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Unit armory

All units
M113 Panzermörser — in-game image
  • Support
  • USA
  • Mortar
  • DLC: Baltic battalion

M113 Panzermörser

80Points

Armor
3 / 100
Firepower
13 / 100
Range
20 / 100
Speed
61 / 100
Stealth
33 / 100
Survivability
78 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Support category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Support category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Support category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Support category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • Cage armor + Empty + Mostly smoke85Upgrade: Cage armor · Weapon: Empty · Weapon: Mostly smokepicked in 26% of deployments · 4,538 times
  • Default + Empty + Mostly HE80Upgrade: Default · Weapon: Empty · Weapon: Mostly HEpicked in 24% of deployments · 4,323 times
  • Default + Empty + Mostly smoke80Upgrade: Default · Weapon: Empty · Weapon: Mostly smokepicked in 24% of deployments · 4,215 times
  • Cage armor + Empty + Mostly HE85Upgrade: Cage armor · Weapon: Empty · Weapon: Mostly HEpicked in 15% of deployments · 2,604 times
  • Cage armor + MG3 Machinegun + Mostly HE90Upgrade: Cage armor · Weapon: MG3 Machinegun · Weapon: Mostly HEpicked in 3% of deployments · 546 times

On the platform · 14 days

8,144 appearances
Win rate
48%
Pick rate
3%
avg D/R
0.85
Average lifetime
13:13
Survives to the end
52%

Lifetime is the median of 17,228 deployments; refunded units are not counted.

Armor

KineticHEAT
Armor variants
PackageFrontSidesRearTopHealth
Default303020202020202014
Cage armor601604014020120202016

Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.

Mobility and detection

On road
70 km/h
Off road
55 km/h
Reverse
20 km/h
On water
20 km/h
Turn rate
60 °/s
Acceleration
10

Detection and survivability

Optics: ground
500 m
Optics: low altitude
700 m
Optics: high altitude
1 km
Stealth
1
Suppression threshold
1,000
Dimensions
5 × 2.7 × 2.6 m
Weight
12 t
Repurchase time
-120 s

Armament

Turret 1With option: Mostly HE · arc -15…15° · 60 °/s

TampellaMortar
  • magazine 1
  • reload 4–6 s
  • aim 4–6 s
  • 120mm HE×40HEAT
    Damage
    9
    Penetration
    60
    Range vs ground
    1 km
    Suppression
    240
    Blast radius
    25 m
    Speed
    400 m/s
    Supply per shot
    20
    • Mortar
    • ground targets
  • 120mm smoke×20HEAT
    Damage
    1
    Penetration
    1
    Range vs ground
    1 km
    Speed
    400 m/s
    Supply per shot
    20
    • Mortar
    • Smoke, radius 50 m
    • ground targets

Turret 2With option: MG3 Machinegun · 360° traverse · 60 °/s

MG3Machine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x51mm×160Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 3With option: M2 Heavy machine gun · 360° traverse · 60 °/s

M2 BrowningHeavy machine gun
  • magazine 30
  • reload 6–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 12.7x99mm×80Kinetic
    Damage
    1
    Penetration
    40 → 20
    Range vs ground
    400 m
    Suppression
    26
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 4With option: GMG grenade launcher · 360° traverse · 60 °/s

GMGGrenade launcher
  • magazine 32
  • reload 10–15 s
  • aim 1–2 s
  • burst 3–7
  • Fires on the move
  • 40×53 mm×192HEAT
    Damage
    2
    Penetration
    40
    Range vs ground
    400 m
    Suppression
    80
    Blast radius
    10 m
    Speed
    200 m/s
    Supply per shot
    2
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships

Turret 5With option: Mostly smoke · arc -15…15° · 60 °/s

TampellaMortar
  • magazine 1
  • reload 4–6 s
  • aim 4–6 s
  • 120mm HE×20HEAT
    Damage
    9
    Penetration
    60
    Range vs ground
    1 km
    Suppression
    240
    Blast radius
    25 m
    Speed
    400 m/s
    Supply per shot
    20
    • Mortar
    • ground targets
  • 120mm smoke×40HEAT
    Damage
    1
    Penetration
    1
    Range vs ground
    1 km
    Speed
    400 m/s
    Supply per shot
    20
    • Mortar
    • Smoke, radius 50 m
    • ground targets

Modifications

Ammunition

  • Mostly HEdefaultArmament: Tampellano extra cost
  • Mostly smokeArmament: Tampellano extra cost

Self-defence weapon

  • EmptydefaultNo weapon on this mountno extra cost
  • MG3 MachinegunArmament: MG3+5
  • M2 Heavy machine gunArmament: M2 Browning+10
  • GMG grenade launcherArmament: GMG+10

Armor package

  • DefaultdefaultFront armor 30 / 30no extra cost
  • Cage armorFront armor 60 / 160+5

Specializations

Abilities

  • Smoke grenadesalways available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).