All units
200Points
- Armor
- 82 / 100
- Firepower
- 100 / 100
- Range
- 40 / 100
- Speed
- 50 / 100
- Stealth
- 33 / 100
- Survivability
- 94 / 100
How the scales are calculated
- Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
- Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Vehicles category.
- Range — longest firing range against ground or air targets; 100 is the maximum in the Vehicles category.
- Speed — road speed, flight speed for aircraft; 100 is the maximum in the Vehicles category.
- Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
- Survivability — hit points; 100 is the maximum in the Vehicles category.
Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts
- M2 Heavy machine gun + Default200Weapon: M2 Heavy machine gun · Upgrade: Defaultpicked in 49% of deployments · 4,922 times
- M2 Heavy machine gun + Reactive armor225Weapon: M2 Heavy machine gun · Upgrade: Reactive armorpicked in 26% of deployments · 2,605 times
- Mk19 grenade launcher + Reactive armor230Weapon: Mk19 grenade launcher · Upgrade: Reactive armorpicked in 20% of deployments · 2,057 times
- Mk19 grenade launcher + Default205Weapon: Mk19 grenade launcher · Upgrade: Defaultpicked in 5% of deployments · 542 times
On the platform · 14 days
7,819 appearances- Win rate
- 45%
- Pick rate
- 3%
- avg D/R
- 7.87
- Average lifetime
- 09:55
- Survives to the end
- 45%
Lifetime is the median of 9,786 deployments; refunded units are not counted.
Armor
Kinetic/HEATFront650/1,200
Sides120/250
17Health
Sides120/250
Rear100/100
Top60/60
Armor variants| Package | Front | Sides | Rear | Top | Health |
|---|
| Default | 650/1,200 | 120/250 | 100/100 | 60/60 | 17 |
|---|
| Reactive armor | 650/1,400 | 180/500 | 100/100 | 60/60 | 19 |
|---|
Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.
Mobility and detection
- On road
- 65 km/h
- Off road
- 50 km/h
- Reverse
- 35 km/h
- On water
- 20 km/h
- Turn rate
- 60 °/s
- Acceleration
- 10
Detection and survivability
- Optics: ground
- 600 m
- Optics: low altitude
- 800 m
- Optics: high altitude
- 1 km
- Stealth
- 1
- Suppression threshold
- 1,000
- Dimensions
- 7.6 × 3.4 × 2.3 m
- Weight
- 61 t
Armament
Turret 1always fitted · 360° traverse · 90 °/s
Mk19 AGLGrenade launcher
40×53 mm×640HEAT- Damage
- 2
- Penetration
- 40
- Range vs ground
- 400 m
- Suppression
- 80
- Blast radius
- 10 m
- Speed
- 200 m/s
- Supply per shot
- 2
Turret 2always fitted · 360° traverse · 90 °/s
M2 BrowningHeavy machine gun
12.7x99mm×240Kinetic- Damage
- 1
- Penetration
- 40 → 20
- Range vs ground
- 400 m
- Suppression
- 26
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 3With option: M2 Heavy machine gun · 360° traverse · 75 °/s
MICLICMortar
MICLIC×2HEAT- Damage
- 35
- Penetration
- 70
- Range vs ground
- 400 m
- Suppression
- 668
- Blast radius
- 65 m
- Speed
- 200 m/s
- Supply per shot
- 500
Turret 4With option: Mk19 grenade launcher · 360° traverse · 75 °/s
MICLICMortar
MICLIC×2HEAT- Damage
- 35
- Penetration
- 70
- Range vs ground
- 400 m
- Suppression
- 668
- Blast radius
- 65 m
- Speed
- 200 m/s
- Supply per shot
- 500
Modifications
Weapon package
M2 Heavy machine gundefaultArmament: MICLICno extra cost
Mk19 grenade launcherArmament: MICLIC+5
Armor package
DefaultdefaultFront armor 650 / 1,200no extra cost
Reactive armorFront armor 650 / 1,400+25
Abilities
- Smoke grenadesalways available
Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).