All units
125Points
- Armor
- 4 / 100
- Firepower
- 73 / 100
- Range
- 8 / 100
- Speed
- 61 / 100
- Stealth
- 33 / 100
- Survivability
- 78 / 100
How the scales are calculated
- Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
- Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Support category.
- Range — longest firing range against ground or air targets; 100 is the maximum in the Support category.
- Speed — road speed, flight speed for aircraft; 100 is the maximum in the Support category.
- Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
- Survivability — hit points; 100 is the maximum in the Support category.
Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts
- CATFAE + SU kit185Weapon: CATFAE · Upgrade: SU kitpicked in 44% of deployments · 15,808 times
- CATFAE + Default175Weapon: CATFAE · Upgrade: Defaultpicked in 35% of deployments · 12,485 times
- MICLIC + SU kit135Weapon: MICLIC · Upgrade: SU kitpicked in 9% of deployments · 3,220 times
- MICLIC + Default125Weapon: MICLIC · Upgrade: Defaultpicked in 7% of deployments · 2,439 times
- CATFAE + Appliqué armor180Weapon: CATFAE · Upgrade: Appliqué armorpicked in 4% of deployments · 1,358 times
On the platform · 14 days
25,925 appearances- Win rate
- 48%
- Pick rate
- 10%
- avg D/R
- 3.33
- Average lifetime
- 09:21
- Survives to the end
- 40%
Lifetime is the median of 33,838 deployments; refunded units are not counted.
Armor
Kinetic/HEATFront40/40
Sides30/30
14Health
Sides30/30
Rear30/30
Top30/30
Armor variants| Package | Front | Sides | Rear | Top | Health |
|---|
| Default | 40/40 | 30/30 | 30/30 | 30/30 | 14 |
|---|
| Appliqué armor | 40/40 | 40/40 | 30/30 | 30/30 | 15 |
|---|
| SU kit | 100/100 | 100/100 | 30/30 | 30/30 | 16 |
|---|
Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.
Mobility and detection
- On road
- 70 km/h
- Off road
- 55 km/h
- Reverse
- 25 km/h
- On water
- 20 km/h
- Turn rate
- 60 °/s
- Acceleration
- 10
Detection and survivability
- Optics: ground
- 600 m
- Optics: low altitude
- 800 m
- Optics: high altitude
- 1 km
- Stealth
- 1
- Suppression threshold
- 1,000
- Dimensions
- 8 × 3.1 × 2.9 m
- Weight
- 29 t
- Refund time
- +500 s
Armament
Turret 1always fitted · 360° traverse · 75 °/s
M2 BrowningHeavy machine gun
12.7x99mm×240Kinetic- Damage
- 1
- Penetration
- 40 → 20
- Range vs ground
- 400 m
- Suppression
- 26
- Speed
- 600 m/s
- Supply per shot
- 0.1
Mk19 AGLGrenade launcher
40×53 mm×320HEAT- Damage
- 2
- Penetration
- 40
- Range vs ground
- 400 m
- Suppression
- 80
- Blast radius
- 10 m
- Speed
- 200 m/s
- Supply per shot
- 2
Turret 2With option: MICLIC · arc 0…0° · 60 °/s
MICLICMortar
MICLIC×3HEAT- Damage
- 35
- Penetration
- 70
- Range vs ground
- 400 m
- Suppression
- 668
- Blast radius
- 65 m
- Speed
- 200 m/s
- Supply per shot
- 500
Turret 3With option: CATFAE · arc -2…2° · 60 °/s
CATFAEMLRS
CATFAE×21HEAT- Damage
- 30
- Penetration
- 15
- Range vs ground
- 600 m
- Suppression
- 440
- Blast radius
- 75 m
- Speed
- 250 m/s
- Supply per shot
- 180
Modifications
Weapon package
MICLICdefaultArmament: MICLIC · Name: AAVP MICLICno extra cost
CATFAEArmament: CATFAE · Name: AAVP CATFAE · Own silhouette · Refund time +360 s · Repurchase time +400 s+50
Armor package
DefaultdefaultFront armor 40 / 40no extra cost
Appliqué armorFront armor 40 / 40+5
SU kitFront armor 100 / 100+10
Abilities
- Smoke grenadesalways available
Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).