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Unit armory

All units
M1150 Assault Breacher — in-game image
  • Vehicles
  • USA
  • Tank

M1150 Assault Breacher

200Points

Armor
82 / 100
Firepower
100 / 100
Range
40 / 100
Speed
50 / 100
Stealth
33 / 100
Survivability
94 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Vehicles category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Vehicles category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Vehicles category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Vehicles category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • M2 Heavy machine gun + Default200Weapon: M2 Heavy machine gun · Upgrade: Defaultpicked in 49% of deployments · 4,922 times
  • M2 Heavy machine gun + Reactive armor225Weapon: M2 Heavy machine gun · Upgrade: Reactive armorpicked in 26% of deployments · 2,605 times
  • Mk19 grenade launcher + Reactive armor230Weapon: Mk19 grenade launcher · Upgrade: Reactive armorpicked in 20% of deployments · 2,057 times
  • Mk19 grenade launcher + Default205Weapon: Mk19 grenade launcher · Upgrade: Defaultpicked in 5% of deployments · 542 times

On the platform · 14 days

7,819 appearances
Win rate
45%
Pick rate
3%
avg D/R
7.87
Average lifetime
09:55
Survives to the end
45%

Lifetime is the median of 9,786 deployments; refunded units are not counted.

Armor

KineticHEAT
Armor variants
PackageFrontSidesRearTopHealth
Default6501,200120250100100606017
Reactive armor6501,400180500100100606019

Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.

Mobility and detection

On road
65 km/h
Off road
50 km/h
Reverse
35 km/h
On water
20 km/h
Turn rate
60 °/s
Acceleration
10

Detection and survivability

Optics: ground
600 m
Optics: low altitude
800 m
Optics: high altitude
1 km
Stealth
1
Suppression threshold
1,000
Dimensions
7.6 × 3.4 × 2.3 m
Weight
61 t

Armament

Turret 1always fitted · 360° traverse · 90 °/s

Mk19 AGLGrenade launcher
  • magazine 48
  • reload 10–15 s
  • aim 1–2 s
  • burst 3–7
  • Fires on the move
  • 40×53 mm×640HEAT
    Damage
    2
    Penetration
    40
    Range vs ground
    400 m
    Suppression
    80
    Blast radius
    10 m
    Speed
    200 m/s
    Supply per shot
    2
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships

Turret 2always fitted · 360° traverse · 90 °/s

M2 BrowningHeavy machine gun
  • magazine 30
  • reload 6–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 12.7x99mm×240Kinetic
    Damage
    1
    Penetration
    40 → 20
    Range vs ground
    400 m
    Suppression
    26
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 3With option: M2 Heavy machine gun · 360° traverse · 75 °/s

MICLICMortar
  • magazine 2
  • aim 10–12 s
  • MICLIC×2HEAT
    Damage
    35
    Penetration
    70
    Range vs ground
    400 m
    Suppression
    668
    Blast radius
    65 m
    Speed
    200 m/s
    Supply per shot
    500
    • MLRS
    • ground targets

Turret 4With option: Mk19 grenade launcher · 360° traverse · 75 °/s

MICLICMortar
  • magazine 2
  • aim 10–12 s
  • MICLIC×2HEAT
    Damage
    35
    Penetration
    70
    Range vs ground
    400 m
    Suppression
    668
    Blast radius
    65 m
    Speed
    200 m/s
    Supply per shot
    500
    • MLRS
    • ground targets

Modifications

Weapon package

  • M2 Heavy machine gundefaultArmament: MICLICno extra cost
  • Mk19 grenade launcherArmament: MICLIC+5

Armor package

  • DefaultdefaultFront armor 650 / 1,200no extra cost
  • Reactive armorFront armor 650 / 1,400+25

Specializations

Abilities

  • Smoke grenadesalways available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).