All units
75Points
- Armor
- 3 / 100
- Firepower
- 13 / 100
- Range
- 20 / 100
- Speed
- 61 / 100
- Stealth
- 33 / 100
- Survivability
- 78 / 100
How the scales are calculated
- Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
- Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Support category.
- Range — longest firing range against ground or air targets; 100 is the maximum in the Support category.
- Speed — road speed, flight speed for aircraft; 100 is the maximum in the Support category.
- Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
- Survivability — hit points; 100 is the maximum in the Support category.
Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts
- Empty + Default + Multipurpose75Weapon: Empty · Upgrade: Default · Weapon: Multipurposepicked in 29% of deployments · 8,504 times
- Empty + Cage armor + Smoke + Multipurpose85Weapon: Empty · Upgrade: Cage armor + Smoke · Weapon: Multipurposepicked in 28% of deployments · 8,416 times
- Empty + Default + Smoke rounds75Weapon: Empty · Upgrade: Default · Weapon: Smoke roundspicked in 21% of deployments · 6,256 times
- Empty + Cage armor + Smoke + Smoke rounds85Weapon: Empty · Upgrade: Cage armor + Smoke · Weapon: Smoke roundspicked in 17% of deployments · 5,143 times
- M2 Heavy machine gun + Cage armor + Smoke + Multipurpose95Weapon: M2 Heavy machine gun · Upgrade: Cage armor + Smoke · Weapon: Multipurposepicked in 1% of deployments · 427 times
On the platform · 14 days
14,305 appearances- Win rate
- 47%
- Pick rate
- 6%
- avg D/R
- 0.56
- Average lifetime
- 12:40
- Survives to the end
- 49%
Lifetime is the median of 29,240 deployments; refunded units are not counted.
Armor
Kinetic/HEATFront30/30
Sides20/20
14Health
Sides20/20
Rear20/20
Top20/20
Armor variants| Package | Front | Sides | Rear | Top | Health |
|---|
| Default | 30/30 | 20/20 | 20/20 | 20/20 | 14 |
|---|
| Cage armor + Smoke | 60/160 | 40/140 | 20/120 | 20/20 | 16 |
|---|
Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.
Mobility and detection
- On road
- 70 km/h
- Off road
- 55 km/h
- Reverse
- 20 km/h
- On water
- 20 km/h
- Turn rate
- 60 °/s
- Acceleration
- 10
Detection and survivability
- Optics: ground
- 500 m
- Optics: low altitude
- 700 m
- Optics: high altitude
- 1 km
- Stealth
- 1
- Suppression threshold
- 1,000
- Dimensions
- 5 × 2.7 × 2.6 m
- Weight
- 12 t
- Repurchase time
- -120 s
Armament
Turret 1always fitted · 360° traverse · 60 °/s
M121MortarTurret 2always fitted · 360° traverse · 60 °/s
M121MortarTurret 3always fitted · 360° traverse · 60 °/s
M121MortarTurret 4With option: Multipurpose · 360° traverse · 60 °/s
M121Mortar
120mm HE×35HEAT- Damage
- 9
- Penetration
- 60
- Range vs ground
- 1 km
- Suppression
- 240
- Blast radius
- 25 m
- Speed
- 400 m/s
- Supply per shot
- 20
120mm smoke×35HEAT- Damage
- 1
- Penetration
- 1
- Range vs ground
- 1 km
- Speed
- 400 m/s
- Supply per shot
- 20
Turret 5With option: M2 Heavy machine gun · 360° traverse · 90 °/s
M2 BrowningHeavy machine gun
12.7x99mm×80Kinetic- Damage
- 1
- Penetration
- 40 → 20
- Range vs ground
- 400 m
- Suppression
- 26
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 6With option: M240 Machinegun · 360° traverse · 90 °/s
M240Machine gun
7.62x51mm×160Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 7With option: Mk19 grenade launcher · 360° traverse · 90 °/s
Mk19 AGLGrenade launcher
40×53 mm×192HEAT- Damage
- 2
- Penetration
- 40
- Range vs ground
- 400 m
- Suppression
- 80
- Blast radius
- 10 m
- Speed
- 200 m/s
- Supply per shot
- 2
Turret 8With option: Smoke rounds · 360° traverse · 60 °/s
M121Mortar
120mm smoke×70HEAT- Damage
- 1
- Penetration
- 1
- Range vs ground
- 1 km
- Speed
- 400 m/s
- Supply per shot
- 20
Modifications
Ammunition
MultipurposedefaultArmament: M121no extra cost
Smoke roundsArmament: M121no extra cost
Self-defence weapon
EmptydefaultNo weapon on this mountno extra cost
M240 MachinegunArmament: M240+5
M2 Heavy machine gunArmament: M2 Browning+10
Mk19 grenade launcherArmament: Mk19 AGL+10
Armor package
DefaultdefaultFront armor 30 / 30no extra cost
Cage armor + SmokeFront armor 60 / 160 · Ability: Smoke grenades+10
Abilities
- Smoke grenadesalways available
Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).