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Unit armory

All units
LMTV War Pig — in-game image
  • Vehicles
  • USA
  • APC / armored car

LMTV War Pig

40Points

Armor
1 / 100
Firepower
18 / 100
Range
30 / 100
Speed
73 / 100
Stealth
33 / 100
Survivability
56 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Vehicles category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Vehicles category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Vehicles category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Vehicles category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • M240 Machinegun40Weapon: M240 Machinegunpicked in 49% of deployments · 186,627 times
  • Mk47 grenade launcher50Weapon: Mk47 grenade launcherpicked in 21% of deployments · 79,314 times
  • Fletcher guided rockets50Weapon: Fletcher guided rocketspicked in 18% of deployments · 69,752 times
  • TOW-2 bunker buster50Weapon: TOW-2 bunker busterpicked in 7% of deployments · 25,335 times
  • M2 Heavy machine gun45Weapon: M2 Heavy machine gunpicked in 6% of deployments · 21,874 times

On the platform · 14 days

60,471 appearances
Win rate
48%
Pick rate
24%
avg D/R
0.06
Average lifetime
03:18
Survives to the end
17%

Lifetime is the median of 312,153 deployments; refunded units are not counted.

Armor

KineticHEAT

Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.

Mobility and detection

On road
95 km/h
Off road
45 km/h
Reverse
20 km/h
On water
20 km/h
Turn rate
80 °/s
Acceleration
10
  • Air-droppable

Detection and survivability

Optics: ground
600 m
Optics: low altitude
800 m
Optics: high altitude
1 km
Stealth
1
Suppression threshold
1,000
Infantry seats
12
Dimensions
7 × 2.6 × 3 m
Weight
10 t
Repurchase time
-180 s

Armament

Turret 1With option: M240 Machinegun · 360° traverse · 90 °/s

M240Machine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x51mm×400Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 2With option: M240 Machinegun, M2 Heavy machine gun, Mk47 grenade launcher, TOW-2 bunker buster, Fletcher guided rockets · arc -50…50° · 90 °/s

M240Machine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x51mm×400Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 3With option: M2 Heavy machine gun · 360° traverse · 90 °/s

M2 BrowningHeavy machine gun
  • magazine 30
  • reload 6–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 12.7x99mm×200Kinetic
    Damage
    1
    Penetration
    40 → 20
    Range vs ground
    400 m
    Suppression
    26
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 4With option: Mk47 grenade launcher · 360° traverse · 90 °/s

Mk 47 ALGLGrenade launcher
  • magazine 48
  • reload 10–15 s
  • aim 1–2 s
  • burst 3–7
  • Fires on the move
  • 40×53mm airburst×480HEAT
    Damage
    2
    Penetration
    40
    Range vs ground
    400 m
    Range vs air
    400 m
    Suppression
    80
    Blast radius
    10 m
    Speed
    200 m/s
    Supply per shot
    2
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 5With option: TOW-2 bunker buster · 360° traverse · 90 °/s

TOW M41Anti-tank missile
  • magazine 1
  • reload 5–6 s
  • aim 1–2 s
  • TOW-BB×6HEAT
    Damage
    15
    Penetration
    80
    Range vs ground
    800 m
    Suppression
    300
    Blast radius
    20 m
    Speed
    200 m/s
    Supply per shot
    100
    • Missile
    • Semi-Active
    • infantry
    • vehicles
    • ships

Turret 6With option: Fletcher guided rockets · 360° traverse · 90 °/s

FletcherRocket pod
  • magazine 4
  • reload 6–8 s
  • aim 1–2 s
  • burst 4
  • APKWS×16HEAT
    Damage
    3.5
    Penetration
    70
    Range vs ground
    650 m
    Range vs air
    650 m
    Suppression
    140
    Blast radius
    15 m
    Speed
    450 m/s
    Supply per shot
    15
    • Missile
    • Semi-Active
    • Laser guided
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • aircraft
    • ships

Modifications

Weapon package

  • M240 MachinegundefaultArmament: M240 · Armament: M240no extra cost
  • M2 Heavy machine gunArmament: M2 Browning · Armament: M240+5
  • Mk47 grenade launcherArmament: Mk 47 ALGL · Armament: M240+10
  • Fletcher guided rocketsArmament: Fletcher · Armament: M240+10
  • TOW-2 bunker busterArmament: TOW M41 · Armament: M240+10

Specializations

Abilities

  • Resupplyalways available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).