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Unit armory

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A-10C Thunderbolt II — in-game image
  • Aircraft
  • USA
  • Ground attack aircraft

A-10C Thunderbolt II

95Points

Armor
—
Firepower
16 / 100
Range
25 / 100
Speed
36 / 100
Stealth
33 / 100
Survivability
67 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Aircraft category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Aircraft category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Aircraft category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Aircraft category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • Empty + Empty + Empty + Empty95Weapon: Empty · Upgrade: Empty · Weapon: Empty · Weapon: Emptypicked in 50% of deployments · 68,501 times
  • 2x ECM pods + Empty + Empty + Empty125Weapon: 2x ECM pods · Upgrade: Empty · Weapon: Empty · Weapon: Emptypicked in 9% of deployments · 12,634 times
  • 2x ECM pods + 6x AGM-65 Maverick + Empty + Empty245Weapon: 2x ECM pods · Weapon: 6x AGM-65 Maverick · Upgrade: Empty · Weapon: Emptypicked in 9% of deployments · 11,640 times
  • Empty + 42x Hydra rockets + Empty + Empty125Weapon: Empty · Weapon: 42x Hydra rockets · Upgrade: Empty · Weapon: Emptypicked in 5% of deployments · 6,187 times
  • 2x ECM pods + 42x Hydra rockets + Empty + Empty155Weapon: 2x ECM pods · Weapon: 42x Hydra rockets · Upgrade: Empty · Weapon: Emptypicked in 3% of deployments · 3,942 times

On the platform · 14 days

46,136 appearances
Win rate
50%
Pick rate
18%
avg D/R
0.97
Average lifetime
00:57
Survives to the end
5%

Lifetime is the median of 125,168 deployments; refunded units are not counted.

Mobility and detection

Speed
450 km/h
Turn rate
100 °/s
Time on station
540 s
On afterburner
180 s

Flight

Minimum speed
316.8 km/h
Corner speed
338.4 km/h
Maximum speed
450 km/h
On afterburner
450 km/h
Max roll
80°

Detection and survivability

Optics: low altitude
2 km
Optics: high altitude
3 km
Stealth
1
Suppression threshold
1,000
Dimensions
14 × 6 × 3.5 m
Weight
20 t

Armament

Turret 1always fitted · arc -10…10° · 999 °/s

GAU-8 AvengerPlane gun
  • magazine 235
  • aim 0.2 s
  • burst 47
  • Fires on the move
  • 30x173mm×235HEAT
    Damage
    2.3
    Penetration
    150 → 75
    Range vs ground
    1 km
    Range vs air
    700 m
    Suppression
    30
    Blast radius
    17 m
    Speed
    640 m/s
    Supply per shot
    0.8
    • Direct shot
    • Top attack
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • aircraft
    • ships

Turret 2always fitted · arc 0…0°

Mk84 2000lbFree-fall bomb
  • magazine 1
  • reload 1 s
  • Fires on the move
  • Mk84 2000lb×1HEAT
    Damage
    56
    Penetration
    85
    Range vs ground
    1 km
    Suppression
    668
    Blast radius
    75 m
    Supply per shot
    1,000
    • Bomb
    • ground targets

Turret 3With option: 2x AIM-9, ECM Pod, 4x AIM-9 Sidewinder, 4x AIM-9 Sidewinder · arc 0…0°

SidewinderAir-to-Air missile
  • magazine 2
  • reload 3 s
  • aim 1 s
  • Fires on the move
  • AIM-9×2HEAT
    Damage
    13
    Penetration
    65
    Range vs air
    1 km
    Suppression
    154
    Blast radius
    15 m
    Speed
    600 m/s
    Supply per shot
    250
    • Missile
    • Fire-and-Forget
    • helicopters
    • aircraft

Turret 4With option: 6x AGM-65 Maverick, 6x AGM-65 Maverick · arc 0…0°

MaverickAir-to-Ground missile
  • magazine 3
  • aim 1 s
  • Fires on the move
  • AGM-65H×3HEAT
    Damage
    22
    Penetration
    900
    Range vs ground
    1.3 km
    Suppression
    600
    Blast radius
    10 m
    Speed
    350 m/s
    Supply per shot
    750
    • Missile
    • Fire-and-Forget
    • Laser guided
    • ground targets
    • vehicles
    • ships

Turret 5With option: 2x AIM-9 Sidewinder, 2x AIM-9 Sidewinder · arc 0…0°

SidewinderAir-to-Air missile
  • magazine 1
  • reload 3 s
  • aim 1 s
  • Fires on the move
  • AIM-9×1HEAT
    Damage
    13
    Penetration
    65
    Range vs air
    1 km
    Suppression
    154
    Blast radius
    15 m
    Speed
    600 m/s
    Supply per shot
    250
    • Missile
    • Fire-and-Forget
    • helicopters
    • aircraft

Turret 6With option: 2x AGM-65 Maverick, 2x AGM-65 Maverick · arc 0…0°

MaverickAir-to-Ground missile
  • magazine 1
  • aim 1 s
  • Fires on the move
  • AGM-65H×1HEAT
    Damage
    22
    Penetration
    900
    Range vs ground
    1.3 km
    Suppression
    600
    Blast radius
    10 m
    Speed
    350 m/s
    Supply per shot
    750
    • Missile
    • Fire-and-Forget
    • Laser guided
    • ground targets
    • vehicles
    • ships

Turret 7With option: 4x AGM-65 Maverick, 4x AGM-65 Maverick · arc 0…0°

MaverickAir-to-Ground missile
  • magazine 2
  • aim 1 s
  • Fires on the move
  • AGM-65H×2HEAT
    Damage
    22
    Penetration
    900
    Range vs ground
    1.3 km
    Suppression
    600
    Blast radius
    10 m
    Speed
    350 m/s
    Supply per shot
    750
    • Missile
    • Fire-and-Forget
    • Laser guided
    • ground targets
    • vehicles
    • ships

Turret 8With option: 13x Mk.82 500lb · arc 0…0°

Mk82 500lbFree-fall bomb
  • magazine 1
  • reload 1 s
  • Fires on the move
  • Mk82 500lb×1HEAT
    Damage
    26
    Penetration
    48
    Range vs ground
    1 km
    Suppression
    450
    Blast radius
    48 m
    Supply per shot
    175
    • Bomb
    • ground targets

Turret 9With option: 13x Mk.82 Snakeye · arc 0…0°

Mk82 SnakeyeHigh-drag bomb
  • magazine 1
  • reload 1 s
  • Fires on the move
  • Mk82 500lb×1HEAT
    Damage
    26
    Penetration
    48
    Range vs ground
    500 m
    Suppression
    450
    Blast radius
    48 m
    Supply per shot
    250
    • High-drag Bomb
    • ground targets

Turret 10With option: 13x Mk.82 Snakeye, 13x Mk.82 Snakeye, 13x Mk.82 Snakeye, 13x Mk.82 Snakeye · arc 0…0°

Mk82 SnakeyeHigh-drag bomb
  • magazine 3
  • reload 1 s
  • Fires on the move
  • Mk82 500lb×3HEAT
    Damage
    26
    Penetration
    48
    Range vs ground
    500 m
    Suppression
    450
    Blast radius
    48 m
    Supply per shot
    250
    • High-drag Bomb
    • ground targets

Turret 11With option: 13x Mk.82 500lb, 13x Mk.82 500lb, 13x Mk.82 500lb, 13x Mk.82 500lb · arc 0…0°

Mk82 500lbFree-fall bomb
  • magazine 3
  • reload 1 s
  • Fires on the move
  • Mk82 500lb×3HEAT
    Damage
    26
    Penetration
    48
    Range vs ground
    1 km
    Suppression
    450
    Blast radius
    48 m
    Supply per shot
    175
    • Bomb
    • ground targets

Turret 12With option: 4x GBU-54 LJDAM 500lb, 4x GBU-54 LJDAM 500lb, 4x GBU-54 LJDAM 500lb, 4x GBU-54 LJDAM 500lb · arc 0…0°

GBU-54 LJDAMSmart bomb
  • magazine 1
  • reload 1 s
  • Fires on the move
  • GBU-54 500lb×1HEAT
    Damage
    26
    Penetration
    48
    Range vs ground
    1.5 km
    Suppression
    450
    Blast radius
    48 m
    Supply per shot
    375
    • Bomb
    • Laser guided
    • ground targets

Turret 13With option: 4x GBU-56 LJDAM 2000lb, 4x GBU-56 LJDAM 2000lb, 4x GBU-56 LJDAM 2000lb, 4x GBU-56 LJDAM 2000lb · arc 0…0°

GBU-56 LJDAMSmart bomb
  • magazine 1
  • reload 1 s
  • Fires on the move
  • GBU-56 2000lb×1HEAT
    Damage
    56
    Penetration
    85
    Range vs ground
    1.5 km
    Suppression
    668
    Blast radius
    75 m
    Supply per shot
    1,250
    • Bomb
    • Laser guided
    • ground targets

Turret 14With option: 42x Hydra rockets, 42x Hydra rockets · arc 0…0°

HydraRocket pod
  • magazine 21
  • aim 0.2 s
  • burst 21
  • Fires on the move
  • 70mm Hydra×21HEAT
    Damage
    3.5
    Penetration
    70
    Range vs ground
    1.3 km
    Suppression
    140
    Blast radius
    14 m
    Speed
    450 m/s
    Supply per shot
    12
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships

Turret 15With option: 5x CBU-87 cluster 1000lb, 5x CBU-87 cluster 1000lb, 5x CBU-87 cluster 1000lb, 5x CBU-87 cluster 1000lb, 5x CBU-87 cluster 1000lb · arc 0…0°

CBU-87 RockeyeHigh-drag bomb
  • magazine 1
  • reload 1 s
  • Fires on the move
  • CBU-87×1HEAT
    Damage
    5
    Penetration
    200
    Range vs ground
    500 m
    Suppression
    668
    Blast radius
    60 m
    Supply per shot
    500
    • High-drag Bomb
    • Top attack
    • ground targets

Modifications

Central pylons

  • EmptydefaultNo weapon on this mount · No weapon on this mount · No weapon on this mount · No weapon on this mount · No weapon on this mountno extra cost
  • 42x Hydra rocketsArmament: Hydra · Armament: Hydra · No weapon on this mount · No weapon on this mount · No weapon on this mount+30
  • 13x Mk.82 500lbArmament: Mk82 500lb · Armament: Mk82 500lb · Armament: Mk82 500lb · Armament: Mk82 500lb · Armament: Mk82 500lb+75
  • 13x Mk.82 SnakeyeArmament: Mk82 Snakeye · Armament: Mk82 Snakeye · Armament: Mk82 Snakeye · Armament: Mk82 Snakeye · Armament: Mk82 Snakeye+95
  • 5x CBU-87 cluster 1000lbArmament: CBU-87 Rockeye · Armament: CBU-87 Rockeye · Armament: CBU-87 Rockeye · Armament: CBU-87 Rockeye · Armament: CBU-87 Rockeye+110
  • 4x GBU-54 LJDAM 500lbArmament: GBU-54 LJDAM · Armament: GBU-54 LJDAM · Armament: GBU-54 LJDAM · Armament: GBU-54 LJDAM · No weapon on this mount+50
  • 4x GBU-56 LJDAM 2000lbArmament: GBU-56 LJDAM · Armament: GBU-56 LJDAM · Armament: GBU-56 LJDAM · Armament: GBU-56 LJDAM · No weapon on this mount+160

Middle pylons

  • EmptyNo weapon on this mount · No weapon on this mountno extra cost
  • 2x AGM-65 MaverickArmament: Maverick · Armament: Maverick+60
  • 4x AGM-65 MaverickArmament: Maverick · Armament: Maverick+90
  • 6x AGM-65 MaverickdefaultArmament: Maverick · Armament: Maverick+120

Outer pylons

  • EmptyNo weapon on this mount · No weapon on this mount · Ability: Decoy flares Each decoy has chances to lure incoming missiles., Electronic countermeasures Reduces incoming missiles' accuracy.no extra cost
  • 2x AIM-9 SidewinderArmament: Sidewinder · Armament: Sidewinder · Ability: Decoy flares Each decoy has chances to lure incoming missiles., Electronic countermeasures Reduces incoming missiles' accuracy.+25
  • 4x AIM-9 SidewinderNo weapon on this mount · No weapon on this mount · Armament: Sidewinder · Armament: Sidewinder · Ability: Decoy flares Each decoy has chances to lure incoming missiles., Electronic countermeasures Reduces incoming missiles' accuracy.+40
  • 2x AIM-9, ECM PoddefaultNo weapon on this mount · Armament: Sidewinder · Ability: Decoy flares Each decoy has chances to lure incoming missiles., Electronic countermeasures Reduces incoming missiles' accuracy.+50
  • 2x ECM podsNo weapon on this mount · No weapon on this mount · Ability: Decoy flares Each decoy has chances to lure incoming missiles., Electronic countermeasures Reduces incoming missiles' accuracy.+30

Designation pod

  • EmptydefaultNo weapon on this mount · No weapon on this mountno extra cost
  • Designation podNo weapon on this mount · No weapon on this mount · Ability: Laser designation+20

Specializations

Abilities

  • Decoy flares Each decoy has chances to lure incoming missiles. · Electronic countermeasures Reduces incoming missiles' accuracy.always available
  • Decoy flares Each decoy has chances to lure incoming missiles. · Electronic countermeasures Reduces incoming missiles' accuracy.always available
  • Decoy flares Each decoy has chances to lure incoming missiles. · Electronic countermeasures Reduces incoming missiles' accuracy.always available
  • Laser designationalways available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).