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Unit armory

All units
F/A-18C Hornet — in-game image
  • Aircraft
  • USA
  • Fighter

F/A-18C Hornet

175Points

Armor
—
Firepower
16 / 100
Range
70 / 100
Speed
64 / 100
Stealth
33 / 100
Survivability
67 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Aircraft category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Aircraft category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Aircraft category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Aircraft category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • 2x AIM-174 Gunslinger + 2x AIM-120 AMRAAM + 2x AIM-174 Gunslinger330Weapon: 2x AIM-174 Gunslinger · Weapon: 2x AIM-120 AMRAAM · Weapon: 2x AIM-174 Gunslingerpicked in 33% of deployments · 45,040 times
  • 2x AIM-174 Gunslinger + Empty + 2x AIM-174 Gunslinger295Weapon: 2x AIM-174 Gunslinger · Weapon: Empty · Weapon: 2x AIM-174 Gunslingerpicked in 10% of deployments · 13,478 times
  • 2x AIM-174 Gunslinger + 2x Fuel tanks + 2x AIM-120 AMRAAM290Weapon: 2x AIM-174 Gunslinger · Weapon: 2x Fuel tanks · Weapon: 2x AIM-120 AMRAAMpicked in 6% of deployments · 8,142 times
  • 2x AIM-9 Sidewinder + 4x AIM-120 AMRAAM + Empty260Weapon: 2x AIM-9 Sidewinder · Weapon: 4x AIM-120 AMRAAM · Weapon: Emptypicked in 6% of deployments · 7,697 times
  • Empty + 2x Mk.84 2000lb + 2x Mk.84 2000lb335Weapon: Empty · Weapon: 2x Mk.84 2000lb · Weapon: 2x Mk.84 2000lbpicked in 6% of deployments · 7,524 times

On the platform · 14 days

55,146 appearances
Win rate
49%
Pick rate
22%
avg D/R
2.59
Average lifetime
00:34
Survives to the end
10%

Lifetime is the median of 85,599 deployments; refunded units are not counted.

Mobility and detection

Default mobility

Speed
810 km/h
Turn rate
100 °/s
Time on station
270 s
On afterburner
60 s
  • Afterburner

With option: 2x Fuel tanks

Speed
810 km/h
Turn rate
100 °/s
Time on station
450 s
On afterburner
120 s
  • Afterburner

Flight

Minimum speed
576 km/h
Corner speed
720 km/h
Maximum speed
810 km/h
On afterburner
1,134 km/h
Max roll
90°

Detection and survivability

Optics: low altitude
2 km
Optics: high altitude
6 km
Stealth
1
Suppression threshold
1,000
Dimensions
16 × 3 × 3 m
Weight
20 t

Armament

Turret 1always fitted · arc -10…10° · 999 °/s

M61 20mmPlane gun
  • magazine 100
  • aim 0.5 s
  • burst 20
  • Fires on the move
  • 20x102mm×58HEAT
    Damage
    1.3
    Penetration
    40 → 20
    Range vs ground
    1 km
    Range vs air
    700 m
    Suppression
    20
    Blast radius
    17 m
    Speed
    640 m/s
    Supply per shot
    1
    • Direct shot
    • Top attack
    • ground targets
    • helicopters
    • aircraft

Turret 2With option: Empty, Empty, 2x AIM-7M Sparrow, 2x AIM-7M Sparrow, 2x AIM-120 AMRAAM, 2x AIM-120 AMRAAM · arc 0…0°

SidewinderAir-to-Air missile
  • magazine 1
  • reload 3 s
  • aim 1 s
  • Fires on the move
  • AIM-9×1HEAT
    Damage
    13
    Penetration
    65
    Range vs air
    1 km
    Suppression
    154
    Blast radius
    15 m
    Speed
    600 m/s
    Supply per shot
    250
    • Missile
    • Fire-and-Forget
    • helicopters
    • aircraft

Turret 3With option: 2x AIM-120 AMRAAM, 2x AIM-120 AMRAAM · arc 0…0°

AMRAAMAir-to-Air missile
  • magazine 1
  • reload 3 s
  • aim 1 s
  • targets at once: 20
  • Fires on the move
  • AMRAAM×1HEAT
    Damage
    16
    Penetration
    80
    Range vs air
    3.5 km
    Suppression
    200
    Blast radius
    15 m
    Speed
    1,150 m/s
    Supply per shot
    375
    • Missile
    • Terminal Guidance
    • aircraft

Turret 4With option: 16x Zuni rockets, 16x Zuni rockets, 16x Zuni rockets, 16x Zuni rockets · arc 0…0°

ZuniRocket pod
  • magazine 8
  • aim 0.2 s
  • burst 8
  • Fires on the move
  • 127mm Zuni×8HEAT
    Damage
    6.5
    Penetration
    130
    Range vs ground
    1.3 km
    Suppression
    254
    Blast radius
    26 m
    Speed
    450 m/s
    Supply per shot
    25
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships

Turret 5With option: 4x AIM-120 AMRAAM, 4x AIM-120 AMRAAM, 4x AIM-120 AMRAAM, 4x AIM-120 AMRAAM · arc 0…0°

AMRAAMAir-to-Air missile
  • magazine 2
  • reload 3 s
  • aim 1 s
  • targets at once: 20
  • Fires on the move
  • AMRAAM×2HEAT
    Damage
    16
    Penetration
    80
    Range vs air
    3.5 km
    Suppression
    200
    Blast radius
    15 m
    Speed
    1,150 m/s
    Supply per shot
    375
    • Missile
    • Terminal Guidance
    • aircraft

Turret 6With option: 2x AIM-9 Sidewinder, 2x AIM-9 Sidewinder · arc 0…0°

SidewinderAir-to-Air missile
  • magazine 1
  • reload 3 s
  • aim 1 s
  • Fires on the move
  • AIM-9×1HEAT
    Damage
    13
    Penetration
    65
    Range vs air
    1 km
    Suppression
    154
    Blast radius
    15 m
    Speed
    600 m/s
    Supply per shot
    250
    • Missile
    • Fire-and-Forget
    • helicopters
    • aircraft

Turret 7With option: 2x AIM-7M Sparrow, 2x AIM-7M Sparrow, 2x AIM-7M Sparrow, 2x AIM-7M Sparrow, 2x AIM-7M Sparrow, 2x AIM-7M Sparrow · arc 0…0°

SparrowAir-to-Air missile
  • magazine 1
  • reload 3 s
  • aim 1 s
  • Fires on the move
  • AIM-7M×1HEAT
    Damage
    19
    Penetration
    95
    Range vs air
    2.5 km
    Suppression
    200
    Blast radius
    15 m
    Speed
    800 m/s
    Supply per shot
    250
    • Missile
    • Semi-Active
    • aircraft

Turret 8With option: 38x Hydra rockets, 38x Hydra rockets, 38x Hydra rockets, 38x Hydra rockets · arc 0…0°

HydraRocket pod
  • magazine 19
  • aim 0.2 s
  • burst 19
  • Fires on the move
  • 70mm Hydra×19HEAT
    Damage
    3.5
    Penetration
    70
    Range vs ground
    1.3 km
    Suppression
    140
    Blast radius
    14 m
    Speed
    450 m/s
    Supply per shot
    12
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships

Turret 9With option: 4x Mk.83 1000lb, 4x Mk.83 1000lb, 4x Mk.83 1000lb, 4x Mk.83 1000lb · arc 0…0°

Mk83 1000lbFree-fall bomb
  • magazine 2
  • reload 1 s
  • Fires on the move
  • Mk83 1000lb×2HEAT
    Damage
    36
    Penetration
    65
    Range vs ground
    1 km
    Suppression
    668
    Blast radius
    60 m
    Supply per shot
    450
    • Bomb
    • ground targets

Turret 10With option: 2x Mk.84 2000lb, 2x Mk.84 2000lb, 2x Mk.84 2000lb, 2x Mk.84 2000lb · arc 0…0°

Mk84 2000lbFree-fall bomb
  • magazine 1
  • reload 1 s
  • Fires on the move
  • Mk84 2000lb×1HEAT
    Damage
    56
    Penetration
    85
    Range vs ground
    1 km
    Suppression
    668
    Blast radius
    75 m
    Supply per shot
    1,000
    • Bomb
    • ground targets

Turret 11With option: 2x AIM-174 Gunslinger, 2x AIM-174 Gunslinger, 2x AIM-174 Gunslinger, 2x AIM-174 Gunslinger · arc 0…0°

AIM-174Air-to-Air missile
  • magazine 1
  • reload 3 s
  • aim 1 s
  • targets at once: 20
  • Fires on the move
  • AIM-174×1HEAT
    Damage
    19
    Penetration
    100
    Range vs air
    4.5 km
    Suppression
    200
    Blast radius
    15 m
    Speed
    1,150 m/s
    Supply per shot
    500
    • Missile
    • Terminal Guidance
    • aircraft

Modifications

Fuselage

  • EmptyArmament: Sidewinder · Armament: Sidewinder · No weapon on this mount · No weapon on this mountno extra cost
  • 2x AIM-7M SparrowArmament: Sidewinder · Armament: Sidewinder · Armament: Sparrow · Armament: Sparrow+25
  • 2x AIM-120 AMRAAMdefaultArmament: Sidewinder · Armament: Sidewinder · Armament: AMRAAM · Armament: AMRAAM+35

Inner pylons

  • 2x Fuel tanksNo weapon on this mount · No weapon on this mount · Speed 810 km/h+20
  • 2x AIM-7M SparrowArmament: Sparrow · Armament: Sparrow · Speed 810 km/h+25
  • 4x AIM-120 AMRAAMArmament: AMRAAM · Armament: AMRAAM · Speed 810 km/h+60
  • 2x AIM-174 GunslingerArmament: AIM-174 · Armament: AIM-174 · Speed 810 km/h+60
  • 38x Hydra rocketsArmament: Hydra · Armament: Hydra · Speed 810 km/h+30
  • 16x Zuni rocketsdefaultArmament: Zuni · Armament: Zuni · Speed 810 km/h+50
  • 4x Mk.83 1000lbArmament: Mk83 1000lb · Armament: Mk83 1000lb · Speed 810 km/h+80
  • 2x Mk.84 2000lbArmament: Mk84 2000lb · Armament: Mk84 2000lb · Speed 810 km/h+80

Outer pylons

  • 2x AIM-9 SidewinderArmament: Sidewinder · Armament: Sidewinder+25
  • 2x AIM-7M SparrowArmament: Sparrow · Armament: Sparrow+25
  • 4x AIM-120 AMRAAMdefaultArmament: AMRAAM · Armament: AMRAAM+60
  • 2x AIM-174 GunslingerArmament: AIM-174 · Armament: AIM-174+60
  • 38x Hydra rocketsArmament: Hydra · Armament: Hydra+30
  • 16x Zuni rocketsArmament: Zuni · Armament: Zuni+50
  • 4x Mk.83 1000lbArmament: Mk83 1000lb · Armament: Mk83 1000lb+80
  • 2x Mk.84 2000lbArmament: Mk84 2000lb · Armament: Mk84 2000lb+80

Specializations

Abilities

  • Decoy flares Each decoy has chances to lure incoming missiles. · Electronic countermeasures Reduces incoming missiles' accuracy.always available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).