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Unit armory

All units
M10 Booker — in-game image
  • Vehicles
  • USA
  • Tank

M10 Booker

140Points

Armor
36 / 100
Firepower
42 / 100
Range
65 / 100
Speed
54 / 100
Stealth
33 / 100
Survivability
89 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Vehicles category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Vehicles category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Vehicles category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Vehicles category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • 50mm autocannon + Iron Fist active protection200Weapon: 50mm autocannon · Upgrade: Iron Fist active protectionpicked in 42% of deployments · 41,396 times
  • M35 105mm gun + Iron Fist active protection190Weapon: M35 105mm gun · Upgrade: Iron Fist active protectionpicked in 33% of deployments · 32,613 times
  • M35 105mm gun + None140Weapon: M35 105mm gun · Upgrade: Nonepicked in 21% of deployments · 20,737 times
  • 50mm autocannon + None150Weapon: 50mm autocannon · Upgrade: Nonepicked in 4% of deployments · 3,945 times

On the platform · 14 days

31,930 appearances
Win rate
45%
Pick rate
13%
avg D/R
0.92
Average lifetime
05:05
Survives to the end
22%

Lifetime is the median of 98,178 deployments; refunded units are not counted.

Armor

KineticHEAT

Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.

Mobility and detection

On road
70 km/h
Off road
55 km/h
Reverse
35 km/h
On water
20 km/h
Turn rate
60 °/s
Acceleration
10

Detection and survivability

Optics: ground
700 m
Optics: low altitude
900 m
Optics: high altitude
1 km
Stealth
1
Suppression threshold
1,000
Dimensions
6.5 × 2.7 × 2.4 m
Weight
40 t
Repurchase time
-60 s

Armament

Turret 1always fitted · 360° traverse · 90 °/s

M2 BrowningHeavy machine gun
  • magazine 30
  • reload 6–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 12.7x99mm×120Kinetic
    Damage
    1
    Penetration
    40 → 20
    Range vs ground
    400 m
    Suppression
    26
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 2With option: M35 105mm gun · 360° traverse · 75 °/s

M35Main gun
  • magazine 1
  • reload 5–6 s
  • aim 1.5–2.5 s
  • Fires on the move
  • 105mm APFSDS M900A1×20Kinetic
    Damage
    8.5
    Penetration
    520 → 325
    Range vs ground
    650 m
    Suppression
    105
    Speed
    1,050 m/s
    Supply per shot
    20
    • Direct shot
    • vehicles
    • ships
  • M393A1 HESH×40HEAT
    Damage
    11
    Penetration
    200
    Range vs ground
    650 m
    Suppression
    105
    Blast radius
    10 m
    Speed
    550 m/s
    Supply per shot
    16
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships
M240Machine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x51mm×800Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 3With option: 50mm autocannon · 360° traverse · 75 °/s

XM913Autocannon/Chain gun
  • magazine 120
  • aim 1–2 s
  • burst 2–4
  • Fires on the move
  • 50x228mm×40Kinetic
    Damage
    2.5
    Penetration
    180 → 100
    Range vs ground
    550 m
    Suppression
    50
    Speed
    1,000 m/s
    Supply per shot
    1.2
    • Direct shot
    • vehicles
    • ships
  • 50x228mm×80HEAT
    Damage
    3.8
    Penetration
    50
    Range vs ground
    550 m
    Range vs air
    550 m
    Suppression
    50
    Blast radius
    8 m
    Speed
    640 m/s
    Supply per shot
    1.2
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
M240Machine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x51mm×800Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Modifications

Weapon package

  • 50mm autocannonArmament: XM913, M240 · Own silhouette+10
  • M35 105mm gundefaultArmament: M35, M240no extra cost

Protection system

  • NonedefaultAbility: Smoke grenadesno extra cost
  • Iron Fist active protectionAbility: Smoke grenades · Ability: Active protection system · Name suffix: Iron Fist+50

Specializations

Abilities

  • Smoke grenadesalways available
  • Active protection systemalways available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).