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Unit armory

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Patriot PAC-3 MSE — in-game image
  • Support
  • USA
  • Long-range SAM

Patriot PAC-3 MSE

160Points

Armor
1 / 100
Firepower
52 / 100
Range
22 / 100
Speed
87 / 100
Stealth
33 / 100
Survivability
56 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Support category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Support category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Support category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Support category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • 8x missiles + Default + Unarmed230Weapon: 8x missiles · Upgrade: Default · Weapon: Unarmedpicked in 19% of deployments · 15,792 times
  • 12x missiles + Default + Unarmed270Weapon: 12x missiles · Upgrade: Default · Weapon: Unarmedpicked in 18% of deployments · 14,952 times
  • 4x missiles + Default + Unarmed160Weapon: 4x missiles · Upgrade: Default · Weapon: Unarmedpicked in 17% of deployments · 13,657 times
  • 12x missiles + B-kit armor + Unarmed275Weapon: 12x missiles · Upgrade: B-kit armor · Weapon: Unarmedpicked in 10% of deployments · 8,261 times
  • 8x missiles + B-kit armor + Unarmed235Weapon: 8x missiles · Upgrade: B-kit armor · Weapon: Unarmedpicked in 10% of deployments · 7,824 times

On the platform · 14 days

41,996 appearances
Win rate
47%
Pick rate
16%
avg D/R
25.62
Average lifetime
10:18
Survives to the end
40%

Lifetime is the median of 79,074 deployments; refunded units are not counted.

Armor

KineticHEAT
Armor variants
PackageFrontSidesRearTopHealth
Default101010101010101010
B-kit armor303020202020101012

Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.

Mobility and detection

On road
100 km/h
Off road
50 km/h
Reverse
25 km/h
On water
20 km/h
Turn rate
80 °/s
Acceleration
10

Detection and survivability

Optics: ground
500 m
Optics: low altitude
2 km
Optics: high altitude
2 km
Stealth
1
Suppression threshold
1,000
Dimensions
16 × 2.7 × 3 m
Weight
34 t
Repurchase time
-240 s

Armament

Turret 1always fitted · 360° traverse · 90 °/s

M240Machine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x51mm×160Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 2always fitted · 360° traverse · 90 °/s

M2 BrowningHeavy machine gun
  • magazine 30
  • reload 6–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 12.7x99mm×100Kinetic
    Damage
    1
    Penetration
    40 → 20
    Range vs ground
    400 m
    Suppression
    26
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 3always fitted · 360° traverse · 90 °/s

Mk19 AGLGrenade launcher
  • magazine 48
  • reload 10–15 s
  • aim 1–2 s
  • burst 3–7
  • Fires on the move
  • 40×53 mm×248HEAT
    Damage
    2
    Penetration
    40
    Range vs ground
    400 m
    Suppression
    80
    Blast radius
    10 m
    Speed
    200 m/s
    Supply per shot
    2
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships

Turret 4With option: 4x missiles · 360° traverse · 120 °/s

PAC-3 MSESurface-to-Air missile
  • magazine 4
  • aim 1 s
  • targets at once: 2
  • MIM-104F MSE×4HEAT
    Damage
    16
    Penetration
    170
    Range vs air
    1.1 km
    Suppression
    510
    Blast radius
    33 m
    Speed
    800 m/s
    Supply per shot
    200
    • Missile
    • Terminal Guidance
    • aircraft
    • projectiles
    • anti-radiation missiles
    • cruise missiles
    • ballistic missiles

Turret 5With option: 12x missiles · 360° traverse · 120 °/s

PAC-3 MSESurface-to-Air missile
  • magazine 12
  • aim 1 s
  • targets at once: 3
  • MIM-104F MSE×12HEAT
    Damage
    16
    Penetration
    170
    Range vs air
    1.1 km
    Suppression
    510
    Blast radius
    33 m
    Speed
    800 m/s
    Supply per shot
    200
    • Missile
    • Terminal Guidance
    • aircraft
    • projectiles
    • anti-radiation missiles
    • cruise missiles
    • ballistic missiles

Turret 6With option: 8x missiles · 360° traverse · 120 °/s

PAC-3 MSESurface-to-Air missile
  • magazine 8
  • aim 1 s
  • targets at once: 3
  • MIM-104F MSE×8HEAT
    Damage
    16
    Penetration
    170
    Range vs air
    1.1 km
    Suppression
    510
    Blast radius
    33 m
    Speed
    800 m/s
    Supply per shot
    200
    • Missile
    • Terminal Guidance
    • aircraft
    • projectiles
    • anti-radiation missiles
    • cruise missiles
    • ballistic missiles

Turret 7With option: M240 Machinegun · 360° traverse · 90 °/s

M240Machine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x51mm×160Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 8With option: M2 Heavy machine gun · 360° traverse · 90 °/s

M2 BrowningHeavy machine gun
  • magazine 30
  • reload 6–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 12.7x99mm×100Kinetic
    Damage
    1
    Penetration
    40 → 20
    Range vs ground
    400 m
    Suppression
    26
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 9With option: Mk19 grenade launcher · 360° traverse · 90 °/s

Mk19 AGLGrenade launcher
  • magazine 48
  • reload 10–15 s
  • aim 1–2 s
  • burst 3–7
  • Fires on the move
  • 40×53 mm×248HEAT
    Damage
    2
    Penetration
    40
    Range vs ground
    400 m
    Suppression
    80
    Blast radius
    10 m
    Speed
    200 m/s
    Supply per shot
    2
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships

Modifications

Weapon package

  • 4x missilesdefaultArmament: PAC-3 MSEno extra cost
  • 8x missilesArmament: PAC-3 MSE+70
  • 12x missilesArmament: PAC-3 MSE+110

Self-defence weapon

  • UnarmeddefaultNo weapon on this mountno extra cost
  • M240 MachinegunArmament: M240+5
  • M2 Heavy machine gunArmament: M2 Browning+10
  • Mk19 grenade launcherArmament: Mk19 AGL+10

Armor package

  • DefaultdefaultFront armor 10 / 10no extra cost
  • B-kit armorFront armor 30 / 30+5

Specializations

Abilities

  • Radaralways available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).