All units
60Points
- Armor
- 3 / 100
- Firepower
- 15 / 100
- Range
- 18 / 100
- Speed
- 87 / 100
- Stealth
- 33 / 100
- Survivability
- 78 / 100
How the scales are calculated
- Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
- Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Support category.
- Range — longest firing range against ground or air targets; 100 is the maximum in the Support category.
- Speed — road speed, flight speed for aircraft; 100 is the maximum in the Support category.
- Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
- Survivability — hit points; 100 is the maximum in the Support category.
Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts
- Default + M252 81mm mortar60Upgrade: Default · Weapon: M252 81mm mortarpicked in 48% of deployments · 34,851 times
- Default + Dragonfire 120mm mortar80Upgrade: Default · Weapon: Dragonfire 120mm mortarpicked in 23% of deployments · 16,675 times
- A2 armor package + M252 81mm mortar75Upgrade: A2 armor package · Weapon: M252 81mm mortarpicked in 19% of deployments · 13,563 times
- A2 armor package + Dragonfire 120mm mortar95Upgrade: A2 armor package · Weapon: Dragonfire 120mm mortarpicked in 10% of deployments · 7,120 times
On the platform · 14 days
31,299 appearances- Win rate
- 49%
- Pick rate
- 12%
- avg D/R
- 0.73
- Average lifetime
- 11:27
- Survives to the end
- 45%
Lifetime is the median of 70,457 deployments; refunded units are not counted.
Armor
Kinetic/HEATFront30/30
Sides20/20
14Health
Sides20/20
Rear20/20
Top20/20
Armor variants| Package | Front | Sides | Rear | Top | Health |
|---|
| Default | 30/30 | 20/20 | 20/20 | 20/20 | 14 |
|---|
| A2 armor package | 60/60 | 40/40 | 30/30 | 20/20 | 16 |
|---|
Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.
Mobility and detection
- On road
- 100 km/h
- Off road
- 50 km/h
- Reverse
- 25 km/h
- On water
- 20 km/h
- Turn rate
- 80 °/s
- Acceleration
- 10
Detection and survivability
- Optics: ground
- 500 m
- Optics: low altitude
- 700 m
- Optics: high altitude
- 1 km
- Stealth
- 1
- Suppression threshold
- 1,000
- Dimensions
- 6.5 × 2.6 × 2.3 m
- Weight
- 12.5 t
- Repurchase time
- -120 s
Armament
Turret 1always fitted · arc -90…90° · 90 °/s
M240Machine gun
7.62x51mm×160Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 2With option: M252 81mm mortar · 360° traverse · 60 °/s
M252 81mmMortar
81mm HE×50HEAT- Damage
- 6
- Penetration
- 40
- Range vs ground
- 900 m
- Suppression
- 162
- Blast radius
- 20 m
- Speed
- 300 m/s
- Supply per shot
- 15
81mm smoke×50HEAT- Damage
- 1
- Penetration
- 1
- Range vs ground
- 900 m
- Speed
- 300 m/s
- Supply per shot
- 15
Turret 3With option: Dragonfire 120mm mortar · 360° traverse · 60 °/s
DragonfireMortar
120mm HE-RAP×21HEAT- Damage
- 9
- Penetration
- 60
- Range vs ground
- 1.2 km
- Suppression
- 240
- Blast radius
- 25 m
- Speed
- 400 m/s
- Supply per shot
- 20
120mm PERM×9HEAT- Damage
- 9
- Penetration
- 60
- Range vs ground
- 1.2 km
- Suppression
- 240
- Blast radius
- 25 m
- Speed
- 400 m/s
- Supply per shot
- 40
Modifications
Weapon package
M252 81mm mortardefaultArmament: M252 81mmno extra cost
Dragonfire 120mm mortarArmament: Dragonfire · Name suffix: Dragonfire · Own silhouette+20
Armor package
DefaultdefaultFront armor 30 / 30no extra cost
A2 armor packageFront armor 60 / 60 · Ability: Smoke grenades+15
Abilities
- Smoke grenadesalways available
Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).