All units
70Points
- Armor
- —
- Firepower
- 16 / 100
- Range
- 7 / 100
- Speed
- 3 / 100
- Stealth
- 83 / 100
- Survivability
- 75 / 100
How the scales are calculated
- Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
- Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Recon category.
- Range — longest firing range against ground or air targets; 100 is the maximum in the Recon category.
- Speed — road speed, flight speed for aircraft; 100 is the maximum in the Recon category.
- Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
- Survivability — hit points; 100 is the maximum in the Recon category.
Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts
- Pararescue team70Upgrade: Pararescue teampicked in 100% of deployments · 41,664 times
On the platform · 14 days
13,838 appearances- Win rate
- 49%
- Pick rate
- 5%
- avg D/R
- 0.67
- Average lifetime
- 06:36
- Survives to the end
- 29%
Lifetime is the median of 41,427 deployments; refunded units are not counted.
The figures above are for Pararescue only. With all variants: 67,116 appearances, 49% won.
Mobility and detection
- On road
- 18 km/h
- Off road
- 18 km/h
- On water
- 9 km/h
- Turn rate
- 60 °/s
- Acceleration
- 10
Detection and survivability
- Optics: ground
- 875 m
- Optics: low altitude
- 1.1 km
- Optics: high altitude
- 1 km
- Stealth
- 0.4
- Suppression threshold
- 1,000
- Dimensions
- 3 × 3 × 2 m
- Weight
- 1 kg
Armament
Squad6 soldiers
HK 416 D10RSAssault rifle
5.56x45mm×100Kinetic- Damage
- 3.1
- Penetration
- 15 → 7
- Range vs ground
- 200 m
- Suppression
- 12
- Speed
- 600 m/s
- Supply per shot
- 0.1
M1014Shotgun
12ga SLUG×20Kinetic- Damage
- 4.8
- Penetration
- 15 → 7
- Range vs ground
- 100 m
- Suppression
- 14
- Speed
- 600 m/s
- Supply per shot
- 0.1
Mk.46 sup.Light machine gun
5.56x45mm×200Kinetic- Damage
- 3.1
- Penetration
- 17 → 7
- Range vs ground
- 250 m
- Suppression
- 40
- Speed
- 600 m/s
- Supply per shot
- 0.1
FlashbangHand grenade
Flashbang×1HEAT- Damage
- 0.5
- Range vs ground
- 1 m
- Suppression
- 1,000
- Speed
- 355 m/s
- Supply per shot
- 16
Modifications
Squad loadout
Pararescue teamdefaultAnother version: Pararescue · Name: Pararescue · Own silhouetteno extra cost
Special Tactics TeamAnother version: STT · Name: STT · Own silhouette+10
Abilities
- Smoke grenades · Sprintalways available
Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).