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Unit armory

All units
AN/TWQ-1 Avenger — in-game image
  • Support
  • USA
  • Short-range air defense

AN/TWQ-1 Avenger

90Points

Armor
1 / 100
Firepower
20 / 100
Range
20 / 100
Speed
100 / 100
Stealth
33 / 100
Survivability
56 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Support category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Support category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Support category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Support category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • Double Stinger pods + B-kit armor + Smoke140Weapon: Double Stinger pods · Upgrade: B-kit armor + Smokepicked in 36% of deployments · 15,356 times
  • Double Stinger pods + Default130Weapon: Double Stinger pods · Upgrade: Defaultpicked in 30% of deployments · 12,992 times
  • Single Stinger pod + Default90Weapon: Single Stinger pod · Upgrade: Defaultpicked in 26% of deployments · 11,148 times
  • Single Stinger pod + B-kit armor + Smoke100Weapon: Single Stinger pod · Upgrade: B-kit armor + Smokepicked in 8% of deployments · 3,190 times

On the platform · 14 days

19,813 appearances
Win rate
45%
Pick rate
8%
avg D/R
0.22
Average lifetime
07:11
Survives to the end
32%

Lifetime is the median of 42,241 deployments; refunded units are not counted.

Armor

KineticHEAT
Armor variants
PackageFrontSidesRearTopHealth
Default151510101010101010
B-kit armor + Smoke303020202020101012

Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.

Mobility and detection

Default mobility

On road
115 km/h
Off road
55 km/h
Reverse
25 km/h
On water
20 km/h
Turn rate
80 °/s
Acceleration
10
  • Air-droppable

With option: B-kit armor + Smoke

On road
100 km/h
Off road
50 km/h
Reverse
25 km/h
On water
20 km/h
Turn rate
80 °/s
Acceleration
10

Detection and survivability

Optics: ground
500 m
Optics: low altitude
1.6 km
Optics: high altitude
1 km
Stealth
1
Suppression threshold
1,000
Dimensions
4.9 × 2.2 × 2.3 m
Weight
4 t
Repurchase time
-180 s

Armament

Turret 1With option: Single Stinger pod · 360° traverse · 360 °/s

FIM-92 StingerSurface-to-Air missile
  • magazine 4
  • reload 15–18 s
  • aim 1–2 s
  • targets at once: 2
  • Fires on the move
  • FIM-92K Stinger×12HEAT
    Damage
    8
    Penetration
    80
    Range vs air
    1 km
    Suppression
    240
    Blast radius
    15 m
    Speed
    500 m/s
    Supply per shot
    50
    • Missile
    • Fire-and-Forget
    • helicopters
    • aircraft
M3P BrowningHeavy machine gun
  • magazine 130
  • reload 20–30 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 12.7x99mm×130Kinetic
    Damage
    1
    Penetration
    40 → 20
    Range vs ground
    400 m
    Suppression
    26
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 2With option: Double Stinger pods · 360° traverse · 360 °/s

FIM-92 StingerSurface-to-Air missile
  • magazine 8
  • reload 20–25 s
  • aim 1–2 s
  • burst 2
  • targets at once: 2
  • Fires on the move
  • FIM-92K Stinger×16HEAT
    Damage
    8
    Penetration
    80
    Range vs air
    1 km
    Suppression
    240
    Blast radius
    15 m
    Speed
    500 m/s
    Supply per shot
    50
    • Missile
    • Fire-and-Forget
    • helicopters
    • aircraft
M3P BrowningHeavy machine gun
  • magazine 60
  • reload 20–30 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 12.7x99mm×50Kinetic
    Damage
    1
    Penetration
    40 → 20
    Range vs ground
    400 m
    Suppression
    26
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Modifications

Weapon package

  • Single Stinger poddefaultArmament: FIM-92 Stinger, M3P Browningno extra cost
  • Double Stinger podsArmament: FIM-92 Stinger, M3P Browning+40

Armor package

  • DefaultdefaultFront armor 15 / 15 · Speed 115 km/hno extra cost
  • B-kit armor + SmokeFront armor 30 / 30 · Speed 100 km/h · Ability: Smoke grenades+10

Specializations

Abilities

  • Smoke grenadesalways available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).