1
  • reload 1 s
  • Fires on the move
  • Mk82 500lb×1HEAT
    Damage
    26
    Penetration
    48
    Range vs ground
    500 m
    Suppression
    450
    Blast radius
    48 m
    Supply per shot
    250
    • High-drag Bomb
    • ground targets

Turret 9With option: 2x CBU Rockeye 500lb, 2x CBU Rockeye 500lb · arc 0…0°

CBU-78 RockeyeHigh-drag bomb
  • magazine 1
  • reload 1 s
  • Fires on the move
  • CBU-78 500lb×1HEAT
    Damage
    4
    Penetration
    200
    Range vs ground
    500 m
    Suppression
    450
    Blast radius
    45 m
    Supply per shot
    350
    • High-drag Bomb
    • Top attack
    • ground targets

Turret 10With option: 2x Mk.82 SnakeEye, 4x Mk.82 SnakeEye, 4x Mk.82 SnakeEye · arc 0…0°

Mk82 SnakeyeHigh-drag bomb
  • magazine 2
  • reload 1 s
  • Fires on the move
  • Mk82 500lb×2HEAT
    Damage
    26
    Penetration
    48
    Range vs ground
    500 m
    Suppression
    450
    Blast radius
    48 m
    Supply per shot
    250
    • High-drag Bomb
    • ground targets

Turret 11With option: 2x Mk.83 1000lb, 2x Mk.83 1000lb, 2x Mk.83 1000lb, 2x Mk.83 1000lb · arc 0…0°

Mk83 1000lbFree-fall bomb
  • magazine 1
  • reload 1 s
  • Fires on the move
  • Mk83 1000lb×1HEAT
    Damage
    36
    Penetration
    65
    Range vs ground
    1 km
    Suppression
    668
    Blast radius
    60 m
    Supply per shot
    450
    • Bomb
    • ground targets

Turret 12With option: 2x Mk.77 Firebomb, 2x Mk.77 Firebomb, 2x Mk.77 Firebomb, 2x Mk.77 Firebomb · arc 0…0°

Mk77 FirebombHigh-drag bomb
  • magazine 1
  • reload 1 s
  • Fires on the move
  • Mk77 750lb×1HEAT
    Damage
    40
    Penetration
    15
    Range vs ground
    500 m
    Suppression
    668
    Blast radius
    50 m
    Supply per shot
    375
    • High-drag Bomb
    • Top attack
    • ground targets

Turret 13With option: 4x CBU Rockeye 500lb, 4x CBU Rockeye 500lb · arc 0…0°

CBU-78 RockeyeHigh-drag bomb
  • magazine 2
  • reload 1 s
  • Fires on the move
  • CBU-78 500lb×2HEAT
    Damage
    4
    Penetration
    200
    Range vs ground
    500 m
    Suppression
    450
    Blast radius
    45 m
    Supply per shot
    350
    • High-drag Bomb
    • Top attack
    • ground targets

Turret 14With option: 28x Hydra rockets, 28x Hydra rockets · arc 0…0°

HydraRocket pod
  • magazine 14
  • aim 0.2 s
  • burst 14
  • Fires on the move
  • 70mm Hydra×14HEAT
    Damage
    3.5
    Penetration
    70
    Range vs ground
    1.3 km
    Suppression
    140
    Blast radius
    14 m
    Speed
    450 m/s
    Supply per shot
    12
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships

Turret 15With option: 8x Zuni rockets, 8x Zuni rockets · arc 0…0°

ZuniRocket pod
  • magazine 4
  • aim 0.2 s
  • burst 4
  • Fires on the move
  • 127mm Zuni×4HEAT
    Damage
    6.5
    Penetration
    130
    Range vs ground
    1.3 km
    Suppression
    254
    Blast radius
    26 m
    Speed
    450 m/s
    Supply per shot
    25
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships

Turret 16With option: 6x Mk.82 SnakeEye, 6x Mk.82 SnakeEye · arc 0…0°

Mk82 SnakeyeHigh-drag bomb
  • magazine 3
  • reload 1 s
  • Fires on the move
  • Mk82 500lb×3HEAT
    Damage
    26
    Penetration
    48
    Range vs ground
    500 m
    Suppression
    450
    Blast radius
    48 m
    Supply per shot
    250
    • High-drag Bomb
    • ground targets

Turret 17With option: 6x CBU Rockeye 500lb, 6x CBU Rockeye 500lb · arc 0…0°

CBU-78 RockeyeHigh-drag bomb
  • magazine 3
  • reload 1 s
  • Fires on the move
  • CBU-78 500lb×3HEAT
    Damage
    4
    Penetration
    200
    Range vs ground
    500 m
    Suppression
    450
    Blast radius
    45 m
    Supply per shot
    350
    • High-drag Bomb
    • Top attack
    • ground targets

Turret 18With option: 42x Hydra rockets, 42x Hydra rockets · arc 0…0°

HydraRocket pod
  • magazine 21
  • aim 0.2 s
  • burst 21
  • Fires on the move
  • 70mm Hydra×21HEAT
    Damage
    3.5
    Penetration
    70
    Range vs ground
    1.3 km
    Suppression
    140
    Blast radius
    14 m
    Speed
    450 m/s
    Supply per shot
    12
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships

Modifications

Centerline

  • EmptyNo weapon on this mount · No weapon on this mountno extra cost
  • GAU-12 EqualizerArmament: GAU-12 Equalizer · No weapon on this mount+25
  • 2x Mk.82 500lbdefaultNo weapon on this mount · Armament: Mk82 500lb+25
  • 2x Mk.82 SnakeEyeNo weapon on this mount · Armament: Mk82 Snakeye+25

Inner pylons

  • 2x Fuel tanksNo weapon on this mount · No weapon on this mount · Speed 540 km/h+20
  • 42x Hydra rocketsArmament: Hydra · Armament: Hydra · Speed 540 km/h+30
  • 24x Zuni rocketsArmament: Zuni · Armament: Zuni · Speed 540 km/h+60
  • 2x AGM-65 MaverickArmament: Maverick · Armament: Maverick · Speed 540 km/h+60
  • 6x Mk.82 500lbdefaultArmament: Mk82 500lb · Armament: Mk82 500lb · Speed 540 km/h+45
  • 2x Mk.83 1000lbArmament: Mk83 1000lb · Armament: Mk83 1000lb · Speed 540 km/h+45
  • 6x Mk.82 SnakeEyeArmament: Mk82 Snakeye · Armament: Mk82 Snakeye · Speed 540 km/h+60
  • 2x Mk.77 FirebombArmament: Mk77 Firebomb · Armament: Mk77 Firebomb · Speed 540 km/h+40
  • 6x CBU Rockeye 500lbArmament: CBU-78 Rockeye · Armament: CBU-78 Rockeye · Speed 540 km/h+80

Middle pylons

  • 2x AIM-9 SidewinderArmament: Sidewinder · Armament: Sidewinder+25
  • 28x Hydra rocketsArmament: Hydra · Armament: Hydra+20
  • 8x Zuni rocketsArmament: Zuni · Armament: Zuni+30
  • 2x AGM-65 MaverickArmament: Maverick · Armament: Maverick+60
  • 4x Mk.82 500lbdefaultArmament: Mk82 500lb · Armament: Mk82 500lb+40
  • 2x Mk.83 1000lbArmament: Mk83 1000lb · Armament: Mk83 1000lb+45
  • 4x Mk.82 SnakeEyeArmament: Mk82 Snakeye · Armament: Mk82 Snakeye+50
  • 2x Mk.77 FirebombArmament: Mk77 Firebomb · Armament: Mk77 Firebomb+40
  • 4x CBU Rockeye 500lbArmament: CBU-78 Rockeye · Armament: CBU-78 Rockeye+60

Outer pylons

  • EmptyNo weapon on this mount · No weapon on this mountno extra cost
  • 2x AIM-9 SidewinderArmament: Sidewinder · Armament: Sidewinder+25
  • 2x Mk.82 500lbdefaultArmament: Mk82 500lb · Armament: Mk82 500lb+25
  • 2x Mk.82 SnakeEyeArmament: Mk82 Snakeye · Armament: Mk82 Snakeye+25
  • 2x CBU Rockeye 500lbArmament: CBU-78 Rockeye · Armament: CBU-78 Rockeye+40

Specializations

Abilities

  • Decoy flares Each decoy has chances to lure incoming missiles. · Electronic countermeasures Reduces incoming missiles' accuracy.always available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).