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Unit armory

All units
AH-1Z Viper — in-game image
  • Helicopters
  • USA
  • Attack helicopter

AH-1Z Viper

110Points

Armor
—
Firepower
50 / 100
Range
100 / 100
Speed
60 / 100
Stealth
42 / 100
Survivability
75 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Helicopters category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Helicopters category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Helicopters category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Helicopters category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • 8x Hellfire AT missiles + 14x APKWS guided rockets + 2x AIM-9 Sidewinder275Weapon: 8x Hellfire AT missiles · Weapon: 14x APKWS guided rockets · Weapon: 2x AIM-9 Sidewinderpicked in 13% of deployments · 12,853 times
  • 8x Hellfire AT missiles + 38x Hydra rockets + 2x AGM-122 Sidearm280Weapon: 8x Hellfire AT missiles · Weapon: 38x Hydra rockets · Weapon: 2x AGM-122 Sidearmpicked in 11% of deployments · 10,348 times
  • 8x Hellfire AT missiles + 38x Hydra rockets + 2x AIM-9 Sidewinder290Weapon: 8x Hellfire AT missiles · Weapon: 38x Hydra rockets · Weapon: 2x AIM-9 Sidewinderpicked in 11% of deployments · 10,302 times
  • 8x Hellfire AT missiles + 14x APKWS guided rockets + 2x AGM-122 Sidearm265Weapon: 8x Hellfire AT missiles · Weapon: 14x APKWS guided rockets · Weapon: 2x AGM-122 Sidearmpicked in 10% of deployments · 9,365 times
  • 8x Hellfire AT missiles + Empty + 2x AGM-122 Sidearm250Weapon: 8x Hellfire AT missiles · Weapon: Empty · Weapon: 2x AGM-122 Sidearmpicked in 8% of deployments · 7,319 times

On the platform · 14 days

47,604 appearances
Win rate
46%
Pick rate
19%
avg D/R
44.01
Average lifetime
02:54
Survives to the end
22%

Lifetime is the median of 90,728 deployments; refunded units are not counted.

Mobility and detection

On road
300 km/h
Off road
300 km/h
Turn rate
70 °/s
Acceleration
18

Detection and survivability

Optics: ground
1 km
Optics: low altitude
1.3 km
Optics: high altitude
1 km
Stealth
0.8
Suppression threshold
1,000
Dimensions
9.7 × 2 × 3.2 m
Weight
6.5 t
Refund time
+240 s
Repurchase time
-60 s

Armament

Turret 1always fitted · arc -120…120° · 90 °/s

M197 20mmAutocannon/Chain gun
  • magazine 150
  • reload 15–20 s
  • aim 1–2 s
  • burst 4–8
  • Fires on the move
  • 20x102mm×150Kinetic
    Damage
    1.5
    Penetration
    40 → 20
    Range vs ground
    500 m
    Range vs air
    500 m
    Suppression
    20
    Blast radius
    2 m
    Speed
    805 m/s
    Supply per shot
    0.8
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 2With option: 8x Hellfire AT missiles, 8x Hellfire AT missiles, 8x Hellfire AT missiles, 8x Hellfire AT missiles · arc 0…0°

HellfireAnti-tank missile
  • magazine 4
  • aim 1–2 s
  • Fires on the move
  • AGM-114K Hellfire×4HEAT
    Damage
    15
    Penetration
    900
    Range vs ground
    950 m
    Suppression
    360
    Speed
    330 m/s
    Supply per shot
    150
    • Missile
    • Semi-Active
    • Top attack
    • Laser guided
    • vehicles
    • ships

Turret 3With option: 2x AIM-9 Sidewinder, 2x AIM-9 Sidewinder · arc 0…0°

SidewinderAir-to-Air missile
  • magazine 1
  • aim 1–2 s
  • Fires on the move
  • AIM-9×1HEAT
    Damage
    13
    Penetration
    65
    Range vs air
    1.1 km
    Suppression
    154
    Blast radius
    15 m
    Speed
    600 m/s
    Supply per shot
    150
    • Missile
    • Fire-and-Forget
    • helicopters
    • aircraft

Turret 4With option: 14x APKWS guided rockets, 14x APKWS guided rockets · arc 0…0°

Hydra APKWSRocket pod
  • magazine 7
  • reload 1–3 s
  • aim 1–2 s
  • burst 2–7
  • Fires on the move
  • APKWS×7HEAT
    Damage
    3.5
    Penetration
    70
    Range vs ground
    700 m
    Suppression
    140
    Blast radius
    14 m
    Speed
    450 m/s
    Supply per shot
    15
    • Direct shot
    • Laser guided
    • ground targets
    • infantry
    • vehicles
    • ships

Turret 5With option: 14x APKWS guided rockets, 14x APKWS guided rockets · arc 0…0°

Hydra APKWSRocket pod
  • magazine 7
  • reload 1–3 s
  • aim 1–2 s
  • burst 2–7
  • Fires on the move
  • APKWS×7HEAT
    Damage
    3.5
    Penetration
    70
    Range vs ground
    700 m
    Suppression
    140
    Blast radius
    14 m
    Speed
    450 m/s
    Supply per shot
    15
    • Direct shot
    • Laser guided
    • ground targets
    • infantry
    • vehicles
    • ships

Turret 6With option: 2x AGM-122 Sidearm, 2x AGM-122 Sidearm · arc 0…0°

SidearmAnti-radiation missile
  • magazine 1
  • reload 3 s
  • aim 1 s
  • Fires on the move
  • AGM-122 Sidearm×1HEAT
    Damage
    11
    Penetration
    100
    Range vs ground
    1.5 km
    Suppression
    260
    Blast radius
    9 m
    Speed
    600 m/s
    Supply per shot
    200
    • Missile
    • Anti-Radiation
    • Top attack
    • ground targets
    • vehicles
    • ships

Turret 7With option: 38x Hydra rockets, 38x Hydra rockets · arc 0…0°

HydraRocket pod
  • magazine 19
  • reload 1–3 s
  • aim 1–2 s
  • burst 4–9
  • Fires on the move
  • 70mm Hydra×19HEAT
    Damage
    3.5
    Penetration
    70
    Range vs ground
    600 m
    Suppression
    140
    Blast radius
    14 m
    Speed
    450 m/s
    Supply per shot
    12
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships

Turret 8With option: 38x Hydra rockets, 38x Hydra rockets · arc 0…0°

HydraRocket pod
  • magazine 19
  • reload 1–3 s
  • aim 1–2 s
  • burst 4–9
  • Fires on the move
  • 70mm Hydra×19HEAT
    Damage
    3.5
    Penetration
    70
    Range vs ground
    600 m
    Suppression
    140
    Blast radius
    14 m
    Speed
    450 m/s
    Supply per shot
    12
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships

Modifications

Inner pylons

  • 14x APKWS guided rocketsArmament: Hydra APKWS · Armament: Hydra APKWS+15
  • 38x Hydra rocketsArmament: Hydra · Armament: Hydra+30
  • 8x Hellfire AT missilesdefaultArmament: Hellfire · Armament: Hellfire+100

Outer pylons

  • EmptyNo weapon on this mount · No weapon on this mountno extra cost
  • 14x APKWS guided rocketsdefaultArmament: Hydra APKWS · Armament: Hydra APKWS+15
  • 38x Hydra rocketsArmament: Hydra · Armament: Hydra+30
  • 8x Hellfire AT missilesArmament: Hellfire · Armament: Hellfire+100

Wingtips

  • EmptyNo weapon on this mount · No weapon on this mountno extra cost
  • 2x AIM-9 SidewinderdefaultArmament: Sidewinder · Armament: Sidewinder+50
  • 2x AGM-122 SidearmArmament: Sidearm · Armament: Sidearm+40

Specializations

Abilities

  • Decoy flares Each decoy has chances to lure incoming missiles. · Electronic countermeasures Reduces incoming missiles' accuracy.always available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).