All units
160Points
- Armor
- 1 / 100
- Firepower
- 52 / 100
- Range
- 22 / 100
- Speed
- 87 / 100
- Stealth
- 33 / 100
- Survivability
- 56 / 100
How the scales are calculated
- Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
- Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Support category.
- Range — longest firing range against ground or air targets; 100 is the maximum in the Support category.
- Speed — road speed, flight speed for aircraft; 100 is the maximum in the Support category.
- Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
- Survivability — hit points; 100 is the maximum in the Support category.
Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts
- 8x missiles + Default + Unarmed230Weapon: 8x missiles · Upgrade: Default · Weapon: Unarmedpicked in 19% of deployments · 15,792 times
- 12x missiles + Default + Unarmed270Weapon: 12x missiles · Upgrade: Default · Weapon: Unarmedpicked in 18% of deployments · 14,952 times
- 4x missiles + Default + Unarmed160Weapon: 4x missiles · Upgrade: Default · Weapon: Unarmedpicked in 17% of deployments · 13,657 times
- 12x missiles + B-kit armor + Unarmed275Weapon: 12x missiles · Upgrade: B-kit armor · Weapon: Unarmedpicked in 10% of deployments · 8,261 times
- 8x missiles + B-kit armor + Unarmed235Weapon: 8x missiles · Upgrade: B-kit armor · Weapon: Unarmedpicked in 10% of deployments · 7,824 times
On the platform · 14 days
41,996 appearances- Win rate
- 47%
- Pick rate
- 16%
- avg D/R
- 25.62
- Average lifetime
- 10:18
- Survives to the end
- 40%
Lifetime is the median of 79,074 deployments; refunded units are not counted.
Armor
Kinetic/HEATFront10/10
Sides10/10
10Health
Sides10/10
Rear10/10
Top10/10
Armor variants| Package | Front | Sides | Rear | Top | Health |
|---|
| Default | 10/10 | 10/10 | 10/10 | 10/10 | 10 |
|---|
| B-kit armor | 30/30 | 20/20 | 20/20 | 10/10 | 12 |
|---|
Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.
Mobility and detection
- On road
- 100 km/h
- Off road
- 50 km/h
- Reverse
- 25 km/h
- On water
- 20 km/h
- Turn rate
- 80 °/s
- Acceleration
- 10
Detection and survivability
- Optics: ground
- 500 m
- Optics: low altitude
- 2 km
- Optics: high altitude
- 2 km
- Stealth
- 1
- Suppression threshold
- 1,000
- Dimensions
- 16 × 2.7 × 3 m
- Weight
- 34 t
- Repurchase time
- -240 s
Armament
Turret 1always fitted · 360° traverse · 90 °/s
M240Machine gun
7.62x51mm×160Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 2always fitted · 360° traverse · 90 °/s
M2 BrowningHeavy machine gun
12.7x99mm×100Kinetic- Damage
- 1
- Penetration
- 40 → 20
- Range vs ground
- 400 m
- Suppression
- 26
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 3always fitted · 360° traverse · 90 °/s
Mk19 AGLGrenade launcher
40×53 mm×248HEAT- Damage
- 2
- Penetration
- 40
- Range vs ground
- 400 m
- Suppression
- 80
- Blast radius
- 10 m
- Speed
- 200 m/s
- Supply per shot
- 2
Turret 4With option: 4x missiles · 360° traverse · 120 °/s
PAC-3 MSESurface-to-Air missile
MIM-104F MSE×4HEAT- Damage
- 16
- Penetration
- 170
- Range vs air
- 1.1 km
- Suppression
- 510
- Blast radius
- 33 m
- Speed
- 800 m/s
- Supply per shot
- 200
Turret 5With option: 12x missiles · 360° traverse · 120 °/s
PAC-3 MSESurface-to-Air missile
MIM-104F MSE×12HEAT- Damage
- 16
- Penetration
- 170
- Range vs air
- 1.1 km
- Suppression
- 510
- Blast radius
- 33 m
- Speed
- 800 m/s
- Supply per shot
- 200
Turret 6With option: 8x missiles · 360° traverse · 120 °/s
PAC-3 MSESurface-to-Air missile
MIM-104F MSE×8HEAT- Damage
- 16
- Penetration
- 170
- Range vs air
- 1.1 km
- Suppression
- 510
- Blast radius
- 33 m
- Speed
- 800 m/s
- Supply per shot
- 200
Turret 7With option: M240 Machinegun · 360° traverse · 90 °/s
M240Machine gun
7.62x51mm×160Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 8With option: M2 Heavy machine gun · 360° traverse · 90 °/s
M2 BrowningHeavy machine gun
12.7x99mm×100Kinetic- Damage
- 1
- Penetration
- 40 → 20
- Range vs ground
- 400 m
- Suppression
- 26
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 9With option: Mk19 grenade launcher · 360° traverse · 90 °/s
Mk19 AGLGrenade launcher
40×53 mm×248HEAT- Damage
- 2
- Penetration
- 40
- Range vs ground
- 400 m
- Suppression
- 80
- Blast radius
- 10 m
- Speed
- 200 m/s
- Supply per shot
- 2
Modifications
Weapon package
4x missilesdefaultArmament: PAC-3 MSEno extra cost
8x missilesArmament: PAC-3 MSE+70
12x missilesArmament: PAC-3 MSE+110
Self-defence weapon
UnarmeddefaultNo weapon on this mountno extra cost
M240 MachinegunArmament: M240+5
M2 Heavy machine gunArmament: M2 Browning+10
Mk19 grenade launcherArmament: Mk19 AGL+10
Armor package
DefaultdefaultFront armor 10 / 10no extra cost
B-kit armorFront armor 30 / 30+5
Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).