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Unit armory

All units
Stryker MC — in-game image
  • Support
  • USA
  • Mortar

Stryker MC

75Points

Armor
5 / 100
Firepower
19 / 100
Range
20 / 100
Speed
87 / 100
Stealth
33 / 100
Survivability
78 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Support category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Support category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Support category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Support category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • Mostly smoke + Default75Weapon: Mostly smoke · Upgrade: Defaultpicked in 29% of deployments · 8,145 times
  • Mostly HE + Default75Weapon: Mostly HE · Upgrade: Defaultpicked in 27% of deployments · 7,557 times
  • Guided rounds + Default100Weapon: Guided rounds · Upgrade: Defaultpicked in 13% of deployments · 3,578 times
  • Mostly smoke + SRAT II reactive armor85Weapon: Mostly smoke · Upgrade: SRAT II reactive armorpicked in 11% of deployments · 3,020 times
  • Mostly HE + SRAT II reactive armor85Weapon: Mostly HE · Upgrade: SRAT II reactive armorpicked in 8% of deployments · 2,080 times

On the platform · 14 days

12,265 appearances
Win rate
48%
Pick rate
5%
avg D/R
0.92
Average lifetime
12:04
Survives to the end
49%

Lifetime is the median of 26,809 deployments; refunded units are not counted.

Armor

KineticHEAT
Armor variants
PackageFrontSidesRearTopHealth
Default606040403030202014
SRAT II reactive armor802506020030130202016
SRAT II + Trophy APS802506020030130202016

Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.

Mobility and detection

Default mobility

On road
100 km/h
Off road
50 km/h
Reverse
25 km/h
On water
20 km/h
Turn rate
80 °/s
Acceleration
10
  • Air-droppable

With option: SRAT II reactive armor

On road
100 km/h
Off road
50 km/h
Reverse
25 km/h
On water
20 km/h
Turn rate
80 °/s
Acceleration
10

With option: SRAT II + Trophy APS

On road
100 km/h
Off road
50 km/h
Reverse
25 km/h
On water
20 km/h
Turn rate
80 °/s
Acceleration
10

Detection and survivability

Optics: ground
500 m
Optics: low altitude
700 m
Optics: high altitude
1 km
Stealth
1
Suppression threshold
1,000
Dimensions
7 × 2.7 × 2.6 m
Weight
17 t
Repurchase time
-120 s

Armament

Turret 1always fitted · 360° traverse · 60 °/s

M121Mortar
  • magazine 1
  • reload 4–6 s
  • aim 4–6 s

Turret 2always fitted · 360° traverse · 60 °/s

M121Mortar
  • magazine 1
  • reload 4–6 s
  • aim 4–6 s

Turret 3always fitted · arc -105…105° · 90 °/s

M240Machine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x51mm×200Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 4With option: Mostly HE · 360° traverse · 60 °/s

M121Mortar
  • magazine 1
  • reload 4–6 s
  • aim 4–6 s
  • 120mm HE×40HEAT
    Damage
    9
    Penetration
    60
    Range vs ground
    1 km
    Suppression
    240
    Blast radius
    25 m
    Speed
    400 m/s
    Supply per shot
    20
    • Mortar
    • ground targets
  • 120mm smoke×20HEAT
    Damage
    1
    Penetration
    1
    Range vs ground
    1 km
    Speed
    400 m/s
    Supply per shot
    20
    • Mortar
    • Smoke, radius 50 m
    • ground targets

Turret 5With option: Mostly smoke · 360° traverse · 60 °/s

M121Mortar
  • magazine 1
  • reload 4–6 s
  • aim 4–6 s
  • 120mm HE×20HEAT
    Damage
    9
    Penetration
    60
    Range vs ground
    1 km
    Suppression
    240
    Blast radius
    25 m
    Speed
    400 m/s
    Supply per shot
    20
    • Mortar
    • ground targets
  • 120mm smoke×40HEAT
    Damage
    1
    Penetration
    1
    Range vs ground
    1 km
    Speed
    400 m/s
    Supply per shot
    20
    • Mortar
    • Smoke, radius 50 m
    • ground targets

Turret 6With option: Guided rounds · 360° traverse · 60 °/s

M121Mortar
  • magazine 1
  • reload 4–6 s
  • aim 4–6 s
  • 120mm HE×36HEAT
    Damage
    9
    Penetration
    60
    Range vs ground
    1 km
    Suppression
    240
    Blast radius
    25 m
    Speed
    400 m/s
    Supply per shot
    20
    • Mortar
    • ground targets
  • 120mm smoke×15HEAT
    Damage
    1
    Penetration
    1
    Range vs ground
    1 km
    Speed
    400 m/s
    Supply per shot
    20
    • Mortar
    • Smoke, radius 50 m
    • ground targets
  • 120mm PGMM×9HEAT
    Damage
    9
    Penetration
    60
    Range vs ground
    1 km
    Suppression
    240
    Blast radius
    25 m
    Speed
    400 m/s
    Supply per shot
    40
    • Mortar
    • Laser guided
    • ground targets

Modifications

Ammunition

  • Mostly HEdefaultArmament: M121no extra cost
  • Mostly smokeArmament: M121no extra cost
  • Guided roundsArmament: M121+25

Armor package

  • DefaultdefaultFront armor 60 / 60 · Speed 100 km/hno extra cost
  • SRAT II reactive armorFront armor 80 / 250 · Speed 100 km/h+10
  • SRAT II + Trophy APSFront armor 80 / 250 · Speed 100 km/h · Ability: Active protection system · Name suffix: Trophy+20

Specializations

Abilities

  • Active protection systemalways available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).