All units
- Recon
- USA
- Fire support vehicle
- DLC: Baltic battalion
Spartan
40Points
- Armor
- 7 / 100
- Firepower
- 25 / 100
- Range
- 14 / 100
- Speed
- 18 / 100
- Stealth
- 33 / 100
- Survivability
- 35 / 100
How the scales are calculated
- Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
- Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Recon category.
- Range — longest firing range against ground or air targets; 100 is the maximum in the Recon category.
- Speed — road speed, flight speed for aircraft; 100 is the maximum in the Recon category.
- Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
- Survivability — hit points; 100 is the maximum in the Recon category.
Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts
- Up-Armored + M2 HMG + Spike LR missile95Upgrade: Up-Armored · Weapon: M2 HMG + Spike LR missilepicked in 41% of deployments · 9,987 times
- Up-Armored + GMG + Spike LR missile95Upgrade: Up-Armored · Weapon: GMG + Spike LR missilepicked in 32% of deployments · 7,900 times
- Default + Ksp 58B Machinegun40Upgrade: Default · Weapon: Ksp 58B Machinegunpicked in 7% of deployments · 1,662 times
- Default + M2 Heavy machine gun45Upgrade: Default · Weapon: M2 Heavy machine gunpicked in 6% of deployments · 1,418 times
- Default + M2 HMG + Spike LR missile85Upgrade: Default · Weapon: M2 HMG + Spike LR missilepicked in 5% of deployments · 1,129 times
On the platform · 14 days
8,638 appearances- Win rate
- 43%
- Pick rate
- 3%
- avg D/R
- 0.12
- Average lifetime
- 03:59
- Survives to the end
- 18%
Lifetime is the median of 23,333 deployments; refunded units are not counted.
Armor
Kinetic/HEATFront80/80
Sides40/40
14Health
Sides40/40
Rear30/30
Top30/30
Armor variants| Package | Front | Sides | Rear | Top | Health |
|---|
| Default | 80/80 | 40/40 | 30/30 | 30/30 | 14 |
|---|
| Up-Armored | 80/180 | 40/140 | 30/130 | 30/30 | 16 |
|---|
Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.
Mobility and detection
- On road
- 95 km/h
- Off road
- 70 km/h
- Reverse
- 30 km/h
- On water
- 20 km/h
- Turn rate
- 60 °/s
- Acceleration
- 10
Detection and survivability
- Optics: ground
- 600 m
- Optics: low altitude
- 800 m
- Optics: high altitude
- 1 km
- Stealth
- 1
- Suppression threshold
- 1,000
- Infantry seats
- 6
- Dimensions
- 5 × 2.5 × 2.3 m
- Weight
- 8 t
- Repurchase time
- -120 s
Armament
Turret 1always fitted · 360° traverse · 75 °/s
L21A1 RardenAutocannon/Chain gun
30x170mm AP×55Kinetic- Damage
- 1.5
- Penetration
- 150 → 60
- Range vs ground
- 500 m
- Suppression
- 30
- Speed
- 640 m/s
- Supply per shot
- 1.2
30x170mm HEI-T×110HEAT- Damage
- 3
- Penetration
- 30
- Range vs ground
- 500 m
- Range vs air
- 500 m
- Suppression
- 30
- Blast radius
- 2 m
- Speed
- 640 m/s
- Supply per shot
- 1.2
Ksp 58BMachine gun
7.62x51mm×600Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 2With option: Ksp 58B Machinegun · 360° traverse · 75 °/s
Ksp 58BMachine gun
7.62x51mm×600Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 3With option: GMG grenade launcher · 360° traverse · 75 °/s
GMGGrenade launcher
40×53 mm×320HEAT- Damage
- 2
- Penetration
- 40
- Range vs ground
- 400 m
- Suppression
- 80
- Blast radius
- 10 m
- Speed
- 200 m/s
- Supply per shot
- 2
Turret 4With option: GMG + Spike LR missile · 360° traverse · 75 °/s
GMGGrenade launcher
40×53 mm×320HEAT- Damage
- 2
- Penetration
- 40
- Range vs ground
- 400 m
- Suppression
- 80
- Blast radius
- 10 m
- Speed
- 200 m/s
- Supply per shot
- 2
Spike LRAnti-tank missile
Spike LR×3HEAT- Damage
- 10.5
- Penetration
- 700
- Range vs ground
- 800 m
- Suppression
- 260
- Speed
- 190 m/s
- Supply per shot
- 150
Turret 5With option: M2 Heavy machine gun · 360° traverse · 75 °/s
M2 BrowningHeavy machine gun
12.7x99mm×200Kinetic- Damage
- 1
- Penetration
- 40 → 20
- Range vs ground
- 400 m
- Suppression
- 26
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 6With option: M2 HMG + Spike LR missile · 360° traverse · 75 °/s
M2 BrowningHeavy machine gun
12.7x99mm×200Kinetic- Damage
- 1
- Penetration
- 40 → 20
- Range vs ground
- 400 m
- Suppression
- 26
- Speed
- 600 m/s
- Supply per shot
- 0.1
Spike LRAnti-tank missile
Spike LR×3HEAT- Damage
- 10.5
- Penetration
- 700
- Range vs ground
- 800 m
- Suppression
- 260
- Speed
- 190 m/s
- Supply per shot
- 150
Modifications
Weapon package
Ksp 58B MachinegundefaultArmament: Ksp 58B · Optics 600 m · Ability: Resupply · Name: Spartanno extra cost
M2 Heavy machine gunArmament: M2 Browning · Optics 700 m · Ability: Resupply · Name: Spartan+5
GMG grenade launcherArmament: GMG · Optics 700 m · Ability: Resupply · Name: Spartan+5
M2 HMG + Spike LR missileArmament: M2 Browning, Spike LR · Optics 700 m · Ability: Resupply · Name suffix: Spike · Own silhouette+45
GMG + Spike LR missileArmament: GMG, Spike LR · Optics 700 m · Ability: Resupply · Name suffix: Spike · Own silhouette+45
Armor package
DefaultdefaultFront armor 80 / 80no extra cost
Up-ArmoredFront armor 80 / 180+10
Abilities
- Smoke grenadesalways available
- Resupplyalways available
- Resupplyalways available
Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).