All units
260Points
- Armor
- 91 / 100
- Firepower
- 37 / 100
- Range
- 20 / 100
- Speed
- 13 / 100
- Stealth
- 42 / 100
- Survivability
- 43 / 100
How the scales are calculated
- Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
- Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Recon category.
- Range — longest firing range against ground or air targets; 100 is the maximum in the Recon category.
- Speed — road speed, flight speed for aircraft; 100 is the maximum in the Recon category.
- Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
- Survivability — hit points; 100 is the maximum in the Recon category.
Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts
- No extra options260picked in 100% of deployments · 36,674 times
On the platform · 14 days
23,020 appearances- Win rate
- 48%
- Pick rate
- 9%
- avg D/R
- 1.18
- Average lifetime
- 07:10
- Survives to the end
- 27%
Lifetime is the median of 36,493 deployments; refunded units are not counted.
Armor
Kinetic/HEATFront750/1,300
Sides120/250
17Health
Sides120/250
Rear100/100
Top60/60
Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.
Mobility and detection
- On road
- 70 km/h
- Off road
- 55 km/h
- Reverse
- 35 km/h
- On water
- 20 km/h
- Turn rate
- 60 °/s
- Acceleration
- 10
Detection and survivability
- Optics: ground
- 1 km
- Optics: low altitude
- 1.3 km
- Optics: high altitude
- 1 km
- Stealth
- 0.8
- Suppression threshold
- 1,000
- Dimensions
- 7.6 × 3.4 × 2.3 m
- Weight
- 64.5 t
- Repurchase time
- -60 s
Armament
Turret 1always fitted · 360° traverse · 75 °/s
M256 120mmMain gun
M829A3 APFSDS×16Kinetic- Damage
- 10
- Penetration
- 800 → 500
- Range vs ground
- 700 m
- Suppression
- 120
- Speed
- 1,050 m/s
- Supply per shot
- 20
M830A1 HEAT×24HEAT- Damage
- 11.5
- Penetration
- 400
- Range vs ground
- 700 m
- Suppression
- 120
- Blast radius
- 9 m
- Speed
- 550 m/s
- Supply per shot
- 20
M240Machine gun
7.62x51mm×1140Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 2always fitted · 360° traverse · 90 °/s
M2 BrowningHeavy machine gun
12.7x99mm×200Kinetic- Damage
- 1
- Penetration
- 40 → 20
- Range vs ground
- 400 m
- Suppression
- 26
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 3always fitted · 360° traverse · 90 °/s
M240Machine gun
7.62x51mm×1140Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
Abilities
- Smoke grenades · Laser designationalways available
Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).