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Unit armory

All units
Leopard 2A8 — in-game image
  • Vehicles
  • USA
  • Tank
  • DLC: Baltic battalion

Leopard 2A8

260Points

Armor
100 / 100
Firepower
44 / 100
Range
70 / 100
Speed
50 / 100
Stealth
33 / 100
Survivability
94 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Vehicles category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Vehicles category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Vehicles category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Vehicles category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • Trophy active protection + M2 Heavy machine gun335Upgrade: Trophy active protection · Weapon: M2 Heavy machine gunpicked in 61% of deployments · 42,745 times
  • Up-Armored + M2 Heavy machine gun285Upgrade: Up-Armored · Weapon: M2 Heavy machine gunpicked in 19% of deployments · 12,912 times
  • Trophy active protection + Default325Upgrade: Trophy active protection · Weapon: Defaultpicked in 11% of deployments · 7,928 times
  • Default + Default260Upgrade: Default · Weapon: Defaultpicked in 4% of deployments · 2,853 times
  • Up-Armored + Default275Upgrade: Up-Armored · Weapon: Defaultpicked in 4% of deployments · 2,539 times

On the platform · 14 days

33,469 appearances
Win rate
47%
Pick rate
13%
avg D/R
2.80
Average lifetime
07:17
Survives to the end
31%

Lifetime is the median of 69,466 deployments; refunded units are not counted.

Armor

KineticHEAT
Armor variants
PackageFrontSidesRearTopHealth
Default8501,4001202501001008010017
Up-Armored8501,4001504001001008010018
Trophy active protection8501,4001202501001008010017

Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.

Mobility and detection

Default mobility

On road
65 km/h
Off road
50 km/h
Reverse
30 km/h
On water
20 km/h
Turn rate
60 °/s
Acceleration
10

With option: Up-Armored, Trophy active protection

On road
60 km/h
Off road
45 km/h
Reverse
30 km/h
On water
20 km/h
Turn rate
60 °/s
Acceleration
10

Detection and survivability

Optics: ground
875 m
Optics: low altitude
1.1 km
Optics: high altitude
1 km
Stealth
1
Suppression threshold
1,000
Dimensions
7.8 × 3.4 × 2.8 m
Weight
69.5 t
Repurchase time
-60 s

Armament

Turret 1always fitted · 360° traverse · 75 °/s

M2 BrowningHeavy machine gun
  • magazine 30
  • reload 6–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 12.7x99mm×200Kinetic
    Damage
    1
    Penetration
    40 → 20
    Range vs ground
    400 m
    Suppression
    26
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 2With option: Default · 360° traverse · 75 °/s

L/55A1 120mmMain gun
  • magazine 1
  • reload 6–7 s
  • aim 1.5–2.5 s
  • Fires on the move
  • DM73 APFSDS×12Kinetic
    Damage
    10
    Penetration
    760 → 475
    Range vs ground
    700 m
    Suppression
    120
    Speed
    1,050 m/s
    Supply per shot
    20
    • Direct shot
    • vehicles
    • ships
  • DM12A1×12HEAT
    Damage
    11
    Penetration
    600
    Range vs ground
    700 m
    Suppression
    120
    Blast radius
    9 m
    Speed
    550 m/s
    Supply per shot
    20
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships
  • DM11×18HEAT
    Damage
    12
    Penetration
    120
    Range vs ground
    700 m
    Suppression
    120
    Blast radius
    12 m
    Speed
    550 m/s
    Supply per shot
    20
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships
MG3Machine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x51mm×475Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 3With option: M2 Heavy machine gun · 360° traverse · 75 °/s

L/55A1 120mmMain gun
  • magazine 1
  • reload 6–7 s
  • aim 1.5–2.5 s
  • Fires on the move
  • DM73 APFSDS×12Kinetic
    Damage
    10
    Penetration
    760 → 475
    Range vs ground
    700 m
    Suppression
    120
    Speed
    1,050 m/s
    Supply per shot
    20
    • Direct shot
    • vehicles
    • ships
  • DM12A1×12HEAT
    Damage
    11
    Penetration
    600
    Range vs ground
    700 m
    Suppression
    120
    Blast radius
    9 m
    Speed
    550 m/s
    Supply per shot
    20
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships
  • DM11×18HEAT
    Damage
    12
    Penetration
    120
    Range vs ground
    700 m
    Suppression
    120
    Blast radius
    12 m
    Speed
    550 m/s
    Supply per shot
    20
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships
MG3Machine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x51mm×475Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Modifications

Weapon package

  • DefaultdefaultArmament: L/55A1 120mm, MG3no extra cost
  • M2 Heavy machine gunArmament: L/55A1 120mm, MG3+10

Armor package

  • DefaultdefaultFront armor 850 / 1,400 · Speed 65 km/h · Ability: Smoke grenadesno extra cost
  • Up-ArmoredFront armor 850 / 1,400 · Speed 60 km/h · Ability: Smoke grenades · Name suffix: PSO+15
  • Trophy active protectionFront armor 850 / 1,400 · Speed 60 km/h · Ability: Smoke grenades · Ability: Active protection system · Name suffix: Trophy+65

Specializations

Abilities

  • Smoke grenadesalways available
  • Active protection systemalways available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).