All units
215Points
- Armor
- 82 / 100
- Firepower
- 72 / 100
- Range
- 65 / 100
- Speed
- 54 / 100
- Stealth
- 33 / 100
- Survivability
- 94 / 100
How the scales are calculated
- Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
- Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Vehicles category.
- Range — longest firing range against ground or air targets; 100 is the maximum in the Vehicles category.
- Speed — road speed, flight speed for aircraft; 100 is the maximum in the Vehicles category.
- Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
- Survivability — hit points; 100 is the maximum in the Vehicles category.
Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts
- TUSK2 armor package245Upgrade: TUSK2 armor packagepicked in 56% of deployments · 47,131 times
- Default215Upgrade: Defaultpicked in 29% of deployments · 24,174 times
- TUSK armor package235Upgrade: TUSK armor packagepicked in 15% of deployments · 12,300 times
On the platform · 14 days
26,278 appearances- Win rate
- 44%
- Pick rate
- 10%
- avg D/R
- 3.47
- Average lifetime
- 05:44
- Survives to the end
- 24%
Lifetime is the median of 83,268 deployments; refunded units are not counted.
Armor
Kinetic/HEATFront650/1,200
Sides120/250
17Health
Sides120/250
Rear100/100
Top60/60
Armor variants| Package | Front | Sides | Rear | Top | Health |
|---|
| Default | 650/1,200 | 120/250 | 100/100 | 60/60 | 17 |
|---|
| TUSK armor package | 650/1,200 | 150/400 | 100/100 | 60/60 | 18 |
|---|
| TUSK2 armor package | 650/1,200 | 180/500 | 100/100 | 60/60 | 19 |
|---|
Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.
Mobility and detection
Default mobility
- On road
- 70 km/h
- Off road
- 55 km/h
- Reverse
- 35 km/h
- On water
- 20 km/h
- Turn rate
- 60 °/s
- Acceleration
- 10
With option: TUSK armor package
- On road
- 65 km/h
- Off road
- 50 km/h
- Reverse
- 35 km/h
- On water
- 20 km/h
- Turn rate
- 60 °/s
- Acceleration
- 10
With option: TUSK2 armor package
- On road
- 60 km/h
- Off road
- 45 km/h
- Reverse
- 35 km/h
- On water
- 20 km/h
- Turn rate
- 60 °/s
- Acceleration
- 10
Detection and survivability
- Optics: ground
- 700 m
- Optics: low altitude
- 900 m
- Optics: high altitude
- 1 km
- Stealth
- 1
- Suppression threshold
- 1,000
- Dimensions
- 7.6 × 3.4 × 2.3 m
- Weight
- 63 t
- Repurchase time
- -60 s
Armament
Turret 1always fitted · 360° traverse · 90 °/s
M2 BrowningHeavy machine gun
12.7x99mm×200Kinetic- Damage
- 1
- Penetration
- 40 → 20
- Range vs ground
- 400 m
- Suppression
- 26
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 2always fitted · 360° traverse · 90 °/s
M240Machine gun
7.62x51mm×1140Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 3always fitted · 360° traverse · 90 °/s
M2 BrowningHeavy machine gun
12.7x99mm×200Kinetic- Damage
- 1
- Penetration
- 40 → 20
- Range vs ground
- 400 m
- Suppression
- 26
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 4always fitted · 360° traverse · 90 °/s
M240Machine gun
7.62x51mm×1140Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 5With option: Default · 360° traverse · 75 °/s
M256 120mmMain gun
M829A1 APFSDS×16Kinetic- Damage
- 10
- Penetration
- 720 → 450
- Range vs ground
- 650 m
- Suppression
- 120
- Speed
- 1,050 m/s
- Supply per shot
- 20
M830 HEAT×24HEAT- Damage
- 11
- Penetration
- 600
- Range vs ground
- 650 m
- Suppression
- 120
- Blast radius
- 9 m
- Speed
- 550 m/s
- Supply per shot
- 20
M240Machine gun
7.62x51mm×1140Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 6With option: TUSK armor package, TUSK2 armor package · 360° traverse · 75 °/s
M256 120mmMain gun
M829A1 APFSDS×16Kinetic- Damage
- 10
- Penetration
- 720 → 450
- Range vs ground
- 650 m
- Suppression
- 120
- Speed
- 1,050 m/s
- Supply per shot
- 20
M830 HEAT×24HEAT- Damage
- 11
- Penetration
- 600
- Range vs ground
- 650 m
- Suppression
- 120
- Blast radius
- 9 m
- Speed
- 550 m/s
- Supply per shot
- 20
M240Machine gun
7.62x51mm×1140Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
M2 BrowningHeavy machine gun
12.7x99mm×200Kinetic- Damage
- 1
- Penetration
- 40 → 20
- Range vs ground
- 400 m
- Suppression
- 26
- Speed
- 600 m/s
- Supply per shot
- 0.1
Modifications
Armor package
DefaultdefaultArmament: M256 120mm, M240 · Front armor 650 / 1,200 · Speed 70 km/hno extra cost
TUSK armor packageArmament: M256 120mm, M240, M2 Browning · Front armor 650 / 1,200 · Speed 65 km/h+20
TUSK2 armor packageArmament: M256 120mm, M240, M2 Browning · Front armor 650 / 1,200 · Speed 60 km/h+30
Abilities
- Smoke grenadesalways available
Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).