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Unit armory

All units
RAH-66 Comanche — in-game image
  • Helicopters
  • USA
  • Attack helicopter

RAH-66 Comanche

150Points

Armor
—
Firepower
55 / 100
Range
57 / 100
Speed
60 / 100
Stealth
83 / 100
Survivability
75 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Helicopters category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Helicopters category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Helicopters category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Helicopters category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • Radar + 2x Hellfire AT missiles + 2x Hellfire AT missiles + 4x Stinger AA missiles290Upgrade: Radar · Weapon: 2x Hellfire AT missiles · Weapon: 2x Hellfire AT missiles · Weapon: 4x Stinger AA missilespicked in 12% of deployments · 10,020 times
  • Radar + 2x Hellfire AT missiles + 2x Hellfire AT missiles + 4x Stinger AA missiles290Upgrade: Radar · Weapon: 2x Hellfire AT missiles · Weapon: 2x Hellfire AT missiles · Weapon: 4x Stinger AA missilespicked in 11% of deployments · 9,113 times
  • Radar + 2x Hellfire AT missiles + 2x Hellfire AT missiles + 2x Hellfire AT missiles275Upgrade: Radar · Weapon: 2x Hellfire AT missiles · Weapon: 2x Hellfire AT missiles · Weapon: 2x Hellfire AT missilespicked in 7% of deployments · 5,970 times
  • Radar + 4x Stinger AA missiles + 4x Stinger AA missiles + 4x Stinger AA missiles320Upgrade: Radar · Weapon: 4x Stinger AA missiles · Weapon: 4x Stinger AA missiles · Weapon: 4x Stinger AA missilespicked in 6% of deployments · 4,937 times
  • Radar + 2x Hellfire AT missiles + 4x Stinger AA missiles + 4x Stinger AA missiles305Upgrade: Radar · Weapon: 2x Hellfire AT missiles · Weapon: 4x Stinger AA missiles · Weapon: 4x Stinger AA missilespicked in 4% of deployments · 3,115 times

On the platform · 14 days

45,778 appearances
Win rate
47%
Pick rate
18%
avg D/R
0.65
Average lifetime
03:34
Survives to the end
24%

Lifetime is the median of 81,239 deployments; refunded units are not counted.

Mobility and detection

On road
300 km/h
Off road
300 km/h
Turn rate
60 °/s
Acceleration
16

Detection and survivability

Optics: ground
1 km
Optics: low altitude
1.3 km
Optics: high altitude
1 km
Stealth
0.4
Suppression threshold
1,000
Dimensions
9 × 2 × 3 m
Weight
7 t
Refund time
+300 s
Repurchase time
-60 s

Armament

Turret 1always fitted · arc -80…80° · 90 °/s

XM301 20mmAutocannon/Chain gun
  • magazine 100
  • reload 15–20 s
  • aim 1–2 s
  • burst 5–10
  • Fires on the move
  • 20x102mm×150Kinetic
    Damage
    1.5
    Penetration
    40 → 20
    Range vs ground
    500 m
    Range vs air
    500 m
    Suppression
    20
    Blast radius
    2 m
    Speed
    805 m/s
    Supply per shot
    0.8
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 2With option: 14x Hydra rockets, 14x Hydra rockets, 14x Hydra rockets · arc 0…0°

HydraRocket pod
  • magazine 7
  • reload 1–3 s
  • aim 1–2 s
  • burst 2–7
  • Fires on the move
  • 70mm Hydra×7HEAT
    Damage
    3.5
    Penetration
    70
    Range vs ground
    600 m
    Suppression
    140
    Blast radius
    14 m
    Speed
    450 m/s
    Supply per shot
    12
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships

Turret 3With option: 14x Hydra rockets, 14x Hydra rockets, 14x Hydra rockets · arc 0…0°

HydraRocket pod
  • magazine 7
  • reload 1–3 s
  • aim 1–2 s
  • burst 2–7
  • Fires on the move
  • 70mm Hydra×7HEAT
    Damage
    3.5
    Penetration
    70
    Range vs ground
    600 m
    Suppression
    140
    Blast radius
    14 m
    Speed
    450 m/s
    Supply per shot
    12
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships

Turret 4With option: 2x Hellfire AT missiles, 2x Hellfire AT missiles, 2x Hellfire AT missiles, 2x Hellfire AT missiles, 2x Hellfire AT missiles, 2x Hellfire AT missiles · arc 0…0°

HellfireAnti-tank missile
  • magazine 1
  • aim 1–2 s
  • Fires on the move
  • AGM-114K Hellfire×1HEAT
    Damage
    15
    Penetration
    900
    Range vs ground
    950 m
    Suppression
    360
    Speed
    330 m/s
    Supply per shot
    150
    • Missile
    • Semi-Active
    • Top attack
    • Laser guided
    • vehicles
    • ships

Turret 5With option: 8x DAGR guided rockets, 8x DAGR guided rockets, 8x DAGR guided rockets · arc 0…0°

DAGRRocket pod
  • magazine 4
  • reload 1–3 s
  • aim 1–2 s
  • burst 1–4
  • Fires on the move
  • DAGR×4HEAT
    Damage
    3.5
    Penetration
    70
    Range vs ground
    700 m
    Suppression
    140
    Blast radius
    14 m
    Speed
    450 m/s
    Supply per shot
    15
    • Direct shot
    • Laser guided
    • ground targets
    • infantry
    • vehicles
    • ships

Turret 6With option: 8x DAGR guided rockets, 8x DAGR guided rockets, 8x DAGR guided rockets · arc 0…0°

DAGRRocket pod
  • magazine 4
  • reload 1–3 s
  • aim 1–2 s
  • burst 1–4
  • Fires on the move
  • DAGR×4HEAT
    Damage
    3.5
    Penetration
    70
    Range vs ground
    700 m
    Suppression
    140
    Blast radius
    14 m
    Speed
    450 m/s
    Supply per shot
    15
    • Direct shot
    • Laser guided
    • ground targets
    • infantry
    • vehicles
    • ships

Turret 7With option: 4x Stinger AA missiles, 4x Stinger AA missiles, 4x Stinger AA missiles, 4x Stinger AA missiles, 4x Stinger AA missiles, 4x Stinger AA missiles · arc 0…0°

AIM-92 StingerAir-to-Air missile
  • magazine 2
  • aim 1–2 s
  • Fires on the move
  • FIM-92K Stinger×2HEAT
    Damage
    8
    Penetration
    80
    Range vs air
    1 km
    Suppression
    240
    Blast radius
    15 m
    Speed
    500 m/s
    Supply per shot
    50
    • Missile
    • Fire-and-Forget
    • helicopters
    • aircraft

Modifications

Inner pylons

  • 14x Hydra rocketsdefaultArmament: Hydra · Armament: Hydra+10
  • 8x DAGR guided rocketsArmament: DAGR · Armament: DAGR+10
  • 2x Hellfire AT missilesArmament: Hellfire · Armament: Hellfire+35
  • 4x Stinger AA missilesArmament: AIM-92 Stinger · Armament: AIM-92 Stinger+50

Middle pylons

  • 14x Hydra rocketsdefaultArmament: Hydra · Armament: Hydra+10
  • 8x DAGR guided rocketsArmament: DAGR · Armament: DAGR+10
  • 2x Hellfire AT missilesArmament: Hellfire · Armament: Hellfire+35
  • 4x Stinger AA missilesArmament: AIM-92 Stinger · Armament: AIM-92 Stinger+50

Outer pylons

  • 14x Hydra rocketsdefaultArmament: Hydra · Armament: Hydra+10
  • 8x DAGR guided rocketsArmament: DAGR · Armament: DAGR+10
  • 2x Hellfire AT missilesArmament: Hellfire · Armament: Hellfire+35
  • 4x Stinger AA missilesArmament: AIM-92 Stinger · Armament: AIM-92 Stinger+50

Sensors

  • DefaultdefaultOptics 1,000 mno extra cost
  • RadarOptics 1,200 m+20

Specializations

Abilities

  • Decoy flares Each decoy has chances to lure incoming missiles. · Electronic countermeasures Reduces incoming missiles' accuracy.always available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).