All unitsAircraft USA Strategic bomber B-52H Stratofortress 100 Points
Armor —
Firepower 67 / 100
Range 100 / 100
Speed 50 / 100
Stealth 33 / 100
Survivability 100 / 100 How the scales are calculated Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game. Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Aircraft category. Range — longest firing range against ground or air targets; 100 is the maximum in the Aircraft category. Speed — road speed, flight speed for aircraft; 100 is the maximum in the Aircraft category. Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game. Survivability — hit points; 100 is the maximum in the Aircraft category. Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts Empty + 12x AGM-86C ALCM + Empty 700 Weapon: Empty · Weapon: 12x AGM-86C ALCM · Upgrade: Empty picked in 33% of deployments · 4,302 times 8x AGM-86C ALCM + 12x AGM-86C ALCM + Empty 900 Weapon: 8x AGM-86C ALCM · Weapon: 12x AGM-86C ALCM · Upgrade: Empty picked in 18% of deployments · 2,320 times 45x Mk.82 500lb + 18x Mk.84 2000lb + Empty 350 Weapon: 45x Mk.82 500lb · Weapon: 18x Mk.84 2000lb · Upgrade: Empty picked in 12% of deployments · 1,517 times Empty + 18x GBU-56 LJDAM 2000lb + Empty 400 Weapon: Empty · Weapon: 18x GBU-56 LJDAM 2000lb · Upgrade: Empty picked in 10% of deployments · 1,262 times Empty + 18x Mk.84 2000lb + Empty 300 Weapon: Empty · Weapon: 18x Mk.84 2000lb · Upgrade: Empty picked in 8% of deployments · 1,068 times
On the platform · 14 days 9,856 appearances
Win rate 44%
Pick rate 4%
avg D/R 6.36
Average lifetime 00:43
Survives to the end 11% Lifetime is the median of 7,157 deployments; refunded units are not counted.
Mobility and detection
Speed 630 km/h
Turn rate 60 °/s
Time on station 540 s
On afterburner 150 s Flight
Minimum speed 442.8 km/h
Corner speed 550.8 km/h
Maximum speed 630 km/h
On afterburner 630 km/h
Max roll 60° Detection and survivability
Optics: low altitude 2 km
Optics: high altitude 3 km
Stealth 1
Suppression threshold 1,000
Dimensions 45 × 20 × 6 m
Weight 120 t Armament Turret 1always fitted · arc 0…0° JASSM Cruise missile JASSM ×6 HEAT
Damage 60
Penetration 225
Range vs ground 5 km
Suppression 668
Blast radius 45 m
Speed 300 m/s
Supply per shot 1,250 Turret 2always fitted · arc 0…0° CBU-87 Rockeye High-drag bomb CBU-87 ×9 HEAT
Damage 5
Penetration 200
Range vs ground 500 m
Suppression 668
Blast radius 60 m
Supply per shot 500 Turret 3always fitted · arc 0…0° B61 Nuke Smart bomb B61-12 Nuke ×1 HEAT
Damage 666
Penetration 2,000
Range vs ground 1.5 km
Suppression 9,999
Blast radius 350 m
Supply per shot 10,000 Turret 4With option: 12x AGM-86C ALCM, 12x AGM-86C ALCM · arc 0…0° AGM-86 ALCM Cruise missile AGM-86D ×6 HEAT
Damage 80
Penetration 275
Range vs ground 5 km
Suppression 668
Blast radius 55 m
Speed 300 m/s
Supply per shot 1,375 Turret 5With option: 45x Mk.82 500lb · arc 0…0° Mk82 500lb Free-fall bomb Mk82 500lb ×45 HEAT
Damage 26
Penetration 48
Range vs ground 1 km
Suppression 450
Blast radius 48 m
Supply per shot 175 Turret 6With option: 8x AGM-86C ALCM · arc 0…0° AGM-86 ALCM Cruise missile AGM-86D ×8 HEAT
Damage 80
Penetration 275
Range vs ground 5 km
Suppression 668
Blast radius 55 m
Speed 300 m/s
Supply per shot 1,375 Turret 7With option: 18x Mk.84 2000lb, 18x Mk.84 2000lb · arc 0…0° Mk84 2000lb Free-fall bomb Mk84 2000lb ×9 HEAT
Damage 56
Penetration 85
Range vs ground 1 km
Suppression 668
Blast radius 75 m
Supply per shot 1,000 Turret 8With option: 12x AGM-154 JSOW 1000lb, 12x AGM-154 JSOW 1000lb · arc 0…0° JSOW Smart bomb JSOW 1000lb ×6 HEAT
Damage 8.5
Penetration 400
Range vs ground 1.5 km
Suppression 668
Blast radius 60 m
Supply per shot 1,000 Turret 9With option: 18x GBU-56 LJDAM 2000lb, 18x GBU-56 LJDAM 2000lb · arc 0…0° GBU-56 LJDAM Smart bomb GBU-56 2000lb ×9 HEAT
Damage 56
Penetration 85
Range vs ground 1.5 km
Suppression 668
Blast radius 75 m
Supply per shot 1,250 Modifications Bomb bay Emptydefault No weapon on this mount no extra cost 45x Mk.82 500lb Armament: Mk82 500lb +50 8x AGM-86C ALCM Armament: AGM-86 ALCM +200 Wing pylons 18x Mk.84 2000lb Armament: Mk84 2000lb · Armament: Mk84 2000lb +200 18x GBU-56 LJDAM 2000lb Armament: GBU-56 LJDAM · Armament: GBU-56 LJDAM +300 12x AGM-154 JSOW 1000lb Armament: JSOW · Armament: JSOW +250 12x AGM-86C ALCMdefault Armament: AGM-86 ALCM · Armament: AGM-86 ALCM +600 Designation pod Emptydefault Ability: Decoy flares
Each decoy has chances to lure incoming missiles., Electronic countermeasures
Reduces incoming missiles' accuracy. no extra cost Designation pod Ability: Decoy flares
Each decoy has chances to lure incoming missiles., Electronic countermeasures
Reduces incoming missiles' accuracy. · Ability: Laser designation +20 Abilities Decoy flares
Each decoy has chances to lure incoming missiles. · Electronic countermeasures
Reduces incoming missiles' accuracy. always available Laser designation always available Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).