All units
175Points
- Armor
- —
- Firepower
- 16 / 100
- Range
- 70 / 100
- Speed
- 64 / 100
- Stealth
- 33 / 100
- Survivability
- 67 / 100
How the scales are calculated
- Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
- Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Aircraft category.
- Range — longest firing range against ground or air targets; 100 is the maximum in the Aircraft category.
- Speed — road speed, flight speed for aircraft; 100 is the maximum in the Aircraft category.
- Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
- Survivability — hit points; 100 is the maximum in the Aircraft category.
Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts
- 2x AIM-174 Gunslinger + 2x AIM-120 AMRAAM + 2x AIM-174 Gunslinger330Weapon: 2x AIM-174 Gunslinger · Weapon: 2x AIM-120 AMRAAM · Weapon: 2x AIM-174 Gunslingerpicked in 33% of deployments · 45,040 times
- 2x AIM-174 Gunslinger + Empty + 2x AIM-174 Gunslinger295Weapon: 2x AIM-174 Gunslinger · Weapon: Empty · Weapon: 2x AIM-174 Gunslingerpicked in 10% of deployments · 13,478 times
- 2x AIM-174 Gunslinger + 2x Fuel tanks + 2x AIM-120 AMRAAM290Weapon: 2x AIM-174 Gunslinger · Weapon: 2x Fuel tanks · Weapon: 2x AIM-120 AMRAAMpicked in 6% of deployments · 8,142 times
- 2x AIM-9 Sidewinder + 4x AIM-120 AMRAAM + Empty260Weapon: 2x AIM-9 Sidewinder · Weapon: 4x AIM-120 AMRAAM · Weapon: Emptypicked in 6% of deployments · 7,697 times
- Empty + 2x Mk.84 2000lb + 2x Mk.84 2000lb335Weapon: Empty · Weapon: 2x Mk.84 2000lb · Weapon: 2x Mk.84 2000lbpicked in 6% of deployments · 7,524 times
On the platform · 14 days
55,146 appearances- Win rate
- 49%
- Pick rate
- 22%
- avg D/R
- 2.59
- Average lifetime
- 00:34
- Survives to the end
- 10%
Lifetime is the median of 85,599 deployments; refunded units are not counted.
Mobility and detection
Default mobility
- Speed
- 810 km/h
- Turn rate
- 100 °/s
- Time on station
- 270 s
- On afterburner
- 60 s
With option: 2x Fuel tanks
- Speed
- 810 km/h
- Turn rate
- 100 °/s
- Time on station
- 450 s
- On afterburner
- 120 s
Flight
- Minimum speed
- 576 km/h
- Corner speed
- 720 km/h
- Maximum speed
- 810 km/h
- On afterburner
- 1,134 km/h
- Max roll
- 90°
Detection and survivability
- Optics: low altitude
- 2 km
- Optics: high altitude
- 6 km
- Stealth
- 1
- Suppression threshold
- 1,000
- Dimensions
- 16 × 3 × 3 m
- Weight
- 20 t
Armament
Turret 1always fitted · arc -10…10° · 999 °/s
M61 20mmPlane gun
20x102mm×58HEAT- Damage
- 1.3
- Penetration
- 40 → 20
- Range vs ground
- 1 km
- Range vs air
- 700 m
- Suppression
- 20
- Blast radius
- 17 m
- Speed
- 640 m/s
- Supply per shot
- 1
Turret 2With option: Empty, Empty, 2x AIM-7M Sparrow, 2x AIM-7M Sparrow, 2x AIM-120 AMRAAM, 2x AIM-120 AMRAAM · arc 0…0°
SidewinderAir-to-Air missile
AIM-9×1HEAT- Damage
- 13
- Penetration
- 65
- Range vs air
- 1 km
- Suppression
- 154
- Blast radius
- 15 m
- Speed
- 600 m/s
- Supply per shot
- 250
Turret 3With option: 2x AIM-120 AMRAAM, 2x AIM-120 AMRAAM · arc 0…0°
AMRAAMAir-to-Air missile
AMRAAM×1HEAT- Damage
- 16
- Penetration
- 80
- Range vs air
- 3.5 km
- Suppression
- 200
- Blast radius
- 15 m
- Speed
- 1,150 m/s
- Supply per shot
- 375
Turret 4With option: 16x Zuni rockets, 16x Zuni rockets, 16x Zuni rockets, 16x Zuni rockets · arc 0…0°
ZuniRocket pod
127mm Zuni×8HEAT- Damage
- 6.5
- Penetration
- 130
- Range vs ground
- 1.3 km
- Suppression
- 254
- Blast radius
- 26 m
- Speed
- 450 m/s
- Supply per shot
- 25
Turret 5With option: 4x AIM-120 AMRAAM, 4x AIM-120 AMRAAM, 4x AIM-120 AMRAAM, 4x AIM-120 AMRAAM · arc 0…0°
AMRAAMAir-to-Air missile
AMRAAM×2HEAT- Damage
- 16
- Penetration
- 80
- Range vs air
- 3.5 km
- Suppression
- 200
- Blast radius
- 15 m
- Speed
- 1,150 m/s
- Supply per shot
- 375
Turret 6With option: 2x AIM-9 Sidewinder, 2x AIM-9 Sidewinder · arc 0…0°
SidewinderAir-to-Air missile
AIM-9×1HEAT- Damage
- 13
- Penetration
- 65
- Range vs air
- 1 km
- Suppression
- 154
- Blast radius
- 15 m
- Speed
- 600 m/s
- Supply per shot
- 250
Turret 7With option: 2x AIM-7M Sparrow, 2x AIM-7M Sparrow, 2x AIM-7M Sparrow, 2x AIM-7M Sparrow, 2x AIM-7M Sparrow, 2x AIM-7M Sparrow · arc 0…0°
SparrowAir-to-Air missile
AIM-7M×1HEAT- Damage
- 19
- Penetration
- 95
- Range vs air
- 2.5 km
- Suppression
- 200
- Blast radius
- 15 m
- Speed
- 800 m/s
- Supply per shot
- 250
Turret 8With option: 38x Hydra rockets, 38x Hydra rockets, 38x Hydra rockets, 38x Hydra rockets · arc 0…0°
HydraRocket pod
70mm Hydra×19HEAT- Damage
- 3.5
- Penetration
- 70
- Range vs ground
- 1.3 km
- Suppression
- 140
- Blast radius
- 14 m
- Speed
- 450 m/s
- Supply per shot
- 12
Turret 9With option: 4x Mk.83 1000lb, 4x Mk.83 1000lb, 4x Mk.83 1000lb, 4x Mk.83 1000lb · arc 0…0°
Mk83 1000lbFree-fall bomb
Mk83 1000lb×2HEAT- Damage
- 36
- Penetration
- 65
- Range vs ground
- 1 km
- Suppression
- 668
- Blast radius
- 60 m
- Supply per shot
- 450
Turret 10With option: 2x Mk.84 2000lb, 2x Mk.84 2000lb, 2x Mk.84 2000lb, 2x Mk.84 2000lb · arc 0…0°
Mk84 2000lbFree-fall bomb
Mk84 2000lb×1HEAT- Damage
- 56
- Penetration
- 85
- Range vs ground
- 1 km
- Suppression
- 668
- Blast radius
- 75 m
- Supply per shot
- 1,000
Turret 11With option: 2x AIM-174 Gunslinger, 2x AIM-174 Gunslinger, 2x AIM-174 Gunslinger, 2x AIM-174 Gunslinger · arc 0…0°
AIM-174Air-to-Air missile
AIM-174×1HEAT- Damage
- 19
- Penetration
- 100
- Range vs air
- 4.5 km
- Suppression
- 200
- Blast radius
- 15 m
- Speed
- 1,150 m/s
- Supply per shot
- 500
Modifications
Fuselage
EmptyArmament: Sidewinder · Armament: Sidewinder · No weapon on this mount · No weapon on this mountno extra cost
2x AIM-7M SparrowArmament: Sidewinder · Armament: Sidewinder · Armament: Sparrow · Armament: Sparrow+25
2x AIM-120 AMRAAMdefaultArmament: Sidewinder · Armament: Sidewinder · Armament: AMRAAM · Armament: AMRAAM+35
Inner pylons
2x Fuel tanksNo weapon on this mount · No weapon on this mount · Speed 810 km/h+20
2x AIM-7M SparrowArmament: Sparrow · Armament: Sparrow · Speed 810 km/h+25
4x AIM-120 AMRAAMArmament: AMRAAM · Armament: AMRAAM · Speed 810 km/h+60
2x AIM-174 GunslingerArmament: AIM-174 · Armament: AIM-174 · Speed 810 km/h+60
38x Hydra rocketsArmament: Hydra · Armament: Hydra · Speed 810 km/h+30
16x Zuni rocketsdefaultArmament: Zuni · Armament: Zuni · Speed 810 km/h+50
4x Mk.83 1000lbArmament: Mk83 1000lb · Armament: Mk83 1000lb · Speed 810 km/h+80
2x Mk.84 2000lbArmament: Mk84 2000lb · Armament: Mk84 2000lb · Speed 810 km/h+80
Outer pylons
2x AIM-9 SidewinderArmament: Sidewinder · Armament: Sidewinder+25
2x AIM-7M SparrowArmament: Sparrow · Armament: Sparrow+25
4x AIM-120 AMRAAMdefaultArmament: AMRAAM · Armament: AMRAAM+60
2x AIM-174 GunslingerArmament: AIM-174 · Armament: AIM-174+60
38x Hydra rocketsArmament: Hydra · Armament: Hydra+30
16x Zuni rocketsArmament: Zuni · Armament: Zuni+50
4x Mk.83 1000lbArmament: Mk83 1000lb · Armament: Mk83 1000lb+80
2x Mk.84 2000lbArmament: Mk84 2000lb · Armament: Mk84 2000lb+80
Abilities
- Decoy flares
Each decoy has chances to lure incoming missiles. · Electronic countermeasures
Reduces incoming missiles' accuracy.always available
Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).