All units
75Points
- Armor
- 5 / 100
- Firepower
- 19 / 100
- Range
- 20 / 100
- Speed
- 87 / 100
- Stealth
- 33 / 100
- Survivability
- 78 / 100
How the scales are calculated
- Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
- Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Support category.
- Range — longest firing range against ground or air targets; 100 is the maximum in the Support category.
- Speed — road speed, flight speed for aircraft; 100 is the maximum in the Support category.
- Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
- Survivability — hit points; 100 is the maximum in the Support category.
Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts
- Mostly smoke + Default75Weapon: Mostly smoke · Upgrade: Defaultpicked in 29% of deployments · 8,145 times
- Mostly HE + Default75Weapon: Mostly HE · Upgrade: Defaultpicked in 27% of deployments · 7,557 times
- Guided rounds + Default100Weapon: Guided rounds · Upgrade: Defaultpicked in 13% of deployments · 3,578 times
- Mostly smoke + SRAT II reactive armor85Weapon: Mostly smoke · Upgrade: SRAT II reactive armorpicked in 11% of deployments · 3,020 times
- Mostly HE + SRAT II reactive armor85Weapon: Mostly HE · Upgrade: SRAT II reactive armorpicked in 8% of deployments · 2,080 times
On the platform · 14 days
12,265 appearances- Win rate
- 48%
- Pick rate
- 5%
- avg D/R
- 0.92
- Average lifetime
- 12:04
- Survives to the end
- 49%
Lifetime is the median of 26,809 deployments; refunded units are not counted.
Armor
Kinetic/HEATFront60/60
Sides40/40
14Health
Sides40/40
Rear30/30
Top20/20
Armor variants| Package | Front | Sides | Rear | Top | Health |
|---|
| Default | 60/60 | 40/40 | 30/30 | 20/20 | 14 |
|---|
| SRAT II reactive armor | 80/250 | 60/200 | 30/130 | 20/20 | 16 |
|---|
| SRAT II + Trophy APS | 80/250 | 60/200 | 30/130 | 20/20 | 16 |
|---|
Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.
Mobility and detection
Default mobility
- On road
- 100 km/h
- Off road
- 50 km/h
- Reverse
- 25 km/h
- On water
- 20 km/h
- Turn rate
- 80 °/s
- Acceleration
- 10
With option: SRAT II reactive armor
- On road
- 100 km/h
- Off road
- 50 km/h
- Reverse
- 25 km/h
- On water
- 20 km/h
- Turn rate
- 80 °/s
- Acceleration
- 10
With option: SRAT II + Trophy APS
- On road
- 100 km/h
- Off road
- 50 km/h
- Reverse
- 25 km/h
- On water
- 20 km/h
- Turn rate
- 80 °/s
- Acceleration
- 10
Detection and survivability
- Optics: ground
- 500 m
- Optics: low altitude
- 700 m
- Optics: high altitude
- 1 km
- Stealth
- 1
- Suppression threshold
- 1,000
- Dimensions
- 7 × 2.7 × 2.6 m
- Weight
- 17 t
- Repurchase time
- -120 s
Armament
Turret 1always fitted · 360° traverse · 60 °/s
M121MortarTurret 2always fitted · 360° traverse · 60 °/s
M121MortarTurret 3always fitted · arc -105…105° · 90 °/s
M240Machine gun
7.62x51mm×200Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 4With option: Mostly HE · 360° traverse · 60 °/s
M121Mortar
120mm HE×40HEAT- Damage
- 9
- Penetration
- 60
- Range vs ground
- 1 km
- Suppression
- 240
- Blast radius
- 25 m
- Speed
- 400 m/s
- Supply per shot
- 20
120mm smoke×20HEAT- Damage
- 1
- Penetration
- 1
- Range vs ground
- 1 km
- Speed
- 400 m/s
- Supply per shot
- 20
Turret 5With option: Mostly smoke · 360° traverse · 60 °/s
M121Mortar
120mm HE×20HEAT- Damage
- 9
- Penetration
- 60
- Range vs ground
- 1 km
- Suppression
- 240
- Blast radius
- 25 m
- Speed
- 400 m/s
- Supply per shot
- 20
120mm smoke×40HEAT- Damage
- 1
- Penetration
- 1
- Range vs ground
- 1 km
- Speed
- 400 m/s
- Supply per shot
- 20
Turret 6With option: Guided rounds · 360° traverse · 60 °/s
M121Mortar
120mm HE×36HEAT- Damage
- 9
- Penetration
- 60
- Range vs ground
- 1 km
- Suppression
- 240
- Blast radius
- 25 m
- Speed
- 400 m/s
- Supply per shot
- 20
120mm smoke×15HEAT- Damage
- 1
- Penetration
- 1
- Range vs ground
- 1 km
- Speed
- 400 m/s
- Supply per shot
- 20
120mm PGMM×9HEAT- Damage
- 9
- Penetration
- 60
- Range vs ground
- 1 km
- Suppression
- 240
- Blast radius
- 25 m
- Speed
- 400 m/s
- Supply per shot
- 40
Modifications
Ammunition
Mostly HEdefaultArmament: M121no extra cost
Mostly smokeArmament: M121no extra cost
Guided roundsArmament: M121+25
Armor package
DefaultdefaultFront armor 60 / 60 · Speed 100 km/hno extra cost
SRAT II reactive armorFront armor 80 / 250 · Speed 100 km/h+10
SRAT II + Trophy APSFront armor 80 / 250 · Speed 100 km/h · Ability: Active protection system · Name suffix: Trophy+20
Abilities
- Active protection systemalways available
Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).