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Unit armory

All units
AAVP-7A1 — in-game image
  • Vehicles
  • USA
  • APC / armored car

AAVP-7A1

60Points

Armor
4 / 100
Firepower
31 / 100
Range
40 / 100
Speed
54 / 100
Stealth
33 / 100
Survivability
78 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Vehicles category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Vehicles category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Vehicles category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Vehicles category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • SU kit70Upgrade: SU kitpicked in 66% of deployments · 111,296 times
  • Default60Upgrade: Defaultpicked in 22% of deployments · 36,399 times
  • Appliqué armor65Upgrade: Appliqué armorpicked in 13% of deployments · 21,264 times

On the platform · 14 days

48,583 appearances
Win rate
48%
Pick rate
19%
avg D/R
0.07
Average lifetime
04:23
Survives to the end
19%

Lifetime is the median of 149,689 deployments; refunded units are not counted.

Armor

KineticHEAT
Armor variants
PackageFrontSidesRearTopHealth
Default404030303030303014
Appliqué armor404040403030303015
SU kit1001001001003030303016

Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.

Mobility and detection

On road
70 km/h
Off road
55 km/h
Reverse
25 km/h
On water
20 km/h
Turn rate
60 °/s
Acceleration
10
  • Amphibious

Detection and survivability

Optics: ground
600 m
Optics: low altitude
800 m
Optics: high altitude
1 km
Stealth
1
Suppression threshold
1,000
Infantry seats
22
Dimensions
8 × 3.1 × 2.9 m
Weight
24 t
Repurchase time
-180 s

Armament

Turret 1always fitted · 360° traverse · 75 °/s

M2 BrowningHeavy machine gun
  • magazine 30
  • reload 6–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 12.7x99mm×240Kinetic
    Damage
    1
    Penetration
    40 → 20
    Range vs ground
    400 m
    Suppression
    26
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
Mk19 AGLGrenade launcher
  • magazine 48
  • reload 10–15 s
  • aim 1–2 s
  • burst 3–7
  • Fires on the move
  • 40×53 mm×320HEAT
    Damage
    2
    Penetration
    40
    Range vs ground
    400 m
    Suppression
    80
    Blast radius
    10 m
    Speed
    200 m/s
    Supply per shot
    2
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships

Modifications

Armor package

  • DefaultdefaultFront armor 40 / 40no extra cost
  • Appliqué armorFront armor 40 / 40 · Name suffix: EAAK+5
  • SU kitFront armor 100 / 100 · Name suffix: SU+10

Specializations

Abilities

  • Smoke grenades · Resupplyalways available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).