All unitsAircraft USA Ground attack aircraft A-10C Thunderbolt II 95 Points
Armor —
Firepower 16 / 100
Range 25 / 100
Speed 36 / 100
Stealth 33 / 100
Survivability 67 / 100 How the scales are calculated Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game. Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Aircraft category. Range — longest firing range against ground or air targets; 100 is the maximum in the Aircraft category. Speed — road speed, flight speed for aircraft; 100 is the maximum in the Aircraft category. Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game. Survivability — hit points; 100 is the maximum in the Aircraft category. Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts Empty + Empty + Empty + Empty 95 Weapon: Empty · Upgrade: Empty · Weapon: Empty · Weapon: Empty picked in 50% of deployments · 68,501 times 2x ECM pods + Empty + Empty + Empty 125 Weapon: 2x ECM pods · Upgrade: Empty · Weapon: Empty · Weapon: Empty picked in 9% of deployments · 12,634 times 2x ECM pods + 6x AGM-65 Maverick + Empty + Empty 245 Weapon: 2x ECM pods · Weapon: 6x AGM-65 Maverick · Upgrade: Empty · Weapon: Empty picked in 9% of deployments · 11,640 times Empty + 42x Hydra rockets + Empty + Empty 125 Weapon: Empty · Weapon: 42x Hydra rockets · Upgrade: Empty · Weapon: Empty picked in 5% of deployments · 6,187 times 2x ECM pods + 42x Hydra rockets + Empty + Empty 155 Weapon: 2x ECM pods · Weapon: 42x Hydra rockets · Upgrade: Empty · Weapon: Empty picked in 3% of deployments · 3,942 times
On the platform · 14 days 46,136 appearances
Win rate 50%
Pick rate 18%
avg D/R 0.97
Average lifetime 00:57
Survives to the end 5% Lifetime is the median of 125,168 deployments; refunded units are not counted.
Mobility and detection
Speed 450 km/h
Turn rate 100 °/s
Time on station 540 s
On afterburner 180 s Flight
Minimum speed 316.8 km/h
Corner speed 338.4 km/h
Maximum speed 450 km/h
On afterburner 450 km/h
Max roll 80° Detection and survivability
Optics: low altitude 2 km
Optics: high altitude 3 km
Stealth 1
Suppression threshold 1,000
Dimensions 14 × 6 × 3.5 m
Weight 20 t Armament Turret 1always fitted · arc -10…10° · 999 °/s GAU-8 Avenger Plane gun 30x173mm ×235 HEAT
Damage 2.3
Penetration 150 → 75
Range vs ground 1 km
Range vs air 700 m
Suppression 30
Blast radius 17 m
Speed 640 m/s
Supply per shot 0.8 Turret 2always fitted · arc 0…0° Mk84 2000lb Free-fall bomb Mk84 2000lb ×1 HEAT
Damage 56
Penetration 85
Range vs ground 1 km
Suppression 668
Blast radius 75 m
Supply per shot 1,000 Turret 3With option: 2x AIM-9, ECM Pod, 4x AIM-9 Sidewinder, 4x AIM-9 Sidewinder · arc 0…0° Sidewinder Air-to-Air missile AIM-9 ×2 HEAT
Damage 13
Penetration 65
Range vs air 1 km
Suppression 154
Blast radius 15 m
Speed 600 m/s
Supply per shot 250 Turret 4With option: 6x AGM-65 Maverick, 6x AGM-65 Maverick · arc 0…0° Maverick Air-to-Ground missile AGM-65H ×3 HEAT
Damage 22
Penetration 900
Range vs ground 1.3 km
Suppression 600
Blast radius 10 m
Speed 350 m/s
Supply per shot 750 Turret 5With option: 2x AIM-9 Sidewinder, 2x AIM-9 Sidewinder · arc 0…0° Sidewinder Air-to-Air missile AIM-9 ×1 HEAT
Damage 13
Penetration 65
Range vs air 1 km
Suppression 154
Blast radius 15 m
Speed 600 m/s
Supply per shot 250 Turret 6With option: 2x AGM-65 Maverick, 2x AGM-65 Maverick · arc 0…0° Maverick Air-to-Ground missile AGM-65H ×1 HEAT
Damage 22
Penetration 900
Range vs ground 1.3 km
Suppression 600
Blast radius 10 m
Speed 350 m/s
Supply per shot 750 Turret 7With option: 4x AGM-65 Maverick, 4x AGM-65 Maverick · arc 0…0° Maverick Air-to-Ground missile AGM-65H ×2 HEAT
Damage 22
Penetration 900
Range vs ground 1.3 km
Suppression 600
Blast radius 10 m
Speed 350 m/s
Supply per shot 750 Turret 8With option: 13x Mk.82 500lb · arc 0…0° Mk82 500lb Free-fall bomb Mk82 500lb ×1 HEAT
Damage 26
Penetration 48
Range vs ground 1 km
Suppression 450
Blast radius 48 m
Supply per shot 175 Turret 9With option: 13x Mk.82 Snakeye · arc 0…0° Mk82 Snakeye High-drag bomb Mk82 500lb ×1 HEAT
Damage 26
Penetration 48
Range vs ground 500 m
Suppression 450
Blast radius 48 m
Supply per shot 250 Turret 10With option: 13x Mk.82 Snakeye, 13x Mk.82 Snakeye, 13x Mk.82 Snakeye, 13x Mk.82 Snakeye · arc 0…0° Mk82 Snakeye High-drag bomb Mk82 500lb ×3 HEAT
Damage 26
Penetration 48
Range vs ground 500 m
Suppression 450
Blast radius 48 m
Supply per shot 250 Turret 11With option: 13x Mk.82 500lb, 13x Mk.82 500lb, 13x Mk.82 500lb, 13x Mk.82 500lb · arc 0…0° Mk82 500lb Free-fall bomb Mk82 500lb ×3 HEAT
Damage 26
Penetration 48
Range vs ground 1 km
Suppression 450
Blast radius 48 m
Supply per shot 175 Turret 12With option: 4x GBU-54 LJDAM 500lb, 4x GBU-54 LJDAM 500lb, 4x GBU-54 LJDAM 500lb, 4x GBU-54 LJDAM 500lb · arc 0…0° GBU-54 LJDAM Smart bomb GBU-54 500lb ×1 HEAT
Damage 26
Penetration 48
Range vs ground 1.5 km
Suppression 450
Blast radius 48 m
Supply per shot 375 Turret 13With option: 4x GBU-56 LJDAM 2000lb, 4x GBU-56 LJDAM 2000lb, 4x GBU-56 LJDAM 2000lb, 4x GBU-56 LJDAM 2000lb · arc 0…0° GBU-56 LJDAM Smart bomb GBU-56 2000lb ×1 HEAT
Damage 56
Penetration 85
Range vs ground 1.5 km
Suppression 668
Blast radius 75 m
Supply per shot 1,250 Turret 14With option: 42x Hydra rockets, 42x Hydra rockets · arc 0…0° Hydra Rocket pod 70mm Hydra ×21 HEAT
Damage 3.5
Penetration 70
Range vs ground 1.3 km
Suppression 140
Blast radius 14 m
Speed 450 m/s
Supply per shot 12 Turret 15With option: 5x CBU-87 cluster 1000lb, 5x CBU-87 cluster 1000lb, 5x CBU-87 cluster 1000lb, 5x CBU-87 cluster 1000lb, 5x CBU-87 cluster 1000lb · arc 0…0° CBU-87 Rockeye High-drag bomb CBU-87 ×1 HEAT
Damage 5
Penetration 200
Range vs ground 500 m
Suppression 668
Blast radius 60 m
Supply per shot 500 Modifications Central pylons Emptydefault No weapon on this mount · No weapon on this mount · No weapon on this mount · No weapon on this mount · No weapon on this mount no extra cost 42x Hydra rockets Armament: Hydra · Armament: Hydra · No weapon on this mount · No weapon on this mount · No weapon on this mount +30 13x Mk.82 500lb Armament: Mk82 500lb · Armament: Mk82 500lb · Armament: Mk82 500lb · Armament: Mk82 500lb · Armament: Mk82 500lb +75 13x Mk.82 Snakeye Armament: Mk82 Snakeye · Armament: Mk82 Snakeye · Armament: Mk82 Snakeye · Armament: Mk82 Snakeye · Armament: Mk82 Snakeye +95 5x CBU-87 cluster 1000lb Armament: CBU-87 Rockeye · Armament: CBU-87 Rockeye · Armament: CBU-87 Rockeye · Armament: CBU-87 Rockeye · Armament: CBU-87 Rockeye +110 4x GBU-54 LJDAM 500lb Armament: GBU-54 LJDAM · Armament: GBU-54 LJDAM · Armament: GBU-54 LJDAM · Armament: GBU-54 LJDAM · No weapon on this mount +50 4x GBU-56 LJDAM 2000lb Armament: GBU-56 LJDAM · Armament: GBU-56 LJDAM · Armament: GBU-56 LJDAM · Armament: GBU-56 LJDAM · No weapon on this mount +160 Middle pylons Empty No weapon on this mount · No weapon on this mount no extra cost 2x AGM-65 Maverick Armament: Maverick · Armament: Maverick +60 4x AGM-65 Maverick Armament: Maverick · Armament: Maverick +90 6x AGM-65 Maverickdefault Armament: Maverick · Armament: Maverick +120 Outer pylons Empty No weapon on this mount · No weapon on this mount · Ability: Decoy flares
Each decoy has chances to lure incoming missiles., Electronic countermeasures
Reduces incoming missiles' accuracy. no extra cost 2x AIM-9 Sidewinder Armament: Sidewinder · Armament: Sidewinder · Ability: Decoy flares
Each decoy has chances to lure incoming missiles., Electronic countermeasures
Reduces incoming missiles' accuracy. +25 4x AIM-9 Sidewinder No weapon on this mount · No weapon on this mount · Armament: Sidewinder · Armament: Sidewinder · Ability: Decoy flares
Each decoy has chances to lure incoming missiles., Electronic countermeasures
Reduces incoming missiles' accuracy. +40 2x AIM-9, ECM Poddefault No weapon on this mount · Armament: Sidewinder · Ability: Decoy flares
Each decoy has chances to lure incoming missiles., Electronic countermeasures
Reduces incoming missiles' accuracy. +50 2x ECM pods No weapon on this mount · No weapon on this mount · Ability: Decoy flares
Each decoy has chances to lure incoming missiles., Electronic countermeasures
Reduces incoming missiles' accuracy. +30 Designation pod Emptydefault No weapon on this mount · No weapon on this mount no extra cost Designation pod No weapon on this mount · No weapon on this mount · Ability: Laser designation +20 Abilities Decoy flares
Each decoy has chances to lure incoming missiles. · Electronic countermeasures
Reduces incoming missiles' accuracy. always available Decoy flares
Each decoy has chances to lure incoming missiles. · Electronic countermeasures
Reduces incoming missiles' accuracy. always available Decoy flares
Each decoy has chances to lure incoming missiles. · Electronic countermeasures
Reduces incoming missiles' accuracy. always available Laser designation always available Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).