All units
- Helicopters
- USA
- Attack helicopter
AH-1Z Viper
110Points
- Armor
- —
- Firepower
- 50 / 100
- Range
- 100 / 100
- Speed
- 60 / 100
- Stealth
- 42 / 100
- Survivability
- 75 / 100
How the scales are calculated
- Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
- Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Helicopters category.
- Range — longest firing range against ground or air targets; 100 is the maximum in the Helicopters category.
- Speed — road speed, flight speed for aircraft; 100 is the maximum in the Helicopters category.
- Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
- Survivability — hit points; 100 is the maximum in the Helicopters category.
Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts
- 8x Hellfire AT missiles + 14x APKWS guided rockets + 2x AIM-9 Sidewinder275Weapon: 8x Hellfire AT missiles · Weapon: 14x APKWS guided rockets · Weapon: 2x AIM-9 Sidewinderpicked in 13% of deployments · 12,853 times
- 8x Hellfire AT missiles + 38x Hydra rockets + 2x AGM-122 Sidearm280Weapon: 8x Hellfire AT missiles · Weapon: 38x Hydra rockets · Weapon: 2x AGM-122 Sidearmpicked in 11% of deployments · 10,348 times
- 8x Hellfire AT missiles + 38x Hydra rockets + 2x AIM-9 Sidewinder290Weapon: 8x Hellfire AT missiles · Weapon: 38x Hydra rockets · Weapon: 2x AIM-9 Sidewinderpicked in 11% of deployments · 10,302 times
- 8x Hellfire AT missiles + 14x APKWS guided rockets + 2x AGM-122 Sidearm265Weapon: 8x Hellfire AT missiles · Weapon: 14x APKWS guided rockets · Weapon: 2x AGM-122 Sidearmpicked in 10% of deployments · 9,365 times
- 8x Hellfire AT missiles + Empty + 2x AGM-122 Sidearm250Weapon: 8x Hellfire AT missiles · Weapon: Empty · Weapon: 2x AGM-122 Sidearmpicked in 8% of deployments · 7,319 times
On the platform · 14 days
47,604 appearances- Win rate
- 46%
- Pick rate
- 19%
- avg D/R
- 44.01
- Average lifetime
- 02:54
- Survives to the end
- 22%
Lifetime is the median of 90,728 deployments; refunded units are not counted.
Mobility and detection
- On road
- 300 km/h
- Off road
- 300 km/h
- Turn rate
- 70 °/s
- Acceleration
- 18
Detection and survivability
- Optics: ground
- 1 km
- Optics: low altitude
- 1.3 km
- Optics: high altitude
- 1 km
- Stealth
- 0.8
- Suppression threshold
- 1,000
- Dimensions
- 9.7 × 2 × 3.2 m
- Weight
- 6.5 t
- Refund time
- +240 s
- Repurchase time
- -60 s
Armament
Turret 1always fitted · arc -120…120° · 90 °/s
M197 20mmAutocannon/Chain gun
20x102mm×150Kinetic- Damage
- 1.5
- Penetration
- 40 → 20
- Range vs ground
- 500 m
- Range vs air
- 500 m
- Suppression
- 20
- Blast radius
- 2 m
- Speed
- 805 m/s
- Supply per shot
- 0.8
Turret 2With option: 8x Hellfire AT missiles, 8x Hellfire AT missiles, 8x Hellfire AT missiles, 8x Hellfire AT missiles · arc 0…0°
HellfireAnti-tank missile
AGM-114K Hellfire×4HEAT- Damage
- 15
- Penetration
- 900
- Range vs ground
- 950 m
- Suppression
- 360
- Speed
- 330 m/s
- Supply per shot
- 150
Turret 3With option: 2x AIM-9 Sidewinder, 2x AIM-9 Sidewinder · arc 0…0°
SidewinderAir-to-Air missile
AIM-9×1HEAT- Damage
- 13
- Penetration
- 65
- Range vs air
- 1.1 km
- Suppression
- 154
- Blast radius
- 15 m
- Speed
- 600 m/s
- Supply per shot
- 150
Turret 4With option: 14x APKWS guided rockets, 14x APKWS guided rockets · arc 0…0°
Hydra APKWSRocket pod
APKWS×7HEAT- Damage
- 3.5
- Penetration
- 70
- Range vs ground
- 700 m
- Suppression
- 140
- Blast radius
- 14 m
- Speed
- 450 m/s
- Supply per shot
- 15
Turret 5With option: 14x APKWS guided rockets, 14x APKWS guided rockets · arc 0…0°
Hydra APKWSRocket pod
APKWS×7HEAT- Damage
- 3.5
- Penetration
- 70
- Range vs ground
- 700 m
- Suppression
- 140
- Blast radius
- 14 m
- Speed
- 450 m/s
- Supply per shot
- 15
Turret 6With option: 2x AGM-122 Sidearm, 2x AGM-122 Sidearm · arc 0…0°
SidearmAnti-radiation missile
AGM-122 Sidearm×1HEAT- Damage
- 11
- Penetration
- 100
- Range vs ground
- 1.5 km
- Suppression
- 260
- Blast radius
- 9 m
- Speed
- 600 m/s
- Supply per shot
- 200
Turret 7With option: 38x Hydra rockets, 38x Hydra rockets · arc 0…0°
HydraRocket pod
70mm Hydra×19HEAT- Damage
- 3.5
- Penetration
- 70
- Range vs ground
- 600 m
- Suppression
- 140
- Blast radius
- 14 m
- Speed
- 450 m/s
- Supply per shot
- 12
Turret 8With option: 38x Hydra rockets, 38x Hydra rockets · arc 0…0°
HydraRocket pod
70mm Hydra×19HEAT- Damage
- 3.5
- Penetration
- 70
- Range vs ground
- 600 m
- Suppression
- 140
- Blast radius
- 14 m
- Speed
- 450 m/s
- Supply per shot
- 12
Modifications
Inner pylons
14x APKWS guided rocketsArmament: Hydra APKWS · Armament: Hydra APKWS+15
38x Hydra rocketsArmament: Hydra · Armament: Hydra+30
8x Hellfire AT missilesdefaultArmament: Hellfire · Armament: Hellfire+100
Outer pylons
EmptyNo weapon on this mount · No weapon on this mountno extra cost
14x APKWS guided rocketsdefaultArmament: Hydra APKWS · Armament: Hydra APKWS+15
38x Hydra rocketsArmament: Hydra · Armament: Hydra+30
8x Hellfire AT missilesArmament: Hellfire · Armament: Hellfire+100
Wingtips
EmptyNo weapon on this mount · No weapon on this mountno extra cost
2x AIM-9 SidewinderdefaultArmament: Sidewinder · Armament: Sidewinder+50
2x AGM-122 SidearmArmament: Sidearm · Armament: Sidearm+40
Abilities
- Decoy flares
Each decoy has chances to lure incoming missiles. · Electronic countermeasures
Reduces incoming missiles' accuracy.always available
Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).