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Unit armory

All units
M985 Battleship — in-game image
  • Vehicles
  • USA
  • Fire support vehicle

M985 Battleship

35Points

Armor
3 / 100
Firepower
61 / 100
Range
80 / 100
Speed
77 / 100
Stealth
33 / 100
Survivability
67 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Vehicles category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Vehicles category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Vehicles category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Vehicles category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • M2 Heavy machine gun + TOW-2A anti-tank missile + TOW-2A anti-tank missile80Weapon: M2 Heavy machine gun · Weapon: TOW-2A anti-tank missile · Weapon: TOW-2A anti-tank missilepicked in 42% of deployments · 7,006 times
  • Mk19 grenade launcher + TOW-2A anti-tank missile + TOW-2A anti-tank missile80Weapon: Mk19 grenade launcher · Weapon: TOW-2A anti-tank missile · Weapon: TOW-2A anti-tank missilepicked in 24% of deployments · 3,997 times
  • Mk19 grenade launcher + Mk19 grenade launcher + Mk19 grenade launcher50Weapon: Mk19 grenade launcher · Weapon: Mk19 grenade launcher · Weapon: Mk19 grenade launcherpicked in 9% of deployments · 1,434 times
  • M2 Heavy machine gun + Mk19 grenade launcher + TOW-2A anti-tank missile65Weapon: M2 Heavy machine gun · Weapon: Mk19 grenade launcher · Weapon: TOW-2A anti-tank missilepicked in 6% of deployments · 946 times
  • M2 Heavy machine gun + M2 Heavy machine gun + TOW-2A anti-tank missile65Weapon: M2 Heavy machine gun · Weapon: M2 Heavy machine gun · Weapon: TOW-2A anti-tank missilepicked in 6% of deployments · 926 times

On the platform · 14 days

6,084 appearances
Win rate
45%
Pick rate
2%
avg D/R
0.16
Average lifetime
03:29
Survives to the end
15%

Lifetime is the median of 16,457 deployments; refunded units are not counted.

Armor

KineticHEAT

Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.

Mobility and detection

On road
100 km/h
Off road
50 km/h
Reverse
25 km/h
On water
20 km/h
Turn rate
80 °/s
Acceleration
10

Detection and survivability

Optics: ground
600 m
Optics: low altitude
800 m
Optics: high altitude
1 km
Stealth
1
Suppression threshold
1,000
Dimensions
10.5 × 2.6 × 3 m
Weight
21 t
Repurchase time
-120 s

Armament

Turret 1With option: M2 Heavy machine gun · 360° traverse · 90 °/s

M2 BrowningHeavy machine gun
  • magazine 30
  • reload 6–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 12.7x99mm×200Kinetic
    Damage
    1
    Penetration
    40 → 20
    Range vs ground
    400 m
    Suppression
    26
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 2With option: Mk19 grenade launcher · 360° traverse · 90 °/s

Mk19 AGLGrenade launcher
  • magazine 48
  • reload 10–15 s
  • aim 1–2 s
  • burst 3–7
  • Fires on the move
  • 40×53 mm×320HEAT
    Damage
    2
    Penetration
    40
    Range vs ground
    400 m
    Suppression
    80
    Blast radius
    10 m
    Speed
    200 m/s
    Supply per shot
    2
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships

Turret 3With option: TOW-2A anti-tank missile · 360° traverse · 90 °/s

TOW M220Anti-tank missile
  • magazine 1
  • reload 5–6 s
  • aim 1–2 s
  • TOW-2A×6HEAT
    Damage
    12
    Penetration
    900
    Range vs ground
    800 m
    Suppression
    300
    Speed
    200 m/s
    Supply per shot
    150
    • Missile
    • Semi-Active
    • vehicles
    • ships
  • TOW-BB×2HEAT
    Damage
    15
    Penetration
    80
    Range vs ground
    800 m
    Suppression
    300
    Blast radius
    20 m
    Speed
    200 m/s
    Supply per shot
    100
    • Missile
    • Semi-Active
    • infantry
    • vehicles
    • ships

Turret 4With option: M240 Machinegun · 360° traverse · 90 °/s

M240Machine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x51mm×400Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 5With option: Mk19 grenade launcher · 360° traverse · 90 °/s

Mk19 AGLGrenade launcher
  • magazine 48
  • reload 10–15 s
  • aim 1–2 s
  • burst 3–7
  • Fires on the move
  • 40×53 mm×320HEAT
    Damage
    2
    Penetration
    40
    Range vs ground
    400 m
    Suppression
    80
    Blast radius
    10 m
    Speed
    200 m/s
    Supply per shot
    2
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships

Turret 6With option: M240 Machinegun · 360° traverse · 90 °/s

M240Machine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x51mm×400Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 7With option: M2 Heavy machine gun · 360° traverse · 90 °/s

M2 BrowningHeavy machine gun
  • magazine 30
  • reload 6–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 12.7x99mm×200Kinetic
    Damage
    1
    Penetration
    40 → 20
    Range vs ground
    400 m
    Suppression
    26
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 8With option: TOW-2A anti-tank missile · 360° traverse · 90 °/s

TOW M220Anti-tank missile
  • magazine 1
  • reload 5–6 s
  • aim 1–2 s
  • TOW-2A×6HEAT
    Damage
    12
    Penetration
    900
    Range vs ground
    800 m
    Suppression
    300
    Speed
    200 m/s
    Supply per shot
    150
    • Missile
    • Semi-Active
    • vehicles
    • ships
  • TOW-BB×2HEAT
    Damage
    15
    Penetration
    80
    Range vs ground
    800 m
    Suppression
    300
    Blast radius
    20 m
    Speed
    200 m/s
    Supply per shot
    100
    • Missile
    • Semi-Active
    • infantry
    • vehicles
    • ships

Turret 9With option: M240 Machinegun · 360° traverse · 90 °/s

M240Machine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x51mm×400Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 10With option: M2 Heavy machine gun · 360° traverse · 90 °/s

M2 BrowningHeavy machine gun
  • magazine 30
  • reload 6–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 12.7x99mm×200Kinetic
    Damage
    1
    Penetration
    40 → 20
    Range vs ground
    400 m
    Suppression
    26
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 11With option: Mk19 grenade launcher · 360° traverse · 90 °/s

Mk19 AGLGrenade launcher
  • magazine 48
  • reload 10–15 s
  • aim 1–2 s
  • burst 3–7
  • Fires on the move
  • 40×53 mm×320HEAT
    Damage
    2
    Penetration
    40
    Range vs ground
    400 m
    Suppression
    80
    Blast radius
    10 m
    Speed
    200 m/s
    Supply per shot
    2
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships

Modifications

Front weapon

  • M240 MachinegunArmament: M240no extra cost
  • M2 Heavy machine gundefaultArmament: M2 Browning+5
  • Mk19 grenade launcherArmament: Mk19 AGL+5

Central weapon

  • M240 MachinegunArmament: M240no extra cost
  • M2 Heavy machine gunArmament: M2 Browning+5
  • Mk19 grenade launcherdefaultArmament: Mk19 AGL+5
  • TOW-2A anti-tank missileArmament: TOW M220+20

Rear weapon

  • M240 MachinegunArmament: M240no extra cost
  • M2 Heavy machine gunArmament: M2 Browning+5
  • Mk19 grenade launcherArmament: Mk19 AGL+5
  • TOW-2A anti-tank missiledefaultArmament: TOW M220+20

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).